We can finally announce that a Dark Souls remaster is coming to Nintendo Switch, Playstation 4, Steam and Xbox One this year!
Dark Souls Remaster Releasing May 2018
The acclaimed original Dark Souls, set in the land of Lordran and originally released in 2011, will be seeing a release to next generation consoles – coming to Playstation 4, Nintendo Switch, PCand Xbox One on May 25th 2018
Bandai Namco has released a trailer for “Dark Souls Remastered”, providing some details on box art. There will be further details on this edition coming soon, but for now you should know that FromSoftware has been working on fixing known issues, bugs and exploits since 2016, with a little help from Fextralife 😉
Clarifying since people get ahead of themselves: We are not confirming different mechanics (besides 6 players) or specifics on the game itself. Bandai Namco says The Dark Souls remaster will not use new assets from dks3.
Original communications on the project cited Dark Souls 3 graphics style revamps, but we have removed their mention to avoid user confusion regarding mechanics. For everyone’s peace of mind, The Official website reads: “We are keeping the game design with its overwhelming sense of accomplishment and maintaining game balance, whilst making adjustments for current generation machines such as graphic optimization and online multiplayer expansion”
- The remake runs at 1080p on the PS4 and Xbox One with 60 FPS.
- Native 4k resolution on PC
- Remaster renders upscaled 4K on the PS4 Pro and Xbox One.
- The remaster will feature up to 6 player online, like Dark Souls 3.
- The multiplayer now has dedicated game servers rather than p2p
- The remaster includes the DLC Artorias of the Abyss
Developed by FromSoftware Inc., DARK SOULS: REMASTERED allows players to explore the twisted ancient land of Lordran in the first title of the critically acclaimed action role-playing series like never before. Experience the rich world of DARK SOULS in upscaled 4K resolution with 60FPS when playing on a PlayStation 4 Pro system, Xbox One X, and PC. Also, 1080p resolution with 30FPS is available when playing the game on Nintendo Switch with its TV mode. From their first timid steps to absolute mastery, players will build their characters by strategically adapting to daunting foes, exploring haunting locations, and amassing a large collection of weapons, armour and magic spells to utilise for a truly unique playstyle.
Dark Souls Remaster Trailer & Gallery





92 responses to “Dark Souls Remaster coming to Switch, PC, PS4 and XBOX One on May 25th 2018”
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I actually Agree with You on this. I Anti Twink in Bloodborne currently and and enjoy it very much. They come in for an easy fight and they get wrecked.
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personally im ok with twinks, i was playing ds1 a moment and got twinked 3 times and almost beat one of them to me it just feels natural that i lost to a stronger character, in fact i wish there was some sort of reward for beating someone whose level is much higher than mine and the reward increases every time this person pops a humanity but i don’t want them to be nerfed or anything
Of course twinks would still be a thing. They’d just be less of a thing, is all.
I hope it has concurrent online with complete server side control. This would make online a whole lot more stable and would mean cheaters are auto detected and banned. As is the case with any game that uses server side verification. Lag stabs would likely be a distant memory or at the very least very rare in occurrence.
Personally I am completely opposed to any sort of matchmaking control beyond Soul Level. With the addition of Password Matching. Players will be able to Summon Cooperators who are plenty over powered to carry them though the Game.
And given that this is a remaster, I very much doubt much will change beyond Password matching and increased Player cap from 4 to 6. Largely in part because of the change of Network Model, from Peer2Peer System to Dedicated Servers.
And even if they was to introduce weapon matching, twinks would still be a thing, just look at DS3 on Youtube.
Yeah the weapon matching would be nice.
But then you won’t get the joy of being invaded by someone with a +10 weapon and armor.
Hmm. I guess there was a reason I played DkS1 unembered.
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Having dedicated servers didn’t stop cheaters in any of the previous games. Even Demon’s Souls could still be cracked, it’s just that how to do it on the PS3 wasn’t common knowledge. There’s a reason we know anything at all about the unfinished 6th archstone areas. Going just off past experience, I’d say don’t expect anything that hasn’t already happened before, i.e. these “dedicated servers” will likely only be used for matchmaking and nothing else.
I imagine the 6 players thing would be the same as it was in DaS2 and DaS3: a simple +1 to summons and +1 to invaders. Most areas would allow one host, three summons, and two invaders, barring special covenant areas like the Darkroot Forest and dark Anor Londo which would have two summons and three invaders. The question is what this would mean for Darkmoons, since they’re an invasion covenant in DaS1. I could spin off any number of possible theories, but they’d still only be random guesses that raise more questions than they attempt to answer.
I hope they at least use the DaS3 weapon matching, since DaS1’s lack of it caused so many problems that it effectively killed multiplayer at low levels. I’d be okay with this change, though not many others.
A couple of things we know are:
The game will use Dedicated Servers: But to what extent, Matchmaking only or actual Player to Player Connectivity?
Dedicated Servers: Would this stop Hackers and punish Rage Quitters?
Up to 6 Players per World: Host, 3 Summons. 2 Invaders or some other configuration?
Matchmaking Logic: Soul Level? Weapon Matching? Soul Memory? Personally I hope it stays as it was Originally.
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I kind of liked world tendency and how the world changed. I’d just like a bit of a refined tendency system where there were more opportunities to go towards white (for example more NPC black phantoms) to make it a bit more adaptable.
I’d get rid of inventory weight and some of the ridiculous grind for certain items first!
Personally I would have preferred to have Demon’s Souls remastered and released on PC as at least one of the platforms. However, that is never going to happen since Sony was the publisher in JP. This is the one thing I like about NBGI publishing Dark Souls, and hopefully continues with From’s new IP developed and possibly published by their new parent Kadokawa.
If it is a remaster, I might only consider it for having ut on PS4 and to Platinum it. Then again I don’t have ps+ so I would play it fully offline…
If it were a remake (as in new content, animations, game speed)… it’d justify more the buy but at the same time could divert too much from the original game. It may not move smoothly like, say, Bloodborne, but I like my armoured dude with proper weight on their animation, not prancing like crazy in Elite Knight sets.
Demon’s Souls would have benefitted more of this kind of revamping as the things it’s missing are much more obvious. I mean, there is a whole world they never touched. What else would they add to Lordran? Bodies to the dinosaur asses in Ariamis and Lost Izalith?
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Nah, I still like it better than Dark Souls 1. Though it could do with not having world tendency, like, a lot.
see what most people don’t remeber is that demon souls is objectively worse than dark souls 1. miyazaki is probably a bit embarrassed by it at this point.
Well Now I can play the DLC. Also, I hope they ruin as much as possible for those who love Dark Souls but hate everything from latter games. The hate posts are so much fun to read
(looking at you Lordnoah). Let Dark Souls 1 remaster be more like Dark Souls 3 than Dark Souls 3 was.
Also also F*%&ING REMASTER DEMON’S SOULS FROM!……………..AND ADD THE GODDAMN SIXTH ARCHSTONE!!!
I literally just start playing the first again… I don’t know if this will be worth 40 dollars though considering DSFix is basically a remaster already. MAYBE the online but at this point won’t it all be twinks?
SL2 Cleric
Dragon Covenant / Dragon Stone
Force Miracle
Grass Crest Shield
Light Crossbow
Red Eye Orb
Sen’s Fortress
YOU SHALL NOT PASS
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I still have nightmares about the Undead Burg…
Cas
ah…I will experience the anxiosity of confronting the black knights again! YEAH!
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Ah, that might make a difference. Pretty cool if they’re outsourcing to fix known problems.
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Yeah. Dark souls was clunky and awkward and that’s how I liked it dammit
It made it feel… Weighted? It felt ( to me anyway ) like you really had to watch what you were doing. Like you couldn’t just ” oh fuck ” and cancel out of something without punishment.
But eh maybe I’m just a rambling old man now.
I’m fine with shiny new hitboxes and framerates and whatnot but I hope that’s the major brunt of the changes.
My God….this is absolutely a wonderful news

I was hoping to see Demon’s Souls remastered but Dark Souls is good too….
Can’t wait to play it again on PS4…..
Now let’s see……Falchion + Sunlight Blade + Elite Knight Set = OP
HELL YEAH! Hope there isn’t a weapon durability issiue like in SOTFS bc of the 60fps
Actually this is partly why everyone was so confused about my dks3 engine comments. FromSoftware is licensing polygon software to optimize rendering, allowing for much better performance and detailed 3d grahics for backgrounds and areas. They have been using it since Bloodborne, and I think it makes a huge difference to gameplay as it impacts performance.
Just when I thought I was done they pulled me back in.
Since they’re adding in more players to the world imo it’s not going to be a remaster.
Though I wonder what other big changes they’re willing to make.
Having full fledged weapons would be amazing.
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You don’t want the bear armor?!?
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Part of Blighttown’s problem was because the textures were too detailed. Fun fact: you can’t actually see most of the details on the textures at console resolutions, which is funny because the game originally came out on consoles and wasn’t ported to PC until a year later. The end result was the game slowing down when trying to load large areas, but with no visible improvement in graphics to make up for it. On the other hand, when people got to play it on PC and figured out how to up the resolution, being able to see all the tiny details made it look like the graphics had magically improved for no explicable reason.
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