Darksiders 3 Fresh Gameplay Video!

Darksiders 3 Fresh Gameplay Video!

After many months of absence, new gameplay footage has emerged for the upcoming action, hack and slash game, Darksiders 3.

Darksiders 3 – Coming Next Year!

The latest video comes courtesy of IGN  and features the game’s protagonist Fury, fighting her way through a lava cavern. And eventually squaring off with one of Darksiders 3‘s  large enemy, the Lava Brute. You can check that out down below.

If you’d like to see more, you can also check out this 12 minute-long showcase of an early build as well as this article containing more details and screenshots of the title.

Darksiders 3  is slated for a launch sometime in 2018 for PlayStation 4, Xbox One and PC.

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7 comments on “Darksiders 3 Fresh Gameplay Video!”

  1. Avatar TSMP says:

    Seeing the player stop for two or more seconds at a time against that enemy is kind of worrying.

  2. Avatar qeter says:

    reminds me of cuphead.

  3. ckmishn says:

    Darksiders lost me when they ditched "Famine" and "Pestilence" in favor of "Fury" and "Strife". Yeah I know there are different interpretations of the biblical language dealing with the horsemen, and that the games are hardly taking a canonical approach to the bible anyway.

    Still a "Pestilence" having the power to afflict any disease-like effect on his enemies, from meningitis that makes the head explode, to genital warts, to abscesses, to AIDS, to Ebola making blood come out every orifice. The possibilities would have been awesome.

    "Famine" might not seem so exciting, but still, the ability to cause wasting effects on your enemy wherever he might attack? The possibilities might not be quite as awesome as for "Pestilence", but would beat "Fury" or "Strife" any day.

  4. Avatar TSMP says:

    To be fair, Pestilence was a later alteration to the book of revelations (talking about IRL, not the game). The original name was Conquest, but somebody decided that was redundant with War so they changed it (and inadvertently made it slightly redundant with Famine). Famine was always Famine, though.

    There are a lot of things you could do with disease, I guess, but that’s like saying you could make a character who uses what looks like ice but acts like fire. There’s none of the slow, gradual, wasting suffering that plagues and starvation are known (and feared) for, just over-the-top gorebombs that sickness never actually does. Not all at once, at least. Some diseases can literally liquify your insides or dissolve your flesh, but even then it’s still a death measured in days or weeks. From the perspective of a game that tries to be fast and action-y, they had to change Pestilence and Famine to make them fit with what they wanted.

    Granted: War, Strife, and Fury are all three different words for the same fucking concept, so what do I know.

  5. ckmishn says:

    I wasn’t making a point that "Pestilence" worked in terms of realism, but that thematically it could be awesome. Yes, in real life it’s hard to find diseases that kill inside of 24 hours, unless say, you count injection of the toxin from Botulism that can kill in minutes. However I would consider that to be a poisoning more than a disease. The point I was making was that, thematically, you could make a very interesting and entertaining "horseman" by having him be a personification of disease, and duplicate their effects both at an extremely accelerated rate, and in a far more theatrical manner. It’s like the difference between an actual heroin overdose, and when Freddy Krueger injected some girl in NoES3 by turning all his fingers into hypodermic needles and shooting them into her arms all at once (if I remember correctly).

    Granted, if they were going to do all 4 games then "Death" should have been last as having the ultimate powers over life. War should have had far more powers involving, say, the summoning of servants that represented soldiers from different wars, or even transforming into them. Instead he and his gameplay were Link/Legend of Zelda with a big dose of steroids and heavy metal themes.

    So far, in the first two games they have made some use of the role of the two "horsemen" in terms of story, but their actual abilities, beyond death having the archetypal scythe, seem to have nothing to do with their identities.

    I still managed to get some enjoyment out of the first one. Technically I think I have a free copy of the "Dethinitive Edition" of DS2 on my PS4 Pro, but when I played the original version that I didn’t get free with PS Plus I got bored after a couple hours. It didn’t seem like a Zelda clone as the first one had, but Zelda clones (like the game they’re copying) can occasionally be good. Okami certainly shows that. Instead it seemed like a bad attempt to meld Metroidvania and an RPG. imo, had they kept to making Zelda clones, but made the other 3 horsemen more interesting, with more thematic abilities, I’d be far more interested in continuing the series. As it is, though, I can’t even bring myself to play the "free" updated version of 2 that I’ve got.

  6. Avatar TSMP says:

    I was more saying that making their abilities superficially resemble their themes without mechanically resembling them would be the same as giving them abilities that have nothing to do with their theme at all. You can paint stripes on a horse, but that wouldn’t make it a zebra.

  7. Avatar elnawawi says:

    Are there performance issues in this video? The game doesn’t run at 60 fps, does it? Maybe not even 40

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