Bloodborne Expansion Revealed! And New Patch 1.04

Bloodborne Expansion Revealed! And New Patch 1.04

Last updated on August 5th, 2015

Breaking news for all Bloodborne fans! Shuhei Yoshida, President of Worldwide Studios – Sony Computer Entertainment, has revealed in a tweet alongside Masaaki Yamigawa that Bloodborne will be receiving special DLC treatment later this year via an EXPANSION! We expect to see information nearing Q3, but there’s no information on release date yet. There’s also a new Patch coming out on May 25th, 1.04!
 
 

   


 
 
Hyping intensifies for fans and for the curious, alongside the endless debate over cut content, rushed products and planned DLC. On this post, however, we would like to focus on what you think the Expansion will be about! What’s your favorite theory? What would you like to see?

Check out the Lore and the Lore Glossary pages for ideas on lose ends

What will the Bloodborne DLC bring?

Will we get:

  • To visit Byrgenwerth and open the mysterious trap door? Or Talk further with Master Willem?
  • To reveal the true meaning of the graves in the Hunter’s Dream?
  • More Weapons?
  • Upgradable Armor?
  • A Chalice Dungeon creator?
  • A purpose to the Yharnam Stone and/ or the Ring of Betrothal?

Share your theories and check out the DLC Page on the wiki to keep up with news.


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MMO raider by day and guide writer by night, Fex enjoys multiplatform gaming, good books and animes, and streaming with a cold beer.

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79 comments on “Bloodborne Expansion Revealed! And New Patch 1.04”

  1. crbngville2 says:

    :thumbs up: Let the Happy Dance commence!

    More weapons, bosses and creepy as hell mobs, please. :D

  2. Avatar TremontiSG says:

    The DLC will be an entire story based around the origin of the pebble ;)

    I kid, I kid. Excited to see what they do!

  3. Avatar TSMP says:

    Click the "Quote" button in the upper-right hand corner of a post to quote it. Quote additional posts by scrolling down and clicking the quote button on those posts.

    Anyways,

    Fun fact: the suspicious beggar can and does turn back to a human. His transformation is wholly temporary, and when he kills you he’ll revert back to being human until he sees you again, at which point he’ll do the "turning into a beast" animation and be a monster again. This can continue indefinitely until you finally do kill him.

    Interestingly enough, his transformation animation is identical to Gascoigne’s. Gascoigne will also revert back to being human if he kills you, and considering how he acknowledges your death on killing you and doesn’t repeat his lines when fighting you a second time, I’m inclined to think he is in fact turning back and not just resetting as a boss.

    Both of these characters appear to transform in a different manner from another character who does not change back, that being Vicar Amelia. Amelia’s change occurs in a cutscene, and rather than the animation used by Gascoigne/beggar her transformation is much more physical and messy, and involves her bones reconfiguring and even a brief shower of blood. After transforming, she is always a beast. Her transformation is completely permanent, as opposed to the previous boss Gascoigne who apparently transforms after going crazy enough if his lines are any indication and the beggar NPC who appears to have near-complete control over his transformations. Additionally, Gascoigne’s and the beggar guy’s beast form models are extremely similar in size and general shape, even though their attacks are completely different. Beggar man’s form looks larger than it actually is for the same reason that Darkbeast Paarl looks larger than he actually his, because his hair is all poofy and charged with static electricity. I suspect that if he were shaved, his and Gascoigne’s beast models would be nearly identical.

    The fact that temporary beast transformation exists in the game, has a specific animation for it, is used by humanoid, player-like opponents (particularly one that’s supposed to represent a fight with another hunter), and is even referred to as "temporary transformation" by the runes that boost beasthood strongly imply that players temporarily turning into beasts was either originally planned to be in the game but removed at nearly the last minute or was removed due to time constraints and planned as future content instead. Assuming it’s not actually in the game and we just haven’t found it.

    So yeah, it would be a little bit weird if it wasn’t possible for our Good Hunter to temporarily turn into a beast in the same manner that other characters do.

  4. Avatar gilgamesh88 says:

    Wasn’t expecting to hear news so soon after the releases so this is wonderful news! So if its being stated as a expansion and not a DLC then would this be another game in similar size or are they just using the word expansion because people seem to black list the word DLC nowadays whenever its mentioned.

    I’m just hoping for a few more weapons and the ability to upgrade gear possibly.

  5. dusktilldawn says:

    "Fun fact: the suspicious beggar can and does turn back to a human. His transformation is wholly temporary, and when he kills you he’ll revert back to being human until he sees you again, at which point he’ll do the "turning into a beast" animation and be a monster again. This can continue indefinitely until you finally do kill him.

    Interestingly enough, his transformation animation is identical to Gascoigne’s. Gascoigne will also revert back to being human if he kills you, and considering how he acknowledges your death on killing you and doesn’t repeat his lines when fighting you a second time, I’m inclined to think he is in fact turning back and not just resetting as a boss.

    Both of these characters appear to transform in a different manner from another character who does not change back, that being Vicar Amelia. Amelia’s change occurs in a cutscene, and rather than the animation used by Gascoigne/beggar her transformation is much more physical and messy, and involves her bones reconfiguring and even a brief shower of blood. After transforming, she is always a beast. Her transformation is completely permanent, as opposed to the previous boss Gascoigne who apparently transforms after going crazy enough if his lines are any indication and the beggar NPC who appears to have near-complete control over his transformations. Additionally, Gascoigne’s and the beggar guy’s beast form models are extremely similar in size and general shape, even though their attacks are completely different. Beggar man’s form looks larger than it actually is for the same reason that Darkbeast Paarl looks larger than he actually his, because his hair is all poofy and charged with static electricity. I suspect that if he were shaved, his and Gascoigne’s beast models would be nearly identical.

    The fact that temporary beast transformation exists in the game, has a specific animation for it, is used by humanoid, player-like opponents (particularly one that’s supposed to represent a fight with another hunter), and is even referred to as "temporary transformation" by the runes that boost beasthood strongly imply that players temporarily turning into beasts was either originally planned to be in the game but removed at nearly the last minute or was removed due to time constraints and planned as future content instead. Assuming it’s not actually in the game and we just haven’t found it.

    So yeah, it would be a little bit weird if it wasn’t possible for our Good Hunter to temporarily turn into a beast in the same manner that other characters do.[/quote]

    I don’t think that gameplay mechanics and lore exactly go hand to hand. Gascoigne’s isn’t in beast mode when the player re challenges him because the boss fight follows a script. 1. Gascoigne fights with a 1 handed axe. 2. Gascoigne fights with a 2 handed axe. 3. Gascoigne transforms. Saying that he transforms back wouldn’t make sense for the gameplay. And even if it had nothing to do with gameplay, then how would you explain that every enemy the player has killed to get to Gascoigne, is alive and well after the player has died? You wouldn’t be able to explain that lore wise, because we all know why the enemies respawn; It’s so the player can gather blood echo’s to level up.
    Vicar Amelia didn’t require to go back to her human form, because she transformed in a cutscene.
    As for the Beggar re-transforming upon getting near him…I am not sure how to explain that. But, it could be because of hardware limitations, or something scripted in the games program.
    I don’t think the gameplay mechanics of the game should be taken so literal…Perhaps the expansion of the game will shed more light on this topic. But until then, I am not convince that there are people who can re-transform.

    But, if you are not convince, then that’s cool too. It’s all in a matter of interpretation. And, until From Software says something, it shall forever be a matter of interpretation.

  6. Avatar Doelker says:

    Well, the issue I see with this is that I don’t see where they could expand the story. I think it is kind of finished. You killed the Moon precense and finished the hunt.

    If they hadn’t add the Pthumerian Queen as a boss in the Chalice Dungeons, then yeah, I would have seen the potential for an expansion taking us back to the beginning of the rituals and rise of hunters. Kind of what they did with Artorias of the Abyss.

    But we already killed her too.
    Now that I think of it, it could still work. The Queen could be an NPC we have to aid and save from the claws of another Old One.

    About other trick weapons that could be added, I think is not much left room for something new since every trick weapon acts like 2 or 3 weapons at the same time depending on the activated mode. Maybe variations like a cane that instead of becoming a whip it becomes something like a pole with a moveset like the twinblades of DS2.
    Another one could be something like the tonitrus, this time with fire damage, but instead of just buffing it, when you activate its second form it also becomes some sort of a chained Morningstar.

    I also would like to see a return of pyromancies. Like the ones used by the shadows of yahrman. One that shoots fireballs, another like great combustion and fire buff for weapons. It would add a use fir arcane and thus have a little more variations for builds.

    About armors, well almost every armor looks the same, but if they would take us to the past, they could add clothing sets from the Pthumerian age.

    And last but not least, about beasthood, they could make our char to transform for a short period of time. To achieve it, you would have to fill the beasthood bar using blood pellets and if you get to fill the meter up then you transform as the meter slowly goes down making you a beast for 30 seconds tops depending on your beasthood, but the trade off is that you get a defense decrease by 30% but you get an only physical damage buff of 30% as well while in beast form.

  7. ApolloReed says:

    I’m guessing(and hoping for) Wild West Souls.

  8. Avatar TSMP says:

    Still not sure how you’re having quoting problems, but I guess it’s not important.

    There is a lore reason for enemies respawning, if you read the Hunter’s Mark and Bold Hunter’s Mark items as well as what the game says you’re doing when you activate a headstone in the hunter’s dream. Traveling to the Hunter’s Dream says simply "return to the Hunter’s Dream" or something like that. Going from the dream to any other area says "awaken in a location". The description of the Hunter’s Mark says you re-awaken but lose all blood echoes, as if it were all a bad dream. The Bold Hunter’s Mark says you re-awaken but keep your blood echoes, which is stated as seeming too good to be true and one can assume such a thing is abnormal. What this seems to imply is that when the hunter "awakens" in an area it’s not quite the same as simply walking there, and they can "re-awaken" back from the beginning as if it all just didn’t happen, which occurs automatically when they die. And yet, other non-dreaming characters like Eileen and Djura seem to notice and can keep track of when you’re doing it. So there are story rules for what’s going on here, but… yes, as with all the previous games they make the mechanics first and the story explanations second, so it’s obvious this is simply an excuse as to why the mechanic exists within the world. But that doesn’t change the fact that they did go so far as to make a story explanation for why your character respawns after death but others don’t, and why enemies respawn whenever you return to an area or reload it, so if they decided to skimp on another, lesser facet of the game like certain characters shifting back and forth between human and beast like it ain’t no thing whereas others don’t without there being a reason why, that would be extremely out of character. From Software is notorious for how well and often they interweave gameplay and story, so I’m very hesitant to chalk anything up to "video game and story segregation".

    In regards to the beggar, if there is an exception to a rule then that means the rule is wrong in some way. If it is impossible for people to go back from being beasts, but there is a person who can go back from being a beast, then it is not impossible for people to go back from being beasts. And as I mentioned before, Father Gascoigne uses the same animation as the beggar when he transforms into a beast, so it is highly likely that he’s using the same trick and this would also neatly explain why he changes back after you die.

    That said, just because one or two people can shift between forms or just because there’s a trick in the world that would allow any person to do this doesn’t necessarily mean all beasts are capable of turning back into humans. It could just be that there’s a special method of beast transformation that is only temporary instead of permanent, or that there’s a special class of beasts with the ability to revert. I’m not saying Vicar Amelia, Gilbert, or any of the townspeople will ever be human again, just that there are some bastards out there for whom the line is a whole lot more blurry. And it seems to me there are story reasons for it, and the game behaves as if there are mechanical reasons for it to boot (there is a particular particle effect and animation associated with temporary transformation, the beast form models of the two characters who do it are extremely similar and suggest a common base model, both characters revert back after you die, etc.).

    —–
    EDIT: But… yeah, you’re right. That’s pretty much the limit of how far this can be argued either way. Cursed vagueness and stuff. :(

  9. Avatar Alkaiser says:

    Cave Man Souls? :laughing:

  10. Avatar FatTiger says:

    FROM SOFTWARE BETTER ADD IN MORE ATTIRE AND A MOONLIGHT GREATSWORD!!! :bounce:

  11. Avatar Back_Lot_Basher says:

    Cue the "Beasthood" covenant, and offshoot of the dragonbros where you can summon a PvP match against someone who fights like Gascoigne, no weapons. I’m calling it.

  12. Avatar sparkly-twinkly-lizard says:

    i’d like them to increase the stamina cost for dodging, dodge spam in pvp or pve is kinda silly, there are times when i’ve just mashed the O button 10 times in a row to avoid some ultimate attack or whatever and got through unscathed due to pure spam when i really should have been dead. so increase the cost, make stamina management a more important thing again.

  13. mongey says:

    onyl thing I want in a patch

    add blood chunks to NG+ from the start

  14. Avatar Daktari says:

    Or the Insight vendor, so something. But expensive.

  15. TheKillingTree says:

    That would ruin the point of the new combat mechanics.

  16. Avatar Alkaiser says:

    In defense of the stamina cost, there’s no need to adjust it. Hunters are supposed to be light and efficient in combat. The invisible weight system makes it a little hard for those who waste a lot of stamina anyway. Demon’s Souls had this wrong and people could roll spam but in Dks they simply make rolls not as spammy.

    I don’t see the big deal and people don’t put in that many points in endurance anyway in BB. If there’s anything that I worry about stamina-wise, it’s stamina recovery.

  17. Avatar AlbaMeira says:

    All im hoping for is another area like Forsaken Castle Cainhurst. ( Within the expansion btw ) that area to me was one of the most epic places in the original campaign. Even if we dont get one of those area’s I’m hyped for the future of this series.

  18. Avatar igotbloodysoul says:

    Expansion? Hopefully not soon or I’d just neglect it ’cause I have better stuff to play. Leave it until after halfway through the year.

  19. Defact0x says:

    The things we need in the expansion are things that were supposed to be in the game to begin with- REAL beast transformations, actual functioning covenants with rewards, basically- put back the stuff they couldn’t rush/finish before they had to release the game super early to save Sony’s financial arse.

  20. Avatar Aim_v_Here says:

    I said at release that Beasthood was going to be a selling point for the DLC/Expansion.

    I hope I’m right. *crosses fingers* :nail biting:

  21. Avatar Alkaiser says:

    I normally jinx people but this time, I won’t be because BB needs all the good stuff it can get :bounce:

  22. Avatar Shimeon says:

    Can’t wait for expectations about a ”beast mode” to be crushed.

    Inbefore endless whining again.

  23. unknownlegion says:

    In regards to the whole re-transformation thing, doesn’t Gascoigne’s daughter say something along the lines of "When daddy forgets us, this helps him remember," when she gives you the Tiny Music Box? To me, that always seemed to imply that it causes Gascoigne to revert his transformation so that he doesn’t inadvertently slaughter his family, hence the reason we find Viola dead in his boss room.

  24. Defact0x says:

    Ok, you are such a bi+tch!

    You’re that guy that WANTS there to be no beast mode just so you can be the world’s biggest arsehoel and gloat and say I told you so. Oh do you need a slap to the face…

    Players transforming into beasts was 100% a part of the game until Sony begged/forced Fromsoft and Miyazaki into rush releasing an unfinished product because Uncharted 4 was pushed back more than a year and The Order 1866 got awful reviews. This meant that Sony’s hind end was in a sling with no exclusive titles that could bolster them in their fight with Microsoft this year. Without Bloodborne’s forced release Sony’s entire 1st half of this year would have been extremely dismal, sales-wise.

    And it’s not just beast mode that got amputated, it’s covenants that are actual covenants, it’s bloodstone chunks being reasonably farmable, it’s pvp and coop match times, it’s actual end-game elements, it’s the Chalice dungeon system as it was supposed to be with easy anonymous matching, etc.

    Mark my words, the Bloodborne we are all playing is basically 2/3rds of the Bloodborne we were supposed to have had originally.

  25. Avatar TSMP says:

    Easy on the rampant speculation and reflexive defensiveness, aye? There are no facts either way, and there are no facts for any of the stuff you said either. A prediction is no cause to get violent.


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