Dark Souls 2: Pass Step Guide

Dark Souls 2: Pass Step Guide

Last updated on September 30th, 2014

This technique is quite old, but I decided to make a guide for it anyway since it’s way more effective in Dark Souls 2, than it was on Dark Souls.

I’m sorry that I forgot to include footage showing this technique used for backstabbing.


 

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4 comments on “Dark Souls 2: Pass Step Guide”

  1. Satan says:

    Isn’t this just the ravoli step?

  2. DivineBeanpole says:

    Somewhat different, there actually is a way to ravioli step, it involves the locking mechanic

    This is a quick run ro to turn around(unlocked), then backstepping. I actually havent tried this too much, I will be from now on. Its as effective as ravioli step in DkS

  3. Avatar ace569er says:

    cheese…..so glad they nerfed daggers mundane path. So it feels like they stabbed me with a plastic knife. Thank you form for making base defense totally negating critical damage after the last patch. So that a BS backstab will never kill me again. (well unless an ultra. but they don’t fish)

  4. Avatar Jansports says:

    Technically this is mechanically different than the "Ravioli step" (still dislike that name) The RS worked in DS1 because you could instant pivot during actions(attacking, parrying could be done in any direction when unlocked with a 1 frame turn around) So by starting a backstep, then instant pivoting to face the direction opposite where you wanted to go You could backstep in any direction very quickly.

    This was more useful IMO because of the additional instant pivot you could do with running attacks. You could go from facing an opponent at range, then suddenly backstep towards them, then pivot around and do a running attack right at them. With Spears, and Katanas this gave you an absurdly large "sphere of influence" or to explain what I mean, based on movement and attack range There is an invisible radius around your character that if inside it you can quickly and effectively hit the enemy, but if they’re outside the ‘sphere of influence’ you’ll take longer to reach them and the attack wont be as effective. In essence the Ravioli Step extends that Sphere substantially for some weapons and was quite strong.

    The ‘Pass Step’ as Juutas calls it seems similar because of the turning and back stepping But it’s function is a little different. Because running/backstep attacks can’t be instantly aimed, rather than extending the sphere this technique improves the effectiveness of attacks within the sphere by eliminating the time it takes to recover from a roll, or turning around via the slower ‘I’m turning left’ animation.


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