Dark Souls Remastered Weapon Matchmaking Guide

Dark Souls Remastered Weapon Matchmaking Guide

As previously announced, Dark Souls Remastered match-making has adapted several restrictions based off Dark Souls 3 matchmaking. These new restrictions and tiers will affect twinks and co-op. This may explain why players can’t seem to find many natural signs without a password.

In this article, we lay out the results of our testing, conducted by participants of our Discord: PrimeraEspada91, Renzokuken, Zerimore, ACpilotZero, Barrywilkins and more. These tests are preliminary, of course, so expect in-depth results to update this article.

Dark Souls Remastered Weapon Matchmaking Explained

Simply progressing your game and picking up certain weapons will – without your knowledge – inflate your “summoning tier”. Some examples of the weapons are: Black Knight weapons, unique shields (upgraded with twinkling), unique weapons from tail cuts like Moonlight sword. Since DS:RE follows the DS3 rules, once these items are in your inventory, dropping, depositing, giving away still leaves a memory on that character. You can consider Unique Weapons by their upgrades.

This information will be added to the Online and Summon Range Calculator pages of the wiki once we have done more in-depth testing. Please feel free to come by the chatroom and participate in the discovery process!

Summoning Guide

First series of tests were 2 equal Soul Level characters (sl 1) picking up just simple weapons and no upgrades. We could summon each other with no password.

Second series of test were 2 equal soul level characters (sl 1) but picked up black knight weapons and Astora Straight Sword was unable to summon each other naturally. We had to use passwords and the one with the higher weapons (black knight and Astora) our characters where nerfed. This was done in different sets of tests: first using just the black knight and just the Astora. This appear that there is different tiers from normal and unique weapons.

Third test was normal weapons (there is a +4 gap for players):

  • Player A with +0 or NO upgrades can summon Player B if they have a +4 weapon.
  • Player A with +1 weapons can summon Player B if they have up to a +5 weapon.
  • Player A with +2 weapons can summon Player B if they have up to a +6 weapon.
  • Player A with +3 weapons can summon Player B if they have up to a +7 weapon.
  • Player A with +4 weapons can summon Player B if they have up to a +8 weapon.
  • Player A with +5 weapons can summon Player B if they have up to a +9 weapon.
  • Player A with +6 weapons can summon Player B if they have up to a +10 weapon.
  • Player A with +7 weapons can summon Player B if they have up to a +11 weapon.
  • Player A with +8 weapons can summon Player B if they have up to a +12 weapon.
  • Player A with +9 weapons can summon Player B if they have up to a +13 weapon.
  • Player A with +10 weapons can summon Player B if they have up to a +14 weapon.
  • Player A with +11 to +15 weapons can summon Player B if they have up to a +15 weapon.

Fourth series of test involved testing unique weapons. They have a different system than normal. A +0 unique (demon, twinkling, dragon scale) are equal to a +5 normal weapon. Then each upgrade will add another +2 to the list. The +4 gap still applies to this.

  • Player A with +1 regular weapon can summon Player B if they have an +0 unique weapon (+5 regular weapon)
  • Player A with +3 regular weapon can summon Player B if they have an +1 unique weapon (+7 regular weapon)
  • Player A with +5 regular weapon can summon Player B if they have an +2 unique weapon (+9 regular weapon)
  • Player A with +7 regular weapon can summon Player B if they have an +3 unique weapon (+11 regular weapon)
  • Player A with +9 regular weapon can summon Player B if they have an +4 unique weapon (+13 regular weapon)
  • Player A with +11 regular weapon can summon Player B if they have an +5 unique weapon (+15 regular weapon)

Fifth series of tests involved armor. 1 SL 1 character with upgraded armor and 1 SL 1 character without upgrades. Does not appear armor follows weapon matchmaking pattern. Regardless of level both could summon naturally. This test was then replicated using unique armor. Findings show that it is the same as normal armor, no drawbacks.

Final tests consist of shields testing normal shields and unique ones. Unique shields are considered +0 regular at +0 and each +1 level of an unique shield’s reinforcement is considered +3 regular.  This also follows the +4 gap players must be in to connect.

  • Player A with a +0 regular shield can summon Player B if they have a +0 unique shield (+0 regular shield)
  • Player A with a +0 regular shield can summon Player B if they have a +1 unique shield (+3 regular shield)
  • Player A with a +2 regular shield can summon Player B if they have a +2 unique shield (+6 regular shield)
  • Player A with a +5 regular shield can summon Player B if they have a +3 unique shield (+9 regular shield)
  • Player A with a +8 regular shield can summon Player B if they have a +4 unique shield (+12 regular shield)
  • Player A with a +11 regular shield can summon Player B if they have a +5 unique shield (+15 regular shield)

Summarizing Findings

Summary: Dropping consumables, rings, and armor (even upgraded armor) doesn’t have any restrictions. If you must drop weapons, drop them at base level and drop the proper upgrade materials. Weapon matchmaking is +4 gap between players. Unique weapons and shields have a weird structure so be aware if you pick them up.

If you’re looking for more Dark Souls Remastered content, you might be interested in checking out our DKS Remastered Review, the Dark Souls Roadmap, a Dark Souls Trophy Guide or delve into some souls lore with Dark Souls-The Spirituality and Nature of Humanity and the Soul or historical fun with Art History and the Helmets of Dark Souls.

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PrimeraEspada91, or simply Primera, is a poet, writer, and youtuber. Primera loves reading Tite Kubo's Bleach and Albert Camus' works. Primera is an avid fan of Childish Gambino, Lana Del Rey, and The Brian Jonestown Massacre.

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27 comments on “Dark Souls Remastered Weapon Matchmaking Guide”

  1. Nunkuruji says:

    This contains the information about what sets your internal Weapon Level value
    https://www.reddit.com/r/darksouls/comments/8mh6pb/verified_information_regarding_how_dsr_calculates/” rel=”nofollow

    There are some reports that are consistent with these observations, that the summoning range is +4, but also some reports that it is +5
    https://www.reddit.com/r/darksouls/comments/8m5z90/weapon_matchmaking_is_implemented_in_the_worst/” rel=”nofollow
    https://www.reddit.com/r/darksouls/comments/8mmxqz/my_final_5_connecting_to_a_0_matchmaking_test/” rel=”nofollow

    There’s not much of a confirmation about whether the +4 or +5 range is the same for invasions.

    My conjecture would be they intended for co-op to be at most +5, and invasion at most +4.
    That is, because joining the Dark Wraith covenant will grant the Dark Hand in addition to the Red Eye Orb, thereby setting your Weapon Level value to +5, and preventing unlimited burg invasions.

    There are still some… really broken outliers in terms what what can be abused in this system.

  2. Avatar brakkaf says:

    Since people report different things and i dont see it mentioned there. Does Soft Humanity play into mm?

  3. Nunkuruji says:

    No one has reported that it does. Thus, soft humanity & upgraded armor are solid methods to gain a defensive advantage in an invasion, without inflating Weapon Level.

  4. NaskyG says:

    I also noticed that weapon levels may determine whether your host/summon can even see a dropped item.
    From my personal experience while playing with my brother: fresh characters; I had gotten a bit further ahead, killed the black night in undead burg and got the black night sword to drop. My brother then password summoned me in the burg (he had no weapon upgrades) and we killed the black night in his world. He did *not* get the black night sword drop, so I dropped the one I had in my inventory for him. He could not see it in his world (so I picked it back up). After he upgraded his weapon, I tried dropping it again, and this time he could see it and picked it up.

  5. Avatar Lich180 says:

    That seems to work much the same way as DkS3 then.

  6. Avatar Grehym_Blak says:

    This info had me worried initially, thinking I had over upgraded for my soul level, but not the case. Lordran is swamped with SL40s running within +14 range, especially Sen’s Fortress. Racked up 53 ears last night with +4 Lightning Gargoyle Halberd. PvP on the upper ramparts is amazing! Never experienced PvP up there in the previous game, its made the return worthy.

  7. Nunkuruji says:

    What you are likely encountering are hosts that have picked up the Lightning Spear +0 in Sen’s, thereby setting their Weapon Level to +10. A +15 Weapon Level invader can therefore invade them – in your case Weapon Level +13.

    I have stratified what I believe is a good breakdown of ideal phantom Weapon Level & Soul Level per area in the document in my signature.

  8. Avatar Grehym_Blak says:

    This makes total sense. I kind of feel bad for a few of my victims now. But nah, they were dirty sinners who deserved vengeance :blue-orb: :00031: :cheers:

  9. Achtpuntzes says:

    It confusing.

    I have a sl 1 +4 invader, but i looted some black knight weapons that count unupgraded as +5 but i still invaded a sl 1 +0 pyro.

    Wanna go to catacombs now, but for a divine weap i first need a magic +5 weap. another problem.

    But i think it ok, invading poor starters with fully upgraded stuff was cheap as hell anyway, with +4 stuff they at least have a chance.

  10. Avatar Back_Lot_Basher says:

    I’m still trying to make sense of this. I started a character yesterday and ran down for the Gravelord Sword. I’m assuming it’s a unique weapon, so how do I know what my new weapon level is even if I don’t upgrade it?

  11. Nunkuruji says:

    Current wisdom & testing is different than what this article claims. It is anywhere from invading 5-6 down/up, depending on Weapon Level.

    Table
    https://docs.google.com/spreadsheets/d/153CKO7jW7ve_ZOQ75mBHIax___uXlzfgrnn7AvpVtGA/edit#gid=0” rel=”nofollow

    Thread
    https://old.reddit.com/r/darksouls/comments/8nav6j/weapon_matchmaking_testing_with_video_proof_and_a/” rel=”nofollow

    Unique weapons start at Weapon Level +5, and gain +2 for every upgrade.

    For example, if you want to be a Burg/Parish invader, you could do great using the Gravelord Sword, or a Normal +5 – Zwei for instance.

    If you want to be a dark moon blueberry that is built to punish +5 Weapon Level invaders, you can go so far as Weapon Level 11, and go Normal +11, Chaos +1, Unique +3, etc.

    I’m still digesting & rounding out some of this data and ideas in my signature guide, while I’m currently on vacation (Not much DS:R for me yet).

    I’ll likely be playing the majority of my time in the SL10-60 space as an invader. I’ve never been much of a fan of the staple meta DS1 end game.

    I have a plan to do an SL10 run with the Gravelord Sword, and will try to record relevant parts. This will serve as my build template baseline. There is also an SL1 run linked in the doc that I find really impressive, but I don’t think I have the time or patience to go that far.

  12. Avatar Back_Lot_Basher says:

    Awesome…can’t wait to see what the testing turns up.

  13. Avatar Shadeon says:

    That lightning spear in Sen’s fortress is a newbie trap. The second they snatch it, they open themselves up to a world of hurt.

  14. Avatar Grehym_Blak says:

    Totes w/ you on this. SL40 up to +14 is a really good spot for Sen’s and Ariamis. Too many poor fools pick up the Lightning spear in Sen’s (like you said) and open themselves up to OP fellas like me. Upper Londo is pretty dead at SL40 though. I thought you could invade far upward SL, but I wasn’t getting nearly as many hits as I was in Ariamis and Sen’s…and judging from the youtubers that are running at SL60ish in Upper Anor Londo I was assuming I’m just out of SL range…? CAn’t be weapon upgrade…

    What Shadeon said, so fitting that it comes in a mimic. Double troll by the DEV, sweet serendipity gone wrong :00006: :mask-averice:

  15. Nunkuruji says:

    Even still, large titanite shards are/should be farmed from leeches at the bottom of Blighttown if you want to optimize upgrades/damage through progression. That said, the trap brings them up to par of +10 :)

  16. Avatar IgnusKnavery says:

    I know they’re trying to minimize new players getting ganked by people that run with more powerful weapons, but doesn’t that just ruin that part of the game? It’s adding unnecessary complexities. I’ve never been much of an invader (if at all), but it seems to me that part of the game was completely eliminated as a result of this "weapon matchmaking". Is this how it is in Dark Souls 3?

  17. ActionTurnip says:

    Can anyone confirm findings for the pyromancy flame? Does it also use +4 range or is it different because ascended pyromancy exists? How low would my pyro flame need to be to do match with +0? By the way despite the potential benefits of this system, miracles like Gravelord greatsword dance and wrath of the gods are still devastating at mid-low level areas like the depths and lower undead burg.

  18. Avatar skarekrow13 says:

    I can’t confirm much of anything (especially since I didn’t bother asking people what weapon upgrades they had), but from my experience the flame has it’s own rules would be my guess.

    I currently have a +11 flame and a +7 Great Scythe at SL 30. I can still find regular opportunities to be summoned for early bosses. What’s more than that, often my +7 scythe does catastrophically more damage than what the host and other phantoms have, suggesting they’re running well below me for their physical weapon.

  19. Nunkuruji says:

    Pyromancy Flame Weapon Level is 1:1, from 1 up to 15.
    Ascended Pyromancy Flame is always Weapon Level 15.

  20. Avatar Grehym_Blak says:

    Pretty sure it works the same way. Pyromancy can be upgraded 15 times, +15 = +5 Ascended Pyromancy. So to match with +0 you can go as high as +5.

  21. Avatar lordnoah says:

    man the way they handled catalysts

  22. Nunkuruji says:

    What would you have done?

  23. Avatar lordnoah says:

    no weapon matchmaking

  24. Avatar Grehym_Blak says:

    All hale the resident mage returns!! What up homey, been wondering when you would conjure up. I hadn’t thought about catalyst…So does crystal catalyst count as +5 weapon and smithed catalyst count as +10? All others are +0? Is there other "unique" catalyst besides the Crystal?


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