Dark Souls 3: The Ringed City New Info: Arena Password Matchmaking, Screenshots, Videos and PvE Info!
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Dark Souls 3: The Ringed City New Info: Arena Password Matchmaking, Screenshots, Videos and PvE Info!

Bandai Namco has released new information and screenshots on From Software’s Dark Souls 3: The Ringed City, the final expansion for the critically acclaimed game. Keep this page open and refresh as the day goes on to learn more. Obvious spoilers will be contained within. The big news is the confirmation of password matchmaking in the arena which can be seen in the following series of screens:

The password matchmaking in the arena allows for a variety of customizations. You can set a password to allow for matching with friendly team only and the enemy team is matched with another, or you can have everyone use the same password and finally you can select which team to be a part of. This should make coordination with friends a lot more user friendly.

The new arenas coming with the expansion are called Dragon Ruins and Grand Roof. As you can see in the screenshots, it’s an Archdragon Peak-themed arena with crumbling ruins and elevations to lurk and ambush and the Grand Roof of Lothric Castle, where you find the 3 Golden Winged Knights is a more spacious and open area.

The new arenas will be available on the 24th for Ashes of Ariandel and Season Pass owners or on release day if you are planning to pick up The Ringed City alone. As long as you can access the Undead Match, you can access every arena map.


Dark Souls 3 The Ringed City New Videos

Check back later today for some brand new footage from Bandai Namco on the new arenas coming to players:

Dragon Ruins

Grand Roof

Dark Souls 3: The Ringed City New PvE Info SPOILERS!

The following are some bits and bites of info from the new content, for the brave and spoiler friendly!

Thoughts on the new reveals? Dark Souls 3: The Ringed City releases March 28th for the PS4, Xbox One and PC.

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46 responses to “Dark Souls 3: The Ringed City New Info: Arena Password Matchmaking, Screenshots, Videos and PvE Info!”

  1. More weapon stat screenshots



    Aside from the Kite Shield, Zweihander, Longsword, and Talisman, this weapon screen only has weapons from the AoA DLC and several unknown weapons, most likely from the TRC DLC.


  2. >
    it is not a mistake, it is a strategy: all tryhards hear about OP weapon => they plague PvP for a month -> THEN they balance it once the sales are done.

    the projected heal is a superb idea though….the only incentive to play healer in a group. this might actually make me play my OP cleric again…the bow lightning thing working with unflatering is a total joke…like miracles were not already totally OP because of this weapon art….they give us one that can be held and released with UP ? really?


  3. I have added better formating and info to the Ringed City page. Please let me know if any links are missing. Help me add info to the wiki pages, people are curious :)

  4. My bad, thanks.

    Successful screen capture for one of the stat screens:

    Edit: Another one

  5. I’ve updated the article with the new stuff. It’s actually Lightning Arrow, Projected Heal and Giant Door Shield to clarify

  6. New weapons, shields, and spells shown in the stream. I’m not sure about all of these names or any requirements, they didn’t show the stat screens and I might’ve heard wrong.

    Ringed Knight Sword
    Longsword, stance lights it on fire and lengthens it, stance R1 is a four hit combo with hyperarmor and stance R2 is a charging thrust attack.

    Ringed Knight Shield
    Small shield that can spray fire in a horizontal sweep.

    Lothric War Banner
    Spear, weapon art gives an AoE attack boost centered on user.

    Giant Door Shield
    Dual wielded shields, you can block with both. Weapon art is super double block stance, apparently has stance attacks.

    Projected Heal
    A heal spell you launch like Emit Force.

    Lightning Arrow
    Shortbow as a miracle, can hold the arrow without firing for as long as you want. Works with Unfaltering Prayer, UP will last until you fire.

  7. The Grand roof looks bland and boring as heck, honestly a better location to copy and paste for a arena would be the Profaned Capital bonfire but with a shorter ladder, or I have an idea, an original unseen part of the GAME. Just make a map thats just a arena, maybe like the coliseum. :waiting:

  8. It’s not me, I’m just reposting it here from other places that find it first. Namely 4chan, they’re pretty on the ball when it comes to this stuff.

  9. >

    This is why I miss the Rope Bridge BoB arena and would like a similar tight quarters map. That was pretty much the only arena I dueled in, because you couldn’t use the environment to get away for a heal. It also gave you some easy wins for noobs that couldn’t control their roll. Plus it was extremely advantageous for an aggressive play style, you pretty much had to bring the fight or “git wrekt”. I loved it! Its why I love bringing ganks to the buttresses in the Aldrich Killing Fields, evens the odds a little bit.

  10. the password system is probably very interesting feature for the few players who play souls with friends but just a depletion of the already very tiny player pool for those like me who rely on random matching.

    2 new arenas are good, although for dueling a good old bare platform would do just fine but for team matches, the intricacies of the dragon peak will certainly be a blast for a while to play hide and seek and drop (silvercat ring, slumbering dragon and obscuring ring meta?)

    about healing…well…as long as PvE and PvP follow the same rules, there is nothing you can do against healers…even a half decent player can heal safely in plain sight as long as you got a wall to plug your back against to block a backstab punish, you are good to go.

  11. I swear if you can still heal with instant healing miracles I’m done, with all this room to go and explore, seems it more room to run away from dyeing. The only thing I see thats good out of this is the change to the password system.

  12. only 2 new arenas :not talking: I feel like there could be a lot more. They already have the environments built. Perscilla’s old boss room in Ariandel, where we fight pyromancer Donnel would be awesome for 1v1 only matches. The lake in Irithyll could make for a cool arena with a few topographic additions. IDK, just seems like a missed opportunity to add easy content to extend game longevity.

    the PW matching is cool though

  13. >
    Oh shit, what? Isn’t this exactly how people were hoping it’d work in the first place?

    Okay, I’m interested now.

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