Dark Souls 3: The Ringed City New Info: Arena Password Matchmaking, Screenshots, Videos and PvE Info!

Dark Souls 3: The Ringed City New Info: Arena Password Matchmaking, Screenshots, Videos and PvE Info!

Bandai Namco has released new information and screenshots on From Software’s Dark Souls 3: The Ringed City, the final expansion for the critically acclaimed game. Keep this page open and refresh as the day goes on to learn more. Obvious spoilers will be contained within. The big news is the confirmation of password matchmaking in the arena which can be seen in the following series of screens:

The password matchmaking in the arena allows for a variety of customizations. You can set a password to allow for matching with friendly team only and the enemy team is matched with another, or you can have everyone use the same password and finally you can select which team to be a part of. This should make coordination with friends a lot more user friendly.

The new arenas coming with the expansion are called Dragon Ruins and Grand Roof. As you can see in the screenshots, it’s an Archdragon Peak-themed arena with crumbling ruins and elevations to lurk and ambush and the Grand Roof of Lothric Castle, where you find the 3 Golden Winged Knights is a more spacious and open area.

The new arenas will be available on the 24th for Ashes of Ariandel and Season Pass owners or on release day if you are planning to pick up The Ringed City alone. As long as you can access the Undead Match, you can access every arena map.


Dark Souls 3 The Ringed City New Videos

Check back later today for some brand new footage from Bandai Namco on the new arenas coming to players:

Dragon Ruins

Grand Roof

Dark Souls 3: The Ringed City New PvE Info SPOILERS!

The following are some bits and bites of info from the new content, for the brave and spoiler friendly!

Thoughts on the new reveals? Dark Souls 3: The Ringed City releases March 28th for the PS4, Xbox One and PC.

Visit the Dark Souls 3 Wiki

More on Dark Souls 3


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46 comments on “Dark Souls 3: The Ringed City New Info: Arena Password Matchmaking, Screenshots, Videos and PvE Info!”

  1. Avatar Grehym_Blak says:

    I still think its funny how many people went ballistic about magic / miracle "nerfs" in DS2, then DS3 came out, pretty much eliminated one school of magic (hex) and comparatively crippled what remained of the arcane arts. So much so that you have to dedicate all 4 ring slots, an off hand weapon, a weapon art and a head piece to even get close to DS2 destruction. Even then I’d say its probably only 75-80%…IDK, its been awhile since I played DS2, just going on "muscle memory" here.

  2. Avatar announakis says:

    yes…but still, sorcery and pyromancy turn PvE into a joke.
    in PvP, they revolve around using specific spells and totally ignore others (talking about dueling here not invasion hyperarmor lag fest).
    The problem of many players complaining about magic is that they fail to understand which spells are suitable for PvP and continue to try landing crystal soul spear in a duel…mistake.
    there are a scarce few spells that are meant for PvP…geenrally the very spells you NEVER use in PvE:
    farron spells, great soul arrow etc…

  3. Avatar Semel says:

    What I don’t like about magic in DS3:

    1) punishing split mana \health potions system that especially affects co-op boss fights, specifically against multi-phase bosses(and if they are resistant to magic…). Add to that ridiculous mana cost of many spells and NG +\++\+++\ etc increased bosses health and it might get ugly real fast. .Tbh they should have never changed the old magic system. DS3 magic system works like crap in co-op and in regard to increased NG cycles(bosses gets more ehalth yet you have essentially the same amount of spell uses)

    2) Unbalanced damage\mana cost of some spell specifically CSS. Especially compared to GHSA.

    3) Extremely limited variety of offensive spells. Tons of same spells but with higher damage. It shows a serious lack of imagination.

    4) Forcing sorcerers to equip the same items to get good damage. We all look the same(fugly crown, hello) and build our characters the same if we want to go for a ranged high damage build. Attack of Clones.

    5) borked INT scaling unlike strength\dex builds.

    6) ruined moonlight sword (split damage, lame projectiles )

    7) terrible tracking on spells. You can side step affinity(!) ffs.

    8) ruined hexes.

    I might come up with something else later. :D

  4. Avatar TSMP says:

    More footage from the PvP thing, showing weapons that weren’t used in the stream. Aquamarine Dagger looks ultra sexy, by the way.

    http://www.ign.com/videos/2017/03/15/dark-souls-3-the-ringed-city-5-minutes-of-four-player-brawl” rel=”nofollow
    http://www.ign.com/videos/2017/03/16/5-minutes-of-dark-souls-3-pvp-on-grand-roof” rel=”nofollow

  5. Avatar Grehym_Blak says:

    Hahahahah, if I didn’t know better, these videos would lead me to believe the title of the new DLC was The R1nged City… :mask-averice:

  6. Avatar announakis says:

    yeah they all suck. BUT the projected heal is totally brilliant. This may make me want to play something else than duels.

  7. Avatar TSMP says:

    Yeah, those guys kinda sucked. It was disappointing that they didn’t even think to look at any new sorceries or pyromancies when there was the Murkman Staff and Parting Pyromancy Flame in their inventory, too.

  8. Avatar lordnoah says:

    look at the good side there is still hope of a good sorcery or good dark spell

  9. Avatar Semel says:

    I find it strange when people get mad when healers are doing what makes them healers…..And I wonder what do u want them to do exactly? Ignore 80% of their spells? Ignore their build’s strengths and simply die coz ,well, some are not happy?

  10. Avatar lordnoah says:

    i wouldnt be mad at healers if i had all my estus the problem is having the estus prohibited while the other guy can nheal as much as he wants, if he simply trades with me taking bad trades eventually he will win with no effort or skill simply cause he had more life to trade

  11. Avatar announakis says:

    this was already the case in DkS2 and has been the case ever since the arena started and quite frankly this is but a very minor issue because very few players are actually relying on heals for several reasons:
    1) it is considered obnoxious and not many people like being despised
    2) it is really easily punished since it leaves you stamina drained and the backstab following it usually evens things out quite dramatically.

    so healing is nothing compared to a buffed greatshield imo.

  12. Avatar lordnoah says:

    not really you could use lightning storm to cover you while you use heal aid or you can use the silver cat ring to jump from a really high place when the other p-layer doesn’t have enough health to survive and them heal or you can be annoying as hell and stay on the top of the pillar where its hard to evade a lighting spear or any similar spell and if the opponent take distance you heal

    most fight come down to who commit the least mistakes but healing allows you to commit double the mistakes as your opponent and still win

    i dont like the way stats work on ds3 i dont know i feel like you gained more hp and damage in the other games its so hard to make a glass cannon or a tank is ds3 its just not worth it (because balance) if getting you vig and vit both to 99 or int and fth both to 99 made a huge differece this game would have much more variety than just quality builds

  13. Avatar EldritchImagination says:

    *comes in*
    "Oh, I’m sorry. I thought this was the Dark Souls community."

  14. Avatar Semel says:

    Chugging estutes can hardly be compared to using healing miracles.

    – it’s fast
    – it doesn’t use stamina
    – it doesn’t use a huge chunk of your FP pool
    – it doesn’t require a specific stats distribution which makes u more vulnerable

  15. Avatar TSMP says:

    I wouldn’t say dumping levels into Faith makes you more vulnerable; if anything I can’t see how it doesn’t make you tougher. Ignoring the extra dark defense (only matters against pyros with dark curved swords), you have Great Magic Barrier, regen miracles, and Tears of Denial, all of which help your survivability without costing more stamina than it’s possible for a player to have and are fast enough to get one off before your opponent closes in. The only problem I see is low damage output if you can’t cast a buff.

  16. Avatar Semel says:

    If you have to stick to SL 120 meta then dumping 60 points into ITN or faith leaves you with very little points to distribute between VIG, VIT and END. Add to that STR+dex to be able to use certain weapons.

    In fact, casters need to be higher than SL 120. Preferably SL 140.(this way they still can participate in pvp and co=op with SL 120 players).

    If you are not limited by Sl then sure..

  17. Avatar announakis says:

    18 in faith is all it takes for most useful faith buffs….30 if you really want to go hybrid…60 faith is only useful if you go pure faith. Fallacious argument.
    120 is perfectly fine for faith builds (I actually have mine at SL107 and it just obliterates so much I stopped playing it in the arena) and fore sorcery builds (SL110 just fine too).
    Pyros can find it a bit short its all

    TSMP is right: faith buffs are basically a freebee for melee characters if you so desire.

  18. Avatar Semel says:

    110 is fine for a sorc caster build? Are u joking?

    If you wanna get oneshotted, have a really crappy stamina and run without clothes to have less than 30% equip load then sure. It’s fine. /sarcasm

    SL 120 sorc compared to Sl 120 melee builds is not fine.It’s not optimized at all.

    – VIG needs to be at least 35 not to get oneshotted (we wont be using heavy armor, we need rolling and being able to take at least some hits both pve and pvp -wise.
    – attunement- 35(soft cap and considering unbalanced spells mana cost + co-op limitations we need every bit we can get)
    – str 16 (moonlight sword)
    – int 60

    That’s alone SL 104.

    And we still need stamina (preferably at least 20-25+ considering how much our spells require + we still need mobility coz we are squishy)

    And VIT at 7 is unacceptable. You won’t be able to play at equip load <30% even when equipped with master\s attire and stuff. (again <30% is preferable as we are extremely squishy). Even if we leave VIT untouched SL 110 is still nowhere near enough compared to melee builds.

  19. Avatar announakis says:

    this is my sorcerer build at the moment
    https://mugenmonkey.com/darksouls3/153415” rel=”nofollow
    I totally intend to go sl120 but have no time or patience for PvE to level up at the moment.
    it works absolutely fine as is but hey, you are right, a few more points in stamina would not hurt.
    you do not need 60 in intelligence to hit hard…hitting hard is your moonlight GS job…your spells are harassment, forcing to come to you in your terms etc…I am very serious when I say it is good as it is.

    sure, you are not as well rounded as a pure melee build but your options and the stupidly high damage of the MLGS are making up for it.

  20. Avatar Semel says:

    Ah, you are talking about PvP. I’m talking about sorcerer in general\PvE, although PvP-wise most of the concerns I listed on the previous page are valid.

    I dunno about you but for me sorcerers, mages, witches, warlocks you name it is all about ..well, magic. And using a melee weapon is either a last resort or just the means to kill trash. If I wanted to swing swords I would roll a knight :)

    PS I see you even started as a knight ;)

  21. Avatar TSMP says:

    I was thinking more 40-45fth. Offensive miracles are kinda trash, there’s little reason to invest so heavily in them. You either want 40 for weapon scaling, or 45 for access to Lightning Storm and Bountiful Sunlight. 18-24att is fine, at the very most you’ll use Sunlight Spear for the occasional trade but the rest will be buffs or heals. Lightning Storm is nifty for brawls or against ganks, though keep in mind it’s way too slow to hit anyone good. All else goes into Vigor, End, weapon requirements, and enough Vit to equip 25% armor absorption. If you can afford 27str, that’ll let you use Wolnir’s Holy Sword.

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