Anew regulation is on its way for Dark Souls 3, deploying tomorrow for players. Here’s the schedule and notes:
Regulation Update 1.32
- Reduced damage of the light arrows fired by “Angels”
- The sorcery “Hidden Body” is now effective against “Angels”
- Reduced the damage of homing spears released from “Spears of the Church“
- Reduced the amount of bonus absorption the “Spear of the Church” receives during 1vs2, 1vs3 and 1vs4 games (1vs1 is unaffected)
- Reduced the amount of HP “Church Guardian” has during a 1vs1 match (1vs2, 1vs3 and 1vs4 are unaffected)
- Increased damage and scaling of simple, crystal, fire, chaos, lightning, dark, deep and blessed infusions
- Increased damage of raw infusions
- Reduced damage and scaling of heavy infusions at lower weapon levels
- Increased scaling of sharp infusions, and increased damage gain at high levels of dexterity
- Reduced scaling of heavy infusions on lighter weapons
- Reduced damage of “Exile Greatsword“
- Reduced damage for L1(LB) attacks, and increased stamina consumption for L1(LB) attacks and weapon art “Ember” of “Ringed Knight Paired Greatswords“
- Fixed a bug where the weapon art “Wind Wheel” of “Splitleaf Greatsword” was applying more status effects than intended
- Fixed a bug where fully charged R2(RT) attacks of “Profaned Greatsword” and “Black Knight Greatsword” were not consuming additional stamina
- Fixed a bug where the weapon art of “Preacher’s Right Arm” would combo for more hits than intended
- Fixed a bug where the weapon art of “Painting Guardian’s Curved Sword” would combo for more hits than intended
- Increased damage of Toxic dealt by players, but reduced the penalty to stamina regeneration
PS4/Xone:
JST 4/5 11:00am
CEST 4/5 4:00am
PST 4/4 7:00pm
Steam:
JST 4/5 6:00pm
CEST 4/5 11:00am
PST 4/5 2:00am

There you have it! Thoughts on the update?
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59 responses to “Dark Souls 3 New Patch Coming Tomorrow”
They’re nerfing the Spear of the Church? Like having to 1v3 without estus isn’t hard enough? Not to mention the long wait time. Come on now.
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Can someone tell me how people even discover glitches like this? A you-tuber I subscribe to knew the Painted Guardian WA was broken day of last patch and he posted the rebirth of “Boss Invasion” glitch 2 hours after the patch went live. Are these glitches glaringly obvious to someone that knows how to read code? Is it even possible to look at the code for Mound Maker / Boss Fog / Invasion operations “Neo in the Matrix” style? How?
i can confirm that boss invasion glitch is back. tried to heal the boss with projected heal, but that didnt work lol.
they didnt mess with bleed/poison build up this time, same values as yesterday.
i found the patch also quite quick coming after the dlc was released at all….seems like the more the patch the more broken it gets… -_-
have to look up my chars and see how my Flamberge mutated already and how useful/viable bleed will be then now….
the info said raw infusion got a buff, but my +8 raw astora ss got nerfed by 21 instead. it did 291 ar, now 270 ar.
the nerf on the angels is stupid, they were a cakewalk with carthus ring.
str at low sl got messed up a bit. most noticable is the 10-13 ar loss of my small hammers. Yhorm’s got the best AR now instead of the greataxe, but Ledo’s was untouched. heavy infusions of non str weapons are a joke now, the ar totally sucks. im ok with that if they also nerfed sharp infusions of non-dex weapons on dex build.
also they nerfed ar of hollow infused. after last patch, where they nerfed hollow build up and carthus rouge, hollow was pretty bad but now it is official totally useless.
The angel nerfs, I think FROM is already being too soft to newbies and casuals. Them angels are supposed to be a hindrance and something to make your life harder.
lol now they nerf the painting Guardian xD
i would rather like to see the adjustment of gaels hitbox tbh….its a pain fighting him with bare fists or like i heard even a dagger misses way to much while you even stay right at him hugging the hell out of him…
Angel nerf + hidden body is too much. Just the nerf would have been enough. I like the design of Angels and the fact that they couldn’t have been hidden body-cheesed, but man they are annoying. Nerf is a good thing, hidden body bad.
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yeah exactly….it was outrageous that the spell that allows to faceroll the entire game was not able to cheat this portion of the game!
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it’s referring to when people were dual wielding them so they can stun people extra long.
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*dancing*
The most OP spell in the game will be even more OP
I absolutely love it
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Huh? I 3-shot a player summoned to this fight with my CSS
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Say what? The number of hits is totally fine.. They only need to fix crystal weapon bug.
Is that how you flip em over? Hell, I’ve just been smashing them with a FUGS this whole time!
They don’t like that much.
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Actually you can flip them with just a kick, it’s hilarious if you do that when they bunker down to heal.
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Right there withya. I just started DLC w/ my dex build and this excites me greatly. After running the DLC with my Str build that hits like a boss and my faith build that throws lightning like a boss, my Dex build feels very under powered… OMG those turtle clerics are a bit-dot-nasty without a heavy attack to flip them or 2 shot them with ultra.
Like usual, I’ll reserve all judgment until I can see the effects of the patch firsthand.
If a Sharp Murakumo will finally be able to stand on its own as a viable weapon despite not having “Exile” in its name; this patch will most certainly have my blessing.
I’m not 100% sold on the Angel damage nerf, but I do like Hidden Body influencing them. I kinda like when the game includes random niche gimmicks to deal with specific difficult challenges. As of now, the only one that works is Great Magic Barrier.
Also, as a dex casul I’m delighted that Sharp infusions are getting buffed. I hope the Sharp Crow Quills get boosted back up to S scaling with dex.
I can’t help wondering if the Angel nerf is to go a bit easier on the NG+ and beyond players. I thought I read something about people at that level saying the Angels shredded them so quickly they felt like the barely had a chance.
While it’s great that Hidden Body works, it seems strange that they would do this. Nearly any build can add a couple of INT points and use the ring to get 15…so they’re kind of taking the angels right out of the picture. Although I suppose people who are new to the game and like using straight physical, will still have to put up with it.
Nice to read about the infusion buffs though…I have a lot of characters that use crystal, blessed, lightning, and chaos.
Hey now, the FUGS is still a beast. It’s only a little less powerful than it was before the nerf, and I have a ton of video of myself smashing people with it, before and after the poise buff.
Here’s hoping it’s a good change.
Angel nerf waaaaiii.
Exile curved sword being nerfed is good.
RKPUGS nerf I saw coming. I wish it was a nerf in the form of making it more parryable. But oh well. Due to how generous the hitboxes are and how good they are at roll catching it’ll still probably be good. Though id imagine the true combo will only rip half health now instead of 3/4th’s. Don’t see why it needed more stamina consumption though. a full L1 combo left you with 3 rolls if you ran 40 end.
PGS inf stunlock nerf is good.
buffed infusions are nice. Interested to see what that means for simple.
The toxic stamina nerf is clearly so you can’t break AI boss fights anymore.
Not sure how I feel on the nerfs for the church fights. I thought it was balanced considering the host could bring in 3 phantoms.
It looks like my 99 dex build will be buffed haha. I wonder how this will affect the Chaos blade.
Very frustrated that the Angels are being nerfed before i can play. Stupid work getting in the way. Ugh. Guess an offline run thru first is my only chance. I thought they were a fitting end the way everyone was taking about them
The Angel nerf is unnecessary I think (depends on how much they’re getting nerfed though). It’s mostly a matter of knowing where their “bodies” are located, taking them out and moving on. As TSMP said I do like that Hidden Body can be used for them. Should’ve just stuck with that.
Personally I found the Judicator giants, turleshell cleric spell spam, the greatshield/spear-wielding ringed knights and the oh-so-majestic gankfest known as the stairway of hell leading to the swamp to be far more testing than any of my time with the Angels.
Not remotely surprised by the nerf to the dual ultra-greatswords. Those things were ridiculous. Awesomely so, but ridiculous all the same. Hopefully it won’t be a nerf on the level of what they did to poor FUGS but just enough so that it’s… more… uh, balanced, or something. Keep fun weapons fun, that’s all I have to say.
Hope the gem infusion buffs will be significant and not like “Lothric’s Holy Sword gets faith scaling!” levels of inconsequential. Well at the very least my SL1 character will have an even better Raw Astora Sword to work with whenever I get to running through the DLC with him.
Im with everyone on the Angels, absolutely no reason to nerf them. As soon as we found out where the husks were, its a cake walk. I haven’t died once since locating all of them. I too figured the RKpGS were going to get nerfed, so sad, fun while it lasted.
Um, I didn’t think defenses for Church Spears were OP, or the homing mass, let it be OP.
Everything else seems great…actually I feel like the Demon Scar could use a little buff in damage and the Flame Fan could be a bit faster…
OMG OMG OMG SHARP WEAPONS MAY BE WORTH SOMETHING
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