Dark Souls 3 New Patch Notes Detailed, Releasing This Week
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Dark Souls 3 New Patch Notes Detailed, Releasing This Week

Bandai Namco has released the notes for an upcoming patch for Dark Souls 3, in anticipation of next week’s release of The Ringed City.

Dark Souls 3 1.11 Patch Notes

  • Made system updates for The Ringed City.
  • Increased frame rate for gameplay on PlayStation®4 Pro.
  • 2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
  • Added function to Undead Match where, if password matching is used, players can split into teams.
  • Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
  • Added function where various hosts could be displayed on the bonfire warp menu.
  • Added warning text that advised player if he/she has dropped too many items in a single location on the field.
  • Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
  • Fixed issue in “The Painted World of Ariandel” where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
  • Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
  • Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
  • Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host’s side during online multiplayer session.
  • Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during online multiplayer session.
  • Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
  • Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
  • Improved attack power for Daggers. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
  • Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
  • Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
  • Improved attack power for Curved Greatswords.
  • Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
  • Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
  • Improved motion of Dagger’s Blind Spot skill.
  • Increased rate at which Frostbite builds up when using Vordt’s Great Hammer, Irithyll Straight Sword, and Friede’s Great Scythe.
  • Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.
  • Improved motion of Crescent Moon Sword’s skill, Crescent Blade.
  • Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
  • Improved FP recovery effect of Executioner’s Greatsword.
  • Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
  • Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
  • Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
  • Improved motion of normal attack for Greatlance.
  • Fixed so that poise is applied during Greatlance two-handed attack.
  • Fixed so that poise is applied during Dark Hand skill, Lifedrain.
  • Disabled parry during Pickaxe’s two-handed attack.
  • Improved duration of the Perseverance effect.
  • Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
  • Fixed issue where one-handed attack motion of Crow Talons was incorrectly using the animation for the Fists.
  • Fixed issue where player can apply enchantment of Bloodlust to other weapons.
  • Fixed so that poise is applied during Spin Sweep attack.
  • Fixed issue where Onislayer continued to attack consecutively.
  • Improved correction value for Sharp or Heavy weapons’ upgrade.
  • Improved the Bleed build-up of Blood infusions.
  • Reduced Bleed build-up of weapons not infused with Blood.
  • Improved the Poison build-up of Poison infusions.
  • Along with improving correction value for Sharp or Heavy weapons’ upgrade, adjusted correction value for Refined weapons’ upgrade.
  • Improved defense and also increased weights for heavy armor.
  • Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
  • Extended the time you can move during the casting of the miracles of Gnaw, Dorhys’ Gnawing and Wrath of the Gods.
  • Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
  • Increased the damage of Poison and Toxic dealt by players, and shortened its duration.
  • Decreased rate at which blood builds up when using Carthus Rouge.

The times for the deployment of the patch and server maintenance are as follows:

PATCH RELEASE

JST PS4: 2017/03/24 Fri 11:00 XB1: 2017/03/24 Fri 11:00 STEAM: 2017/03/24 Fri 18:00
CET PS4: 2017/03/24 Fri 03:00 XB1: 2017/03/24 Fri 03:00 STEAM: 2017/03/24 Fri 10:00
PST PS4: 2017/03/23 Thu 19:00 XB1: 2017/03/23 Thu 19:00 STEAM: 2017/03/24 Fri 02:00
SERVER MAINTENANCE

JST PS4: 2017/03/24 Fri 10:00am-12:00pm XB1: 2017/03/24 Fri 10:00am-4:00pm STEAM: 2017/03/24 Fri 05:00pm-07:00pm
CET PS4: 2017/03/24 Fri 02:00am-04:00am XB1: 2017/03/24 Fri 02:00am-08:00am STEAM: 2017/03/24 Fri 09:00am-11:00am
PST PS4: 2017/03/23 Thu 06:00pm-08:00pm XB1: 2017/03/23 Thu 07:00pm-12:00am STEAM: 2017/03/24 Fri 01:00am-3:00am

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Thoughts on the upcoming changes? Dark Souls 3: The Ringed City drops March 28th for the PS4, Xbox One and PC.


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47 responses to “Dark Souls 3 New Patch Notes Detailed, Releasing This Week”


  1. It seems like the Refined, Sharp, Heavy, Poison and Bleed infusion are finally getting balanced. Could this mean that 40/40 builds are no longer the best option overall?
    Everything else: AWESOME. Can’t wait to start playing Dark Souls 3 again.

  2. ok, i understand it now.
    blood and poison infusions get a buff while bleed build up with other then blood infusion gets nerfed along with the carthus rouge.

    i already sometimes use my blood infused ghru dagger, curious what it will do after the patch.

    blood and poison infusion might become very viable at real low sl pvp.

  3. I didn’t even finish reading yet, but this pisses me off.

    “Increased frame rate for gameplay on PlayStation®4 Pro.”

    Total ********** ******* ***** *** **** ********* ********* So I gotta buy a pro for your game not to suck **** **** *********** ***** ********?

    Maybe I’m assuming too much…Did frame rates actually drop worse on PS4 Pro than what’s been known on all other platforms? And this is just bumping PS4 pro to the status quo?

  4. I got the email, it’s becoming an article soon. Mass effect launch is kinda messing up my schedule :)

  5. >

    Yeah, because I’m the one posting on both places :p Lists went live at the same time :)

    By the way, I usually send screenshots descriptions to the Fexelea via the admin email, don’t you receive it?

  6. >

    Thanks for the clarification!

    That balancing of blood and poison infusions sounds rather awesome on paper. It was about time, those got some love, I think.

  7. Pssst…

    Not to discourage anyone from going to Reddit (since those translations seems to be pretty spot on), but 3 hours ago the official Facebook page went live with this list. They’ve been quite fast with official translations for DS3 actually. It’s why I had captions for all the pictures they released for The Ringed City when most places just had the screens.

    • Made system updates for The Ringed City.
    • Increased frame rate for gameplay on PlayStation®4 Pro.
    • 2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
    • Added function to Undead Match where, if password matching is used, players can split into teams.
    • Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
    • Added function where various hosts could be displayed on the bonfire warp menu.
    • Added warning text that advised player if he/she has dropped too many items in a single location on the field.
    • Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
    • Fixed issue in “The Painted World of Ariandel” where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
    • Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
    • Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
    • Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host’s side during online multiplayer session.
    • Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during online multiplayer session.
    • Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
    • Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
    • Improved attack power for Daggers. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
    • Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
    • Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
    • Improved attack power for Curved Greatswords.
    • Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
    • Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
    • Improved motion of Dagger’s Blind Spot skill.
    • Increased rate at which Frostbite builds up when using Vordt’s Great Hammer, Irithyll Straight Sword, and Friede’s Great Scythe.
    • Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.
    • Improved motion of Crescent Moon Sword’s skill, Crescent Blade.
    • Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
    • Improved FP recovery effect of Executioner’s Greatsword.
    • Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
    • Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
    • Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
    • Improved motion of normal attack for Greatlance.
    • Fixed so that poise is applied during Greatlance two-handed attack. 
    • Fixed so that poise is applied during Dark Hand skill, Lifedrain.
    • Disabled parry during Pickaxe’s two-handed attack.
    • Improved duration of the Perseverance effect.
    • Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
    • Fixed issue where one-handed attack motion of Crow Talons was the incorrectly using the animation for the Fists.
    • Fixed issue where player can apply enchantment of Bloodlust to other weapons.
    • Fixed so that poise is applied during Spin Sweep attack.
    • Fixed issue where Onislayer continued to attack consecutively.
    • Improved correction value for Sharp or Heavy weapons’ upgrade.
    • Improved the Bleed build-up of Blood infusions. Reduced Bleed build-up of weapons not infused with Blood.
    • Improved the Poison build-up of Poison infusions.
    • Along with improving correction value for Sharp or Heavy weapons’ upgrade, adjusted correction value for Refined weapons’ upgrade.
    • Improved defense and also increased weights for heavy armor.
    • Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
    • Extended the time you can move during the casting of the miracles of Gnaw, Dorhys’ Gnawing and Wrath of the Gods
    • Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
    • Increased the damage of Poison and Toxic dealt by players, and shortened its duration.
    • Decreased rate at which blood builds up when using Carthus Rouge.

  8. >

    Nerfing dark sword is a mistake period. I mean,,Seriously?

    This weapon has become a joke. High requirements, less damage than a longsword, nerfed elemental infusion(from S to A crystal although lightning kept S scaling), some other nerfs I don’t remember and now this ..lol.

    Who in their right mind would use it now when we have a longsword&broadsword

    It needs a buff now, not another nerf, or at least lower requirements.

  9. >
    Heh. Well, if you’re looking for things that don’t make mechanical sense with the way they’re worded:

    >

    I can’t make heads or tails of these three. I’ve also heard that this one,

    >

    Might have been mistranslated, the suggestion being that the Hollow part might not be there. I can’t confirm that personally though, since I don’t speak Japanese and wasn’t asking personally.

  10. >

    Don’t worry, I wouldn’t have spotted it without the community. I get better and better at understanding mechanics and stuff, but I don’t speak japanese and I just rely on translations sent by our Japanese office, and then do my best to improve them.

  11. Better than expected. The nerf to Curved Swords is welcome but nerfing only the Dark Sword is a mistake. Gotta nerf SS one-handed r1 globally, and slightly buff their other attacks. I fear Lothric Knight and shield will become a little bit more cancer in this meta. Well, way more beatable than CSS spam anyway.

    Katanas getting better r1s could be scary with the Chaos Blade. I was very disappointed to see buffs were not fixed and resins adjusted.

    Other than that, much better than expected. Great work.

  12. >
    Fixed.

    In hindsight, I probably shouldn’t have rushed to make this thread so quickly.

  13. There was a mistranslation about the casting of miracles. The real translation is:

    Extended the time you can move during the casting of the miracles of Gnaw, Dorhys’ Gnawing and Wrath of the Gods

  14. >

    but is says IN- and DEcreased….thats weird…what exactly is increased and what decreased?
    •Increased rate at which bleeding builds up when using a reduced bleeding build-up.
    •Decreased rate at which bleeding builds up before using a reduced bleeding build-up.

    besides nerfed carthus Rouge…

  15. the bleed stuff definitly has to be more explained in Detail…what exactly is a “reduced bleeding build up” !?

  16. >

    I reagularly check reddit to find your contributions there, but it is indeed nice to see you around these parts! Thank you for your work!

    Also a big thank you to TSMP for posting the Notes here.

    Speaking of the Notes:
    I’m kind of confused about some of them.
    Especially the changes to bleed and poison/changes to some faster weapons like CCS and Follower Sabre.
    I’m interested to see how these will play out.
    I hope they did not increase the casting animations for something like a Wrath of the Gods but instead enhanced the damage window (not the space but the time the hit is active) after the cast.
    Also, I’m curious about how much heavier heavy armors will actually become, since I find it very hard to even wear them right now with all the Vitality investment they demand.

    Other than that: Great changes, I think!

  17. >

    What? Does it mean these slow spells will be even slower to cast?

    or

    Does it mean that projectiles speed will be decreased?

    Jeez

    >

    Huh? Again..what does it mean exactly? Dark Sword attack will be faster?

    PS

    No love for sorceries\hexes…As I expected…I’m disappoint.

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