Bandai Namco has officially unveiled Code Vein following the earlier info reveal from Famitsu. The new content revealed today are several screenshots and an official synopsis of what the game is about.

In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity. Wandering aimlessly in search of blood, the Lost will stop at nothing to satisfy their hunger. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.

Players can choose an AI buddy to accompany them as they explore the world, and each companion has their own feel and backstory. Revenants will use Blood Veils which drain enemies to enhance your abilities, and then use these gifts to increase their strength, weaken enemies and use new weapon abilities. You will choose from a variety of weapons such as bayonets, axes and spears to suit your style.
The centerpiece of today’s reveal are a host of screenshots. In them you can see the game’s distinct art style, which is stylized and dark:
The game is being developed internally at Bandai Namco, from the team that worked on God Eater. It is scheduled to launch in 2018 on “major consoles”, with no word on a PC release. Thoughts on the full reveal? Let us know your thoughts in the comments!
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40 responses to “Code Vein New Screenshots and More Details Revealed”
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Your attacks do not cause the controller to vibrate, only attacks on yourself.
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Pretty much this.
There is a kind of solidness to hitting enimies in Soulsborne.
I remember during the very first DS2 beta, this was not the case. Enimies had that paper mache feel when you hit them. But they eventually worked on it.
If I’m not mistaken, it was better during the 2nd beta.
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For me, in Bloodborne’s case especially, it was the impactful sounds with each hit, the splatter of blood, and maybe it’s just me, but I think there’s a slight vibration when you do a heavy attack, both on screen, and in the controller, though that may just be me doing it from reacting to the attack.
It’s hard to out my finger on what Bloodborne and Dark Souls 3 did, bt even bosses who do not stagger feel like they’re getting hit. Something is being done right here, but I can’t place ym finger on what.
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Oh. Yeah, that would be pretty nice. Especially on the guys that human sized.
I was just thinking more along the line of the enemy not looking like you just hit him with a fly swatter. They don’t have to stagger with each hit, but looking like they got hit would be nice, a little wobble, a shake. an impactful thud of slash. Just something to say, “hey, you got hit”. At least for the around human sized enemies.
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I think that is exactly what they did.
And about the enemy’s reaction to being hit: That probably wont change. Similar to poise in Dark Souls, Monster-Hunter-style games have stagger. (God Eater is a Monster-Hunter-style game, and it’s only frame of reference we have for Code Vein.)
So, you know how with poise, you hit an enemy hard/fast enough and they will stagger. This allows you to potentially stun lock them. But if you don’t hit them enough, and wait a bit, their poise will reset.
Now, stagger in Monster-Hunter-style games works a bit differently. It takes many hits to stagger an enemy. We’re talking dozens. (Varies on the enemy but it’s always more than a few.) If you get the stagger, the enemy will flinch and you get a brief opening. Keep at it, and you will knock the enemy down. Giving you a chance to wail on them with reckless abandon while they are squirming around and trying to get up. Lastly, stagger doesn’t reset like poise. You could not hit the enemy for a full minute or more and it won’t reset.
Now keep in mind: the stagger system is meant for 4v1 giant monster battles that last 10 minutes or more, and from the trailer, it doesn’t seem like there will be a lot of those. Whether or not Code Vein will have the same system is anyone’s guess.
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That, plus making the transform weapon button be the same as dash. There’s the whole D-Pad, but they use it for another camera control. It’s evident the game is not made for a console controller. Seems they just ported the PSP control scheme over.
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Game’s is coming out in 2018, so, if they’re not planning to already, the devs will probably make them more reactive to being hit if people make it evident they want it.
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I saw the same thing. Hoping it’s just early gameplay and they will update it to a more realistic approach.
Anyone else feel like when the characters hit enemies it feels flat? Like there isn’t any impact? Like in the trailer.
Just an observation I had.
Not too hot on the art style either.
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I love God Eater, but I have to agree with you. Who in the right mind puts block on R1+O?!
Also, that trailer was awesome!~
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God Eater has online co-op and iirc correctly ad-hoc on Vita. But if co-op comes to a game like this, don’t expect couch co-op.
Looks better than I thought it would. Would like to see more reactions from the enemies when taking damage, but otherwise, solid gameplay. I’m sure we’ll get some gameplay footage from E3. Both Online and Couch Co-op would be solid additions I think.
I tried a God eater game (God eater 2 for PS4). I liked the core concept and combat, but the controls felt awkward as hell for me to use, and I couldn’t change them to a suitable control scheme for me. The camera was also loose, so playing felt all around uncomfortable and confusing.
Still though, Code Vein looks great, so maybe I’ll like it. Does honestly look a lot like Souls style gameplay, with an Tokyo Ghoul/anime Bloodborne theme and setting. Have to wait to see (or more like feel) how it plays in real gameplay.
https://www.polygon.com/videos/2017/5/2/15511634/code-vein-first-gameplay-trailer-bandai-namco” rel=”nofollow
Trailer is out.
Now they really need to confirm co-op.
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It’s a good way to go.
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Yeah, I figured the same thing.
Now all I need to know if the AI buddy can also be replaced with an actual co-op partner and I’m all hyped.
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I like the sound of all of that. Looks like an awesome JRPG. I noticed in the comments section of the article that some people are confused as to the wording of “The protagonist is a short-haired young man. The woman in the Russian hat and red-haired man are NPCs”. Then saying, “The player character can be freely customized, including the gender”.
As one guy explained, I’m pretty sure they meant the short haired guy is just the default stand in, like Mass Effect’s default Shepard.
The Nier: Automata DLC, the Nioh DLC, and the Code Vein trailer all in one day? I’m going to explode with hype. It’s been nice knowing you all.
Trailer coming May 2nd:
http://www.siliconera.com/2017/04/27/code-veins-first-trailer-revealed-may-2-heres-teaser-now/” rel=”nofollow
Teaser picture in the link.
“It’s been decided that Code Vein’s 1st Trailer will be revealed on May 2. That’s five more days until the reveal. Please look forward to it! This image is a scene from the trailer. Someone appears to be looking down a ruined city.”
Some more infos:
http://www.siliconera.com/2017/04/26/code-vein-offers-variety-fields-deep-character-customization/” rel=”nofollow
-Code Vein takes place in a world where time has passed since it was destroyed due to a certain cause. Modern society is now part of adjoining lands.
-Staying alive is the objective of being a Revenant. Fighting will get you closer to the truth of the world.
-The protagonist is a short-haired young man. The woman in the Russian hat and red-haired man are NPCs.
-The player character can be freely customized, including the gender.
-The game offers deep character customization options, so you’ll even get to make cool and heroic-looking characters, and such.
-In addition to customization, Code Vein’s character growth elements will also give you a lot of freedom, allowing you to create a character that perfectly fits your play style.
-The game doesn’t progress through clearing stages, but by walking and exploring around the adjoining world.
-There’s plenty of field variation, where you’ll see enemies with their own characteristics to each area, as well as setups and gimmicks that are unique to each area.The game content volume will be a satisfying one.
-If your Buddy dies you’ll still get to continue exploring. You’ll also get the option to go exploring without a Buddy character.
-The concept of “death” doesn’t exist in Code Vein. If you happen to go out of action then you’ll be revived after time passes (meaning you’ll get to retry from a checkpoint).
-Difficulty isn’t something they’re trying to make a primary focus, but it will be pretty challenging.
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I guess that depends on things like build variety and crafting.
If it is more like an action adventure with fixed stats and items it wouldn’t be worth it, right?
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Do it, all of them are amazing!~
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All this talk of God Eater makes me want to try it. I’ve kind of been on a Japanese game kick recently. Actually want to add some JRPGs (preferably action) to my collection. Eyeing Nioh and Nier right now.
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