A new patch is releasing this Friday, May 12th for Dark Souls 3. The patch will release during the following times per region: JST: 17.00 to 19.00, CEST: 10.00 to 12.00, PDT: 01.00 to 03.00.

The changes are as follows and they address some issues related to The Ringed City DLC as well as the base game overall:
Dark Souls 3 Patch 1.14
- Fixed issue where the first spell would disappear if either Seething Chaos or Crystal Hail is used twice in succession
- In PvP battles, the 2nd attack of the Call to Stone (skill for Ledo’s Great Hammer) attack can now be cancelled by rolling immediately after successfully delivering a different attack to the enemy
- Fixed issue where 2 Spears of the Church were occasionally summoned in the Ringed City
- Increased absorption and stamina recovery speed when summoned as the Spears of Church in a world with 2 or more White Spirits.
- Decreased cooldown time for Ritual Spear Fragment and Divine Spear Fragment when summoned as the Spear of the Church in a world with 2 or more white spirits.
- Fixed issue where following certain steps could make the Ringed City Streets bonfire inaccessible
- Fixed issue where the player was unable to use the bonfire despite having defeated the Demon Prince in The Dreg Heap.
- Fixed issue where further progress was disabled when interacting with the Crystal Sage Clone in a certain way.
- Animation cancel now available for whips except the Rose of Ariandel.
- Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with a Greatshield weapon when performing the Shield Bash skill
- Reduced rotation capabilities of the Ringed Knight Paired Greatswords
- Decreased stamina consumption for Ringed Knight Paired Greatswords attack and increased attack power of Ringed Knight Paired Greatswords
- Fixed issue where the art for the Ringed Knight Paired Greatswords could still be performed when there was insufficient FP
- Fixed issue where a combination of the Lothric War Banner’s Art and the Aquamarine Dagger would result in FP continuously replenishing
- Increased attack power and motion cancel speed for Call to Stone skill attached to Ledo’s Great Hammer
- Increased attack power for the skill attached to Quakestone Hammer
- Decreased attack power and R1 projectiles of the Blade of Peril skill attached to Gael’s Greatsword
- Increased attack power and decreased stamina consumption for Farron Greatsword
- Decreased stamina consumption when attacking with Darkdrift
- Increased animation cancel speed for the Darkdrift skill attached to Darkdrift
- Increased bleeding attack power for Bloodlust skill attached to Bloodlust.
- Increased luck for poison, bleed, and hollow-infused and decreased stamina consumption of Astora Straight Sword.
- Decreased strength and dexterity of Sunlight Straight Sword
- Decreased stamina consumption for Aquamarine Dagger’s Crystal Blade skill.
- Increased attack for Repeating Crossbow
- Fixed issue where no more stamina was required to use the Repeating Crossbow weapon art when the player did not have the minimum stats.
- Fixed an issue when a female character or a male character wearing the Reversal Ring uses the Repeating Crossbow art, the character would move forward without any analog stick input.
- Fixed issue where the effectiveness of the Preacher’s Right Arm art did not decrease when the player did not have the required Intelligence
- Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with Preacher’s Right Arm when performing the Feasting Branch skill
- Fixed issue where the Unfaltering Prayer effect was retained when casting certain miracles and quickly casting another spell afterwards
- Fixed issue when activating the Wrath of the Gods miracle through a catalyst held in the character’s right hand, the idle time after the spell cast was longer than it should be
- Decreased vitality recovery when using the Projected Heal miracle
- Increased stamina consumption of Lightning Arrow and decreased stamina recovery speed while the player is drawing the bow
- Fixed issue where players could parry the Flame Fan
- Fixed several other small issues

There’s your list of changes. The game is now content complete but From Software is still fine tuning the game’s balance. Thoughts on the patch? Let us know in the comments!
Visit the Dark Souls 3 Wiki
More on Dark Souls 3

36 responses to “Dark Souls 3 New Patch Releasing This Friday”
>
50 Luck is the soft cap to scaling Bleed Aux
40 Luck is the soft cap to scaling AR for Hollow/Anri
Bloodlust apparently got shafted, its buff supposedly no longer gives an attack bonus only a bleed bonus and it still takes 5-6 hits to bleed someone even with the buff going, basically you stab yourself for some pre-nerf carthus rouge.
for those who want to test the cancelled attack of whips and ledo’s, it doesnt mean you can cancel the attack of the weapon, but it means your target can roll out of the attack. case of bad translation.
I do not know if there is something wrong with my game in particular, but bloodlust buff does not work anymore. The AR stays the same :S. Darkdrift gets an extra swing so i guess the rest are working as intented?
Gonna have to jump on tonight to see how Bloodlust was adjusted
patch says:
>
so i just installed the patch, and went to see what happened to my bleed/poison/hollow infused guy, but nothing changed?
so, whats the change then? i don’t get it. maybe 40 luck isnt the cap anymore? so went from 40 luck to 99. no, that also the same, 6 extra build up and 5 extra ar for hollow infused. the same as before the patch.
edit;
i see it now. it only for astora ss, it got a buff on luck when poison.bleed and hollow infusion. still useless, because there are better options, like anri’s ss for the hollow and posion and bleed infusion on barbed ss.
sunlight ss got nerfed hard. d scaling in str&dex instead of c, my 12str&dex 60int +4 had ar of 347, now it 312.
then Ledo’s. ive tried to see what the patch did for it with a friend, but again i couldnt see anything. tried everything, but couldnt cancel the attack on second hit no matter what i tried.
edit;
ah, with ‘cancelled attack’ they dont mean the attacker but the target. u can now roll out of the second attack after the first hit with the WA. so Ledo’s dont have the two hit stunlock no more with the wa. but the wa got buffed a bit to compensate.
and for last, didnt check it myself, but the changes on paired greatswords are the most Obvious. it looses a combo and traction, but the ar didnt change much.
>
Even use of home wi-fi over wired is a cancer, causing jitter and dropped frames/packets
Ah yes, the sad truth of online gaming. No matter how perfect your own internet connection is, all that matters is how slow and crappy the other person’s is.
>
moving from Canada to France then Australia.
here in Canada my salary was so abysmal that I did not have enough leeway financially to actually invest in a decent PC. I bough a PS4 than lasted me 2 years , sold it back so in the end I played games for 2 years for around 400$ which is unbeatable.
that said, I paid for optic fibre internet and still had more than half the time very laggy opponents since the bulk of the population was in the states, still thousands of Kms away…this made me realize that there are just a few spots where people can actually enjoy decent souls pvp: central US and Europe (maybe some nods in Asia). Not that it would have fixed the deplorable state of behaviours from players nowadays and nor the lack of skill required in PvP.
anyways…I will buy a decent PC for both gaming and work once in Oz so PS4 will become very circumstantial to me.
I’d love a buff to Flynn’s ring but it seems like it ain’t happening. Like to not count your offhand weapon or shield as long as you don’t use it ( eg. two handing your weapon so your off hand is inactive), and maybe not counting the weight of your weapon(or maybe count it as half or something). Going naked in DS3 is already a very harsh punishment, and the benefits of the ring, even going naked with a light weapon and absolutely nothing on your offhand are quetionable.
Some interesting changes. Glad they are trying to make sure the spear covie isn’t dead.
Most curious about the nerfs to the ringed UGS. If I can’t turn with it at all i’m not going to use it.
I get that it’s stun frames and tracking are god tier. But that’s what makes it usable. it’s slow as heck.
I’d much rather the damage be nerfed again than not be allowed to free aim that stuff.
Also surprised no one’s flipping out about the buff to the aquamarine dagger.
which sea are you moving across? More importantly, from which land without PCs? Antarctica? Hehehehehe…fair thee well on the high seas, and beware the Dread Pirate Roberts
I will indeed buy another gaming rig once I complete my overseas moving. But it will be a PC this time.
) or a Bayonetta or another last of us, then sure I will give my money back to Sony just for this.
Now, if FROM grants us another Sony exclusive as good as Bloodborne (i.e. not a money grab like DkS3 but a game with real insight
But from now on, I will actually game on PC because now I can.
>
If the answer to the question, “Will this make us more money?”, remains yes, then no, no it don’t, unless they find something that makes even more money.
>
Huh… hey, do you think it’ll ever end? Like, maybe there’ll be a point where they decide “nah, this is good, we can stop here”?
>
Or the PS5 maybe?
>
By buying another PS4, naturally.
>
But but but, how will you play the next Fromsoft game?
>
yes I finally freed myself but I had to do it the hard way: I sold the PS4 all together ^_- in a desperate last move to regain my sanity and it worked (I play S&S on vita a bit but nothing as bad as DkS3 or BB).
>
You stop playing too? I’ve been feeling that way for a long time.
It feels really good to not care
But if you want to do Yuria’s questline and also have Anri’s sword, then you need to wait for it. Like, maybe you want poison knives, 8 dark sigils, and Vow of Silence. It’s a thing that happens sometimes.
dudes,
u can kill Anri where u first meet her to get her sword. no need to do the yuria questline for it.
>
That’s the wrong dagger silly!
And they better completely wreck the Ringed Knight Paired Greatsword’s turning speed if they’re going to improve it’s power and stamina consumption.
Also, are we going to see some Seething Chaos minefields now?
The scaling factors actually used to be slightly higher, in the 42-45 range (1.07 data). Guess they got swept up in the boo-hoo Hollow Onikiri.
Log in to leave a Comment