Welcome to a new weekly series that features a community submitted Dark Souls 3 build. Dark Souls 3 build crafting is one of the most enjoyable parts of the game and a big reason for its longevity. Who better to turn to when in need of a new idea than your fellow players? To have your build featured on the blog, you may submit your best setups on our forum thread and every week we will select one at random to be featured here. Feel free to discuss and debate the build’s strengths and weaknesses but as always be constructive with your fellow Dark Souls players. This week’s build, “The Great Swamp Standard” comes from community member TSMP and is a pyromancer/caster focused build.
Dark Souls 3 Build of the Week: The Great Swamp Standard
Pyromancers are more common than ever, and it’s no surprise thanks to all the crazy gear they have. Strong at both close and long range combat while still having the defense to take hits, it may seem like pyros have everything – and indeed, that may be true. The only thing that could truly be called a weakness on this build is the lower Endurance, but it makes up for this with crazy aggression and the ability to threaten their opponents at any range. And besides, who doesn’t want to sling fireballs around?
Stats & Vitals
- Build Name: The Great Swamp Standard
- Starting Class & Soul Level: Pyromancer 125
- Focus: Both PvE and PvP
- Main Stats: Intelligence and Faith
- Vigor: 40
- Attunement: 30
- Endurance: 20
- Vitality: 8
- Strength: 12
- Dexterity: 17
- Intelligence: 40
- Faith: 40
- Luck: 7
Weapons, Armor, Rings & Spells
- Right Hand: Demon’s Scar, Witch’s Locks, Onyx Blade (two handed) or any chaos/dark-infused weapon you have the str+dex for
- Left Hand: Kite Shield, Pyromancer’s Parting Flame
- Armor: No specific armor set
- Rings: Sage Ring +2, Witch’s Ring, Great Swamp Ring, Ring of Favor +3
- Spells Attuned: Black Flame, Black Serpent, Chaos Bed Vestiges, personal choice for last slot
I’d be lying if I called this straightforward; compared to a physical melee build that can win just by pressing R1, with a pyromancer you need to be just a little bit tricky to get the most out of it. Your Chaos Bed Vestiges can push out insane damage if it hits, but it’s so easy to dodge that you’ll never hit anyone just by throwing it out by itself. The trick here is to mix it up and make your opponent think you’re doing something else so you can capitalize on their mistakes. Hit them with your weapons and/or Black Flame to keep them away from you, stay on the move to keep them from sitting still, use Fire Surge and dodge attacks if they try playing keepaway, and Black Serpent will force your enemies to dodge while you warm up a Vestiges.
Furthermore, what weapon you use will depend on what kind of opponent you’re fighting. The Onyx Blade will deal with fast, annoying attackers who would otherwise keep you off balance, the Demon’s Scar is exceptional at switching between melee and spell attacks, and the Witch’s Locks has a powerful weapon art with tons of range; you should be able to handle most threats between just the three of these, but if even that isn’t enough you can always infuse any weapon with Dark or Chaos and use that instead. You have so many options, but that’s because you need to use every one of them. It is, if nothing else, a very dynamic playstyle.
Thoughts on this Dark Souls 3 build? Get the discussion going in the comments. Have a Dark Souls 3 build that you think is grossly incandescent? Show us what you’ve got by submitting it in this thread!
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