We can finally announce that a Dark Souls remaster is coming to Nintendo Switch, Playstation 4, Steam and Xbox One this year!
Dark Souls Remaster Releasing May 2018
The acclaimed original Dark Souls, set in the land of Lordran and originally released in 2011, will be seeing a release to next generation consoles – coming to Playstation 4, Nintendo Switch, PCand Xbox One on May 25th 2018
Bandai Namco has released a trailer for “Dark Souls Remastered”, providing some details on box art. There will be further details on this edition coming soon, but for now you should know that FromSoftware has been working on fixing known issues, bugs and exploits since 2016, with a little help from Fextralife 😉
Clarifying since people get ahead of themselves: We are not confirming different mechanics (besides 6 players) or specifics on the game itself. Bandai Namco says The Dark Souls remaster will not use new assets from dks3.
Original communications on the project cited Dark Souls 3 graphics style revamps, but we have removed their mention to avoid user confusion regarding mechanics. For everyone’s peace of mind, The Official website reads: “We are keeping the game design with its overwhelming sense of accomplishment and maintaining game balance, whilst making adjustments for current generation machines such as graphic optimization and online multiplayer expansion”
- The remake runs at 1080p on the PS4 and Xbox One with 60 FPS.
- Native 4k resolution on PC
- Remaster renders upscaled 4K on the PS4 Pro and Xbox One.
- The remaster will feature up to 6 player online, like Dark Souls 3.
- The multiplayer now has dedicated game servers rather than p2p
- The remaster includes the DLC Artorias of the AbyssÂ
Developed by FromSoftware Inc., DARK SOULS: REMASTERED allows players to explore the twisted ancient land of Lordran in the first title of the critically acclaimed action role-playing series like never before. Experience the rich world of DARK SOULS in upscaled 4K resolution with 60FPS when playing on a PlayStation 4 Pro system, Xbox One X, and PC. Also, 1080p resolution with 30FPS is available when playing the game on Nintendo Switch with its TV mode. From their first timid steps to absolute mastery, players will build their characters by strategically adapting to daunting foes, exploring haunting locations, and amassing a large collection of weapons, armour and magic spells to utilise for a truly unique playstyle.
Dark Souls Remaster Trailer & Gallery





92 responses to “Dark Souls Remaster coming to Switch, PC, PS4 and XBOX One on May 25th 2018”
Since they’re going to be knee deep in matchmaking code to implement dedicated server based matching, I have a strong feeling they will very closely mirror DS3’s matchmaking rules. Maybe even (uhg) invading only against hosts with phantoms or dried finger, since we know we’re getting the 6 slots.
Similar to the doc in my sig, I’m already putting some notes together on this assumption – in how one would build a legitimate personal mule (earn it), and candidate weapons of each class that perform well at certain level / upgrade breakpoints. Of course, this assumes they’re not also messing with the weapon data, or player stats, but I’m not pouring too much time into it right now, just for it to be entirely invalidated. If you’re invading throughout the levels, as with DS3, it may not be possible/as-simple as showing up with an advantageous max level weapon. As usual, you’ll be invading upwards in level with disadvantage of course. What other disadvantages remain to be seen. Whether forked-tongue blueberries can invade down as absurdly low as they originally did also remains to be seen.
If the above holds true, the biggest advantages I think twinks will have are FaP/Havel to mitigate and poise, or something like RTS / Power Within for the 1-shot. The latter is extremely absurd in my experience, at one point I had a SL1 Pyro with a Barbed Club that would kill meta level players with Power Within, Dragon Shout into Jump Attack and would often 1-shot. Percentage boosters were curbed a lot more in the latter titles.
I also really hope they put in DS3’s anti-cheat for PC, even if it does step on the tool-assist to create meta level pvp build lovers (sorry). The back half of my DS1 invasion tour was so fraught with god-mode togglers, I resigned myself to just creating / using death-by-gravity. My cheater encounter rate for DS3 is probably around 1-in-200 invasions.
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This is my biggest curiosity. They have to install the weapon upgrade formula, right? I secretly hope they don’t so I can build a twinker. To invade but also protect against the invade. I would love to invade a twinker with a Blue twink. I was a total noob back then and didn’t know even a 10th of what I know now. Twinkin is still pretty legit even with WU+ formula in DS3. Insert a +3 RoF and Ring of Embed to a SL18 character with Knight ring or Hunter ring to meet req’s for certain weapons, and you got yourself a legit nightmare. Add +3 Havel to the mix and things get even better, but you guys already know this. Anyway, I vote for twinks to remain…I think
Side note: The biggest surprise In my quest to twink city, aka Ringed City, for +3 ring gear were the Princes…and i don’t mean the Demon princes. I mean Lothric and Lorian. Never would have thought they’d be harder than the Demon’s, but they are for me. I’ll give most of the credit to Lapp, he’s a boss a$$ summon! IMHO, best summon in all games from an ability point of view. He friggin wreks, the only other summon that I can think of that could wrek a boss single handed like him, is Twin Fang Biorr from Demon’s Souls, aka Siegmeyer 1.0.
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They won’t.
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What I worry about is, will DS:PrepareToDie and DS remastered even work together?
I saw a comment about 60 fps and weapon degradation in Ds2 sotfs, and to comment on that they simply made durability an actual issue. It isn’t a bug like people say, It was just introduced to fix a broken game mechanic.
https://gfycat.com/OrnateWeepyCleanerwrasse
Can we get Dark Souls compatibility with Nintendo Labo too?
For the record, I looked up the pre-order price on Amazon for the Switch, and it was $40. I was expecting $60, so that’s alright I guess.
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I could see them maybe giving a small discount to Steam PC buyers if they have the prior editions. I believe they did this for SotFS. I think there were also pre-order or launch week discounts. Business / Monetarily, I don’t think they can expect to capture a number of brand new players that would alone float the expense of the remaster, if they were to give it away for free to current owners. Bethesda / Skyrim did SE with the expectation it would drive interest / activity in their mod content store.
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Dream world only exists in Bloodborne
@fextra whereda Bloodborne emojis? And howda hell do you use souls credits to buy Icons in your store?
You think they’ll give out free copies to people who own Prepare to Die Edition or will you have to buy the game again, ik StarCraft made you pay for the Remaster so I should probably expect my wallet to take a hit, but I can dream right?
Well, it’s about time! They remaster 2 and I was waiting for this since the release of 3. Finally May is looking real good now! I can finally finish my SL1 run in 60 fps
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no seeds please. I’m tired of those.
Maybe they will add Seed of the Giants, and as in DS2, blueberries will once again have to traverse a NG+7 hellscape just to find me
. Oh to watch them struggle!
Oh the Blue Eye Orb, how we’ve missed you! What fun we will have together!
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Haha, back then I had a real hankering for reds, mostly cause they always wiped the floor with me. Since then I’ve “got gud” and slid towards the middle of deep purple. Now I cant wait to see what i missed out on twinking, Oh how greedy the soul grows, behold the corruption
Still, i switch colors quite often to pay for my sins, and will love the return of the 
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A forked tongue slithers out from under the rock…
Darkmoon could invade anyone who darkened Anor Londo, but only invade them in Anor Londo.
Darkmoon could invade anyone with an indictment, or some covenant breaks that result in sin. Basically check counter in Book of the Guilty.
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The only (fathomable) reason that unlimited upward invasions existed was because of the P2P model. Otherwise you are right, they’d never see PvP because of the limited node connectivity. No other souls game had unlimited upward invasions, and all had match servers – DeS, DS2/3 or BB – correct me if I’m mistaken.
The best thing they did for your max level preference was to make the upper tier a wide range, of roughly the 50-all stats softcap to 99-max level stat level/SM range, which is fair enough imo.
Can’t Wait To Play this Again. I’m Hoping They Add A New Invader Or 2 With New Equipement And Lore Descriptions. Like How They Added The Forlorn To SoTFS. Everything Else Can Stay The Same.
I’m just thrilled to be able to invade at will as a blue again…that is if the dedicated server does a better job than the first go round in Lordran. Although it’s contigent on indictment process too right? Can’t invade the sinless and you can’t have sinners without indictment…correct? Or does killing a host automatically accrue sin like DS2?
Either way im excited for this remaster. I was totally in the dark about meta levels for the entirety of DS1 and Demon’s Souls, so it was a pretty lonesome experience. Now I’ll be able to get the full PvP/Co-Op xp that I missed way back when I was a faint spark of a hollow.
IIRC, red orbs also did the infinite up thing. They’d prioritize people in your range first, but if they couldn’t find anyone they’d keep going up and up until they did.
thats how the forest works.
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why not unlimited upward invasions that allows high level player outside of the meta to have some pvp
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-Dedicated server is Matchmaking only. That can be assumed with 99.9999% confidence.
-It is difficult to balance detecting & punishing rage quitters vs. legitimate dropped connections, particularly given bad global matching (poor Australians)
-Hackers are/were slowed a bit by Dark Souls 3 anti-cheat measures, but it’s only a matter of time if the system is not continually updated.
-6 Player probably in DS2:SotFS or DS3 configuration, wait and see.
-Matchmaking, wait and see. DS1 had awful unlimited red upward invasion, and forked-tongue blueberry cowards who only wanted to invade down with level advantage. No game has done it right yet, imho.
praise the solaire.
I was never that excited about DS1. Demon’s Souls was an experience that I loved. Dreamlike epicness here and there. DS1 was less of that. Sure the first Hydra, O&S, and the Ash Lake felt great. DS1 is a better game of the two but the PVE feeling wasn’t as good as in other Soulsborne games. Main game had no ultimate boss like Final Fantasy games which bothered me at the time so I never bought the DLC.
Interesting to see if time and other Soulsgames have teached me something that I didn’t know back then. Maybe I will like the remaster more. Anyway I want to finally play the DLC so I’ll be getting the game for sure.
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