New images and gameplay mechanic reveals for Dark Souls fans! Make sure to read our Hands-On Impressions, of which you can see a video above, or enjoy the beautiful screenshots after soaking in the new knowledge from our behind-closed-doors demo. Also check out the new Controls page on the wiki!
The Dark Souls 3 Demonstration
Presided by Atsuo Yoshimura, Global Head of Marketing for Namco Japan, the demonstration followed a different build than the one available for play to both press and public. The first thing that we all noted was what seemed to be a “Mana Bar“, a blue colored demons-souls-like bar in between your health and stamina. No spells were cast and it was never used, so we asked “What is this”, and the answer… “This is a WIP and may be a place holder”
Now onto the demo, in simple, bullet-point form!
- This is the first time they go exclusively next-gen.
- Miyazaki has taken the lead and we all expect his vision to come through in the title.
- There are three focus points: sense of world scale and immersion, apocalyptic world and heroic lore, and evolution and deepening of the series concept
- The Story revolves around the Lord(s) of Cinder, the iconic hero role from the series: a lord killing dark hero image. The player is dark hero who tries to hunt the lords down in the game.
- Two Classes available in demo: Wandering Knight and Northern warrior (Depicted in the artwork below)
L2 is “Arts/Parry.” You have two stances with your shield, offensive and defensive. Selecting offensive will cause you to use a battle art, rather than parry. From the loading screen:
Arts are unique to a weapon held in right hand or both hands. equip a kite round shield or wield two handed to perform arts. Some arts can be followed up with a special attack
Parries are exclusive to small shields in left hand. Follow up with RB for riposte critical
- There is a sword symbol under health bar with a number – this is the number of times you can use Weapon Arts, and so is like bullets in Bloodborne (only much more powerful!) and possibly a replacement for the mana bar we saw.
- Gestures confirmed, see the Gestures page for details.
- Poise may determine the length you are staggered when hit, not IF you are staggered, but this has not been confirmed, it was audience observation from myself and those around me.
- First boss is called Dancer of the Frigid Valley , looks to be wearing a bride’s veil, unfolds sense from ceiling. Extremely tall
- Dancer boss is unique, not used before in series. The objective was a thin, distorted silhouette and movements hard to predict. She uses flame sword first, and in second part of battle she pulls a second, the “ash sword.”
- The second boss that looks like a wirey knight in silver armor that almost crawls like a beast on the ground, attacking with his sword (It is rumored you can find him in the Gamescom demo, but only one person has found the level hint)
- Matchmaking: Dedicated Servers, but no cross-platform. More details were not given.
- An intersting addition to the “Lords of Cinder” vs “Lord of Cinder” discussion, a loading screen reads:
I found a small grave/shrine and have the option to offer flame. It tells me the epitaph: “Grave of a nameless retainer. Raised his sword for the Lord of Cinder”
- Having a dragon in the opening stage is one of Miyazaki-san’s favorites. Near the start we see a dead dragon. The Dragon used to be a guardian of this castle, but a lot of dragons have died. Ashes are floating up from the corpse of the dragon.
- Torch – player can use as much as they want unlike previous versions
- Gravestones: In DKS 3 gravestones are in various locations. You can “add flame” – use as a marker, or as lighting. Epitaphs give more of the back story, maybe resembling the Lore Notes of Bloodborne.
- There is a “Ready stance” – it can launch a special attack that will allow player to break through enemy shield – one of the battle arts, seen in the screenshots below.
You can use the environment against enemy groups – for example, have the dragon burn a large group of enemies
- Greatswords have their own battle arts – lunge dash, depicted below in the images.
- Miyazaki wants knights to be strong characters again, having got weaker earlier in series. Knights will move differently when equipped with different weapons.
- Barrels – will explode! Throw firebombs on them. Another way to use environment against enemy groups
- Player character moves faster than previous games
- Bow can be used in combination with rolling and steps, as depicted below in the screenshots
- Another weapon is the scimitar – which supports dual wielding. Its weapon art is “Spin”, shown below in the Screenshots
Gallery: All the names on this images come from Namco
We’ll add this and more to the Screenshots page if you need them later!