In this Demon’s Souls Remake Build Guide, I’m going to be covering my Blueblood Spellsword Build, which is a Luck Build that uses the Blueblood Sword and Spells. It isn’t an easy weapon to put together, so this Build is not necessarily recommended for those just beginning Demon’s Souls, but is intended for those somewhat new to the game that have a grasp of the game’s mechanics.
Demon’s Souls Builds: Blueblood Spellsword (PvE)
The Blueblood Spellsword Build uses the Blueblood Sword and a mix of Spells. This Build has a Stat spread that is all over the place due to the requirements of the weapon, the fact that it scales off of Luck, and the fact that you will also need Endurance for Stamina and Equip Load, Vitality for HP, and Intelligence for Mana and spell slots. In short, this weapon is difficult to use if this is your first game cycle, and will perform better in NG+ and beyond.
That being said I will show you the quickest way to get this weapon in this guide, and what you should focus on first so you can still get the most use of it in your first game cycle. The Blueblood Sword performs extremely well, even if you just meet the bare minimum requirements, so it’s possible to play at low levels with it, if you plan accordingly.
Blueblood Spellsword Starting Class
The starting Class I chose for this Build was Royalty for a couple of reasons. First, it begins with items that make the early goings of the game somewhat easier (like the Fragrant Ring), and allows you to cast Spells right off the bat. Magic is very useful in the Stonefang Tunnel Archstone and beyond, so having access to this speeds up this area.
And Second, it begins the game at Soul Level 1, allowing you to tailor your character much more easily since Level Ups cost less at lower levels. This gives you complete control of how you manage your Stat points, which is ideal. You should be able to meet the requirements of the Blueblood Sword by the time you get it easily with this Class.
Blueblood Spellsword Early Game Tips
At the beginning of the game the first thing you should do is swap your Catalyst to your offhand, freeing up your main hand for your melee weapon. This will allow you to attack with R1 or cast a spell with L1 without having to swap Weapons. This is important because later on in the game you will buff your Blueblood Sword and you must have both a Catalyst and the Sword out at the same time. Melee Weapons operate more effectively in your main hand, so it’s better to learn to cast with your off hand from the get go, before you’ve built a habit otherwise.
Use Soul Arrow for the first couple stages of the game to pick off enemies at a distance, before defeating enemies in melee combat one on one. Only engage more challenging enemies in melee if you are confident about your ability, and never try to fight 2 or more enemies at the same time. If you’re short on Mana, just wait a bit for it to replenish before continuing if you need to. Do not rush into these scenarios because you are impatient.
Be sure to pick up Flame Toss from Freke’s Apprentice in the Nexus when you have some extra souls, as Fire Damage is more effective against some enemies, particularly in the Valley of Defilement area, and you can swap between it and Soul Arrow as needed once you have 14 Intelligence.
Blueblood Spellsword Stats
This Build is one of the most Stat hungry Builds, if not the most, of any Build you can play. You literally need every stat in the game to be at least 18 ideally, and some Stats you want much higher than that. Let’s break down exactly what to do here, because it can be overwhelming.
The first things I suggest you do before you start working on the Stats needed to meet the Blueblood Sword requirements is place 2 points into Intelligence in order to acquire a second spell slot. This is very handy early on, and you can use for Flame Toss or Enchant Weapon along with Soul Arrow. You’ll also need 14 Intelligence in order to use Light Weapon later on in the game, so this is not wasted.
The next thing to do is place 2 points into Strength in order to use a Heater Shield, since it has 100% Physical Reduction to damage. This will allow you to Block more effectively, and this is something you such get in the habit of doing since you will Block often with this Build.
After that you should push your Magic Stat up to 18 in order to increase your spell damage, and the damage with the Crescent Falchion that you’ll be using until you acquire the Blueblood Sword.
Once that is done, it really doesn’t matter what order you do these in but you’ll want to push Strength, Dexterity and Faith up to 18 each in order to meet the minimum requirements for the Blueblood Sword. Strength is likely the best option because it will let you use better Shields, like the Steel Shield if you wish. But it’s not super important what order you do this in, since none of these Stats are going to boost your damage until you gain the Sword.
After Strength, Dexterity, Faith and Magic are all at 18, then you can really go a few different ways with your Stats. You’ll need Vitality for HP, Endurance for Stamina and Equip Load and Luck for increased damage with the Blueblood Sword, but what order you place points here is really up to you.
8 Vitality is what you’ll have at this point, and you’ll be wearing very light Armor, so you’ll be extremely squishy, so I advise you spend some points here first to help keep you alive. How much you want to invest is up to you, but 15-20 Vitality is probably the minimum you’ll want for your first game cycle.
Luck is likely the next candidate for points because it will directly increase your damage with each point spent. You’ll want to aim for about 25 points here for your first game cycle, as you start to see diminishing returns shortly after this (somewhere between 25 and 30).
Endurance is the last on the list because you use very little Stamina to attack, and if you invest a ton of points to be able to wear heavier Armor then you will neglect Luck and Vitality. You can get away with no investment here if you want, but a few points does not hurt.
This should give you a rough idea of what your Stats should look like:
- Strength: 18
- Dexterity: 18
- Magic: 18
- Faith: 18
- Endurance: 10
- Vitality: 20
- Luck: 25
- Intelligence: 14
In successive game cycles you’ll look to push Luck, Vitality, Endurance and Intelligence for more damage, HP, Stamina & Equip Load, and more spell slots and MP. Which order you pump these Stats will be highly dependent on how you play this Build, and where your weaknesses are.
Blueblood Spellsword Spells
Soul Arrow – This will be the very first spell you have, and it will carry you through the first several hours of the game. It’s cheap, it can kill some enemies in one shot, and most in 2 near the beginning of the game. Use it to pick off harder enemies at range, or when enemies are grouped up and difficult to melee. You’ll stop using it eventually, but it’s great early on.
Flame Toss – Works similarly to Soul Arrow with a longer casting time, so be wary of this. Use this on enemies that are weaker to Fire Damage to conserve Mana. You’ll likely use it less than Soul Arrow, but it works wonders against enemies weak to fire.
Enchant Weapon – This spell is a great way to buff your Blueblood Sword with extra Magic Damage, and it only costs 1 spell slot. This allows you to buff with Protection and Enchant Weapon with only 14 Intelligence, which is great. Eventually you’ll upgrade both spells, but likely not until NG+. Note that you cannot buff the Crescent Falchion, so it’s not necessary to get this Spell early on.
Protection – This spell reduces the Physical Damage you take by 30%, which can save your butt, especially because you are going to be really squishy. It lasts 40 seconds so use it before facing a tough enemy or Boss, and refresh it during Boss fights if you need to.
Warding – An upgraded version of Protection, it reduces the Physical Damage you take by 70%. This makes you nearly impossible to one shot, which gives you a fighting chance in any battle. It also lasts 40 seconds, but costs over double the Mana of Protection. It does not stack with Protection, and takes 2 spell slots, which means you won’t likely use it in your first game cycle.
Light Weapon – A more powerful version of Enchant Weapon, this Spell buffs your weapon with even more Magic Damage. It takes up an additional spell slot, making it difficult to use this and another spell like Protection or Warding during your first playthrough. However, if you’re confident in your ability, then you can just slot this once you get it.
Blueblood Spellsword Equipment
In this section we’ll take a look at what equipment you’ll need in order to play the Blueblood Spellsword Build effectively. Keep in mind that you will likely change this up some depending on what section of the game you are on, but this should serve to give you some idea of what setups you’re looking for. First let’s take a look at early game.
Early Game Soul Mage Equipment
At the beginning of the game you’ll want to pick up and equip the Cling Ring as soon as you can to further increase your Health in Soul Form. You’ll likely be in Soul Form a good amount of the time, so this can really help keep you alive.
It’s a good idea to swap out your Buckler for a Heater Shield once you’ve defeated Phalanx, or before even if you can spare the Souls. This way you will have a 100% Physical Protection Shield and you’ll stop taking chip damage when you block normal attacks. It can be purchased from Blacksmith Boldwin in the Nexus for 2000 Souls.
Another really good pick up early on is the Crescent Falchion in the Shrine of Storms. It takes almost no time to acquire, and gives you a strong melee attack, while also increasing your Mana regeneration. You should look to get this as soon as you can, because enemies in Stonefang Tunnel are weak to Magic Damage.
Once you’ve gotten the above you’ll head to Stonefang Tunnel, and the first thing you should do while there is unlock the lift to Blacksmith Ed so that you can craft the Blueblood Sword once you have the right materials and the Seering Demon Soul.
Next you’ll defeat both the Armor Spider and Flamelurker in order to get the Seering Demon Soul, which you can give to Blacksmtih Ed, allowing him to craft Boss Soul Weapons. The Blueblood Sword is one such weapon, and you cannot get him to make it for you without giving him this item.
The last thing you need from this area is the Talisman of Beasts which can be acquired by defeating Black Phantom Scirvir, the Wanderer. This Talisman also doubles as a Catalyst, allowing you to cast Spells and Miracles, and scales with both Magic and Faith, and you will have both of these. It’s not quite as strong as the Insanity Catalyst, but it will be close enough, and is obtained much more quickly.
In order for Scirver to spawn you’ll need to turn this Archstone to Pure Black World Tendency. The easiest way for this to happen is by dying in Body Form repeatedly, so each time you beat a boss here, make sure you die as well. You’ll have to die a few more times, but this is not hard to do.
Valley of Defilement
The next place you’ll head is the Valley of Defilement. Once you’ve passed Leechmonger, you’ll make for the Swamp of Sorrow and you can find the Regenerator’s Ring very near the beginning of this area. This will help to offset some of the Poison Damage you will take while traversing the Swamp, and comes in handy in general use as well.
In the Swamp you will find several islands with many items laying on them, to the left-hand side of the jellyfish enemies. Here you will find the Broken Sword, which you will need to make the Blueblood Sword, so DON’T FORGET to pick it up!
You’ll need to defeat Garl Vinland and Maiden Astraea in order to obtain the Pureblood Demon’s Soul. Take this Soul and the Broken Sword to Blacksmith Ed in order to forge the Blueblood Sword. Note that you cannot upgrade this weapon and using a Meltstone on it will just revert it to a Broken Sword.
You’ll also receive the Dark Silver Shield from Garl Vinland if you loot his body, and this is an excellent Shield for this Build so I highly recommend using it. It has 100% Physical and Magic Reduction, making it one of the best Shields in the game.
Once you have the Regenerator’s Ring, learn to alternate between this and the Fragrant Ring to recover HP or MP. I like to begin levels with the Regenerator’s Ring equipped, and then swap to the Fragrant Ring when my MP is low. Your other Ring should be the Cling Ring, but if you’re in Body Form then you should have both of these Rings equipped at the same time for maximum efficiency.
You can cast Miracles with this Build because the Talisman of Beasts allows you to cast both Spells and Miracles. If you want you can slot Miracles like Heal or Regeneration, but just remember you won’t have a ton of Miracle slots since you won’t ever push Faith past 18.
Remember that the Blueblood Sword can be buffed with Pine Resin, Black Pine Resin and Sticky White Slime to further boost your damage per swing if you’d rather save your spell slots for things like Protection or Heal. Use these items during Boss fights, or on tough enemies to dispatch them even more quickly.
You will only deal a bit more damage when two-handing the Blueblood Sword compared with one-handed, and it will only increase your Physical Damage by doing so. For this reason it is recommended that you one-hand the weapon as much as possible, since it consumes less Stamina per attack, and attacks a bit faster.
Lastly, you can play a low level version of this Build if you like to co op or PvP by ceasing to level up once you’ve met the requirements for the Blueblood Sword. This will put you at level 29, but you can even buff your Vitality and Luck a tiny bit and still stay in range for most Bosses. Your damage will still be quite high, as you only gain about 2.5 damage per point of Luck.
Stay tuned for more Demon’s Souls Build Guides, as we explore just what kind of Builds you can make. And be sure to check out the Demon’s Souls Wiki if you have specific questions about the game! As always, you can read our Demon’s Souls Review and Getting Started Guide to get going with the game.