Bloodstained: Ritual of the Night Randomizer and Zangetsu Modes Release May

Bloodstained: Ritual of the Night Randomizer and Zangetsu Modes Release May

Artplay have announced the igavania game Bloodstained: Ritual of the Night will be getting two new modes Radomizer and Zangetsu are arriving this week.

Bloodstained: Ritual of the Night Randomizer and Zangetsu Modes Release May

This week is looking up as Artplay the developer behind the igavania title Bloodstained Ritual of the Night will be releasing their Randomizer mode and playable character Zangetsu on May 7th for PC, PS4 and Xbox One. Nintendo Switch will receive the update later this May or early June according to the official Twitter account.

This means you will get to play through Bloodstained again with some more options but there is a requirement for choosing to play as Zangetsu.

Zangetsu

Previously Zangetsu appeared as a boss fight that pitted players against the sword wielding enemy. However, once players have completed a playthrough and received the “Good Ending” they can play as Zangetsu. He works a little differently from Miriam as he does not have access to Shard abilities, but has a sword and some special abilities that use MP. This gives your playthrough an entirely different experience as Zangetsu has his own moves. Players should also note that consumables, equipment, crafting, treasure chests, quests and story cutscenes are disabled when choosing Zangetsu.

Randomizer Mode

There is also the addition of the Randomizer mode. This allows players to adjust 8 different parameters that will provide a fresh experience to gameplay. These different pararemeters include the overal goal of your playthrough, control how items, key items, crafting, enemy drops, shops, how save/warp rooms appear and quests. You can check out the official details of each parameter below as shared by the Bloodstained website:

Goal: This determines the win condition of the given Seed, and in turn has an effect on which items are designated “Key items” and how much of the map will be in play.

Key Items: These are items that are required to complete the playthrough. Other options can further alter these items. Items cannot be randomized in a way that prevents your progress.

    • * Shuffled: (Default) The Key Items are mixed up, but will always spawn in a Key Item location. Key items you earn from defeating a boss (ex. Double Jump) will still come from a boss – but not the same boss!
    • * Anywhere: Key items are added to the general item pool and can be found anywhere, depending on settings. With this parameter set, Boss rewards may be minor or even trivial.

Save / Warp Rooms:

    • * Unchanged: The rooms appear as they do in the core game.
    • * Mixed: (Default) The Save and Warp rooms are shuffled.

Items:

    • Retain Type: Items of a certain type, such as weapons, will always spawn where a weapon would spawn. For example, a chest that originally held a Whip may now hold a Rapier, but will never hold an HP consumable.
    • Retain Method: Items will always appear from the same method of spawn as they originally did. Ie. Items found in chests will shuffle amongst themselves, items hidden in walls will remain hidden in walls, etc.
    • Total Random: (Default) This lets any item spawn anywhere, regardless of the original item in said location. There may be additional limitations based on the other settings.

Enemy Drops: This setting governs anything dropped by enemies.

    • * Unchanged: Enemy Drops remain consistent with the main game.
    • * Mixed Shards: Enemies can drop any shards. Note if “Retain Type” is selected, this will keep Shards of the same type together (If an enemy drops an Effective Shard, it will now drop a different EffectiveShard).
    • Mixed Items: (Default) Only the physical items dropped by an enemy can be randomized. If “Retain Type” is selected, the drops will remain similar to the original setting (A weapon drop is replaced by a weapon drop).
    • Chaos: Items and Shards can both be randomly assigned and replaced by anything.

Quests

    • Unchanged: (Default) Quests are unchanged.
    • Shuffled: This distributes Quest Rewards in accordance with the other settings.Quest requirements will remain the same, but rewards are altered. This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.

Shops

    • Unchanged: (Default) The shop is unchanged from the main game.
    • Shuffled: This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.

Crafting : This setting affects all the crafting systems, Weapons, Cooking and Shards.

    • Unchanged: (Default) The shop is unchanged from the main game.
    • Shuffled: “Retain Type” governs the crafting ingredients. “Retain Method” governs the Crafting Results, and “Total Random” mixes both.

Bloodstained Ritual of the Night is currently available on Playstation 4, Xbox One, PC and Nintendo Switch.


If you want to know what we thought of this title be sure read next Bloodstained: Ritual Of The Night Review. If you’re planning to pick up this igavania game be sure to drop by our Bloodstained Ritual of the Night wiki.

Avatar

News Editor at Fextralife. Yuria is an avid PC gamer and Twitch streamer who enjoys online multi-player games and believes games should have amazing storylines not just great graphics.

View my other posts

Log in to leave a Comment