Bandai Namco and From Software have announced the second and final DLC for Dark Souls 3, titled The Ringed City. The announcement coincided with the above trailer.
Dark Souls 3: The Ringed City
Fear not the dark, ashen one. Journey to the world’s end to search for the Ringed City and encounter new lands, new bosses, new enemies with new armor, magic and items. Experience the epic final chapter of a dark world that could only be created by the mind of Hidetaka Miyazaki. This new adventure has players chasing after the Slave Knight Gael to the literal end of the world as he searches for the Dark Soul of Humanity.
At the close of the Age of Fire, as the world ends and all lands converge upon themselves, a lone adventurer descends into the madness of the earth and uncovers the secrets of the past. As players make their way to the fabled Ringed City they will encounter ancient beasts, a new cast of characters teetering on the edge of insanity, new armor, weapons, magic, and at the bottom of it all, a long lost city filled with new horrors for players to overcome.
Trailer Transcription
The close of the Age of Fire.
The Ringed City is said to be at world’s end.
Past this heap of rubbish,
As far as one can go.
We knew the day was coming soon! The new DLC launches March 28th on PS4, Xbox One and PC for 14.99 or is part of the Season Pass. The developers recommend it for players who have completed Lothric Castle.
The Fire Fades Edition
On April 21st, Dark Souls 3: The Fire Fades Edition will release in EU and Japan which includes the base game as well as both expansions, Ashes of Ariandel and The Ringed City.

Dark Souls 3: The Ringed City Gallery
Descriptions from Images Left to Right, Top to Bottom
- The last survivor of Demons who were born from the Flame of Chaos, dwelling below the land. With a grotesque look having been exposed to poison, their flame is fading away…
- When a city falls into an Abyss, Locusts will then arise. It is said that they will feast on anything and everything that is in their path.
- Vicious knight swinging a giant greatsword. Sunken in a swamp, his body is swollen with every cavity bloated. Instead of having a head, a clump of darkness dwells and with armor half decayed.
- Dreg Heap, the furthest end of the world. Various remains from different historical periods have accumulated over time, resulting in high towers.
- A traditional city for the Pygmies, called the Ringed City. Half covered in foliage, the city looks desolated with ancient ruins.
- A pyromancy which tears down the enemies with the great fan of flame. Pyromancers, who once lived in an ancient land with their greatest fan weapons and enchanting looks, seem to still exist.
- Unusually shaped paired greatshields resembling great doors. The firmly closed door will help to block a myriad of attacks from the enemies.
- This shield, formed by the head of a descendant of an Archdragon, harks of the ancient dragon slayers. Even the descendant of an Archdragon perishes not, the skill restores its former strength.
- A tower rises above the clouds, at its top stands a well-known sword.
- A traditional city for the Pygmies, called the Ringed City. A portion of the bridge is curved, creating a wall on the inner side. Countless tombstones line the top of the wall made of rock.
- A Gray Giant who has existed since the Archdragon was found. The Giant used to be a judicator, working under the Gods.
- A man with a plate-armor helm you can encounter at Dreg Heap. He states that he’s an amnesiac hollow and calls himself “Rap.” Maybe he could be a reliable fellow…
We’ll be updating this article with any screenshots and information as they come so keep it bookmarked and keep checking back!
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106 responses to “Dark Souls 3: The Ringed City DLC Announced”
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Here’s a question for everyone; Have the Ghru gone feral, or have they been sitting on a Abyss hotspot for a very, very long time?
The Abyss started in Oolacile, after all.
Regarding geography, I’d reiterate that there are several known zones that From went to absurd lengths to show us. Regarding these zones, they show dramatic evidence of being from different eras. And if you’re accounting for missing parts of the world, doesn’t that imply that there’s something odd going on with geography in the first place?
So even if some (or even all) of the geography remained intact, the geography of “where” is never a complete answer, as we must also answer the question of when.
For those who haven’t seen this particular rant of mine yet:
This isn’t complete, but the most dramatic part of the evidence. Compare Anor Londo and the Farron Areas. Both are from Dark Souls 1. From goes out of their way to make the Farron areas what became of Darkroot/Oolacile.
Now then, Anor Londo has undergone some change. A few buildings are knocked down. Gwyndolin has fallen ill. Time has surely passed, but we’re at the tail end of the era started in Dark Souls. The main building is nearly intact (they fixed the window even).
The Farron areas on the other hand bear little resemblance whatsoever to Darkroot. It’s only through the repeated smashing of the idea into our heads via item descriptions and other lore bits that it’s recognizable. Anyway, via these descriptions we learn that Oolacile has been buried long enough to where archaeological scholars are visiting to dig up secrets. Th Ghru we learn, used to be acolytes of the Abyss Watchers and have gone feral. In other words, enough time has passed to have had sweeping geographical changes and major evolution of a species/group. Gwyndolin we find right after his demise by all accounts. So entities blessed with long life should be present in Farron zones still. Yet there’s no trace of Alvina. Similarly with legends. Anor Londo items still describe known beings relatively intact from DS lore. Yet in Farron, so much time has passed that we don’t even know if Farron was the name of the wolf, an Abyss Watcher or something else.
Sure this doesn’t really answer much about the “where” part of geography. But it does suggest that there is some force pulling pieces of worlds together to get us to where we need to be.
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“This new adventure has players chasing after the Slave Knight Gael to the literal end of the world as he searches for the Dark Soul of Humanity.”
First paragraph of the article.
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Hold on there Skare, staying up all night to figure out the geography is what lead to the conclusion of Carthus being among the lost Abyssal cities in that one discussion I posted from 4chan. The geography remains consistent, so long as you remember to account for missing chunks like Grehym said.
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Yeah… it’s starting to look like DaS2 was more significant than we’d thought.
Thinking of the forces at play, Fire and Dark, those are reasonable guesses. Fire is associated with expansion and rising. Dark in these games are antagonistic forces. So contraction and descending. Humanity/Abyss is always found first in the low places. The pinnacles of fire (the Gods) are in the high places.
From the original creation story fire was the driving force in creating the world of Gwyn and in a way everything expanded from the first flame’s influence. As the fire fades, we’re shown a literal reversing where large segments of a city are collapsing in.
This would be similar to the Big Bang Theory in that the world expanded with all sorts of heat, and as that initial surge of energy dissipates, all of existence is pulling back towards itself.
This also would explain why geography is basically not something to stay up at night figuring out. In Dark Souls, many worlds and ages exist at the same time. When the fire is strong, there is space between worlds. As the fire fades, universes and eras also contract making it more likely to skip around worlds and times.
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Oh I like that idea. So basically, the world of Dark Souls is like water in a tub, the ending of the age of fire being similar to having the plug pulled, making all of the surface water spiral down the drain down the bottom. In Dark Souls, this would mean that the Ringed city would have to be some sort of intermediate location, inbetween the Abyss and the upper world. It would also have to be the center of the world, but the trailer marks it as the end of the world… or is that a temporal meaning instead of spatial? The city itself would also be acting as a sort of seal to the Abyss, wouldn’t it?
Kinda eerie to think of the world in such floating terms.
edit: Any chance that the intro scene from DS2 has more meaning than I assumed? Like, could jumping down that drain have brought us to Drangleic in the Abyss?
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With how they used English voice acting for aesthetic reasons I assumed Bloodborne was like that as well until I saw footage of it in Japanese. So it isn’t something I would know.
to your comment on fates of abyss fallen cities. The current state of the DS3 maps begins to take on new meaning to me. I said once before that the juxtaposition of areas made zero sense and I suggested it was because the fabric of time had been shifted and transformed as the flame yearned to be rekindled. It reached through time to bring past lords of cinder to life, maybe their kingdoms were pulled up with them, creating a mish mash of upheaval…
Now I see the world and cyclic time line of Dark souls not so much of a circle that repeats itself but a whirlpool spiral that appears a circle in plan, but in section it’s actually a spiral. Like the whirlpool scene from DS2. All the cities, empires, lords are spiraling down towards “world’s end”. At the center of that downward spiral, Londor, the “ringed city”. As they spiral closer to worlds end they become smashed together as the spiral tightens. This is why Lothric hovers above, it is a curse stricken sovereignty from a later point in time. Below it, twisting and mashing together, the remnants of Oolacile, Irithyll aka Anor Londo, Carthus (sort of), Profane Capitol. If anything, the sudden fracture of Lothric and the rest of the land could be explained by temporal forces of the spiraling whirlpool pulling creation down towards “world’s end”.
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Yeah weird, I thought DS3 had a Japanese voice option like Bloodborne but maybe I’m wrong. Wasn’t it patched into Bloodborne months after release, too?
Looks like the DLC might be pretty big with multiple areas. Ringed City, Dreg Heap (which appears to be the cluster of twisted buildings that we see in the kiln) perhaps a separate “sunken city” that has fallen to the abyss. Still hoping we find manus or some other source of the pus of man infestation there… The big bat chaos demon is interesting, because chaos demons like that are usually near izalith or a bed of chaos and we didn’t see any area like that in the trailer, so maybe there’s a chaos bed area that we haven’t seen.
Big wtf moment, Gael is not mentioned nor the dark soul of man…if that cliff hanger is not resolved I will throw my shoe!
I don’t think there’s any question we’re going into the Abyss. However, the screenshots and associated text paint a rather different image from what I was expecting. The text for the flea women specifically: “When a city falls into an Abyss, Locusts will then arise. It is said that they will feast on anything and everything that is in their path.”, is the one that I think gives the biggest indication of what we’re dealing with, here. Apparently, cities fall into the Abyss all the time (we kind of already knew this). One part of the DLC is a hodgepodge of various cities all mashed together, and from the screenshots we can see a few clearly-defined cities among them. So, yeah, probably looking at an area made of other, past areas all smooshed together. Oolacile, being the first city to fall into the Abyss, will for sure have a presence there, along with New Londo, the first two DaS2 DLCs (not sure if Eleum Loyce fell to the Abyss, Alsanna seemed to have other things on her mind), probably Drangleic itself as well, Carthus might be on that list if my understanding of the lore is correct, maybe a few new places to hint at the passage of time.
Also, I think this may be the first actual information we have about what specifically happens to a city after it takes the plunge. We’ve seen what happens up to that point, but now we know that after the fall, terrible bug things crawl through the city and eat whatever’s left. Nasty business, that.
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judging by the crown and the eyes i think its the first firekeeper
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Shulva is still one of my favorite locations in Soulsborne.
Just waiting you guys review it so I can get the season pass
DkS 2 DLCs were still the best to me
We already travel to the remnants of Oolacile. It’s where the Abyss Watchers call home.
It would be nice to see what happen to the queen of lothric, but why is she still carrying Ocelotte egg?
It could be that we are heading back to Oolacile instead of londor, if we are chasing after the Slave Knight Gael to the dark soul.
Does cockroach get censored or something? What could have possibly gotten starred there?
Oh shit it does… That’s weird… Hey C O C K R O A C H is the name of an insect! It does not need to be censored thanks!
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But they’re like Cockroaches! You kill one of them and another two seem to pop out of the ground like daisies!
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Not if we keep killing them.
Someone make a playthrough and round up all of “The Last Demon” so we can starting Lost but Also New-ish Last Demonilith. Each demon that arrives gets the honorary title of, “The Last Demon.”
Maybe all These demon’s could have been called Old instead of Last.
Or We Could have a True Final Demon.
Maybe the text should have read of the last instead of the last.
All I’m trying to say is that soon we’re gonna be able to start New Izalith with all these “Lastest” demons we keep finding.
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Varying degrees of specifics.
“last of the first demons”
“last of the original demons”
“last of the bat demons”
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Wouldn’t it gain more meaning? Like each one you kill makes the rest the, “lasterest.”
Why is every Demon “the last demon”? You’d have thought that after fighting five different “Last Chaos Demon”s the title would start to lose it’s meaning.
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I’d just like to say something for the record: when I made that theory, the last thing I expected was for it to be even a little bit accurate. Imagine my surprise when:
The last chaos demon, in what appears to be a Londor DLC?
“When a city falls into an Abyss”. Carthus, is that you?
Yeah… I may have retroactively hyped myself. I mean, obviously there’s a whole lot more going on in the trailer than just this, I was just surprised to see it is all.
I really wasn’t expecting to see such a direct reference to DaS2’s desert sorceresses, though. And is it just me, or do a few of those enemies look like things out of that so-called concept art leak that everyone said wasn’t real? I never thought it was real, but now I’m seeing similarities. Ah, and then we continue to see Londor being Cainhurst with the flea women.
All in all, I’m ready to give it a go, and in only two months, too. Let’s have us a last hurrah.
I was wondering similar. There’s also a parallel it seems between divinity/lightning and elevation. Abyss/dark lower and lower.
If that’s the case, it might be that the world is even more vertical than normally thought.
This ties back to archtree parallels and the origin story. The lowly undead at the base of the archtree went up like a floating cinder. As the fire fades and heat dissipates, ash floats back down.
Back to your idea, the pygmy is often almost antagonistic in comparison to the other Lords. It could easily be that a city of pygmy descendants would be lower depths.
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