Bioware’s General Manager Casey Hudson addresses Dragon Age 4 concerns

Bioware’s General Manager Casey Hudson addresses Dragon Age 4 concerns

Bioware’s GM Casey Hudson has spoken on Twitter to address fan’s concerns about the upcoming Dragon Age game. The announcement follows BioWare’s Mark Darrah’s news earlier this week that he’s Executive Producer on Anthem and a new Dragon Age game. Some fans feared that Dragon Age would become victim of EA’s notorious monetization practices.

Microtransactions are bad, m’kay? If you do them, you’re bad, m’kay?

Posting on Twitter, Casey Hudson addressed the concerns with the following Tweet:

“Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story.” – Casey Hudson

dragon age casey hudson

Dragon Age Inquisition was a return to form for the Dragon Age series. Will Dragon Age 4 further improve upon it?

Well, that sounds better than the next Dragon Age being a pay-to-win multiplayer only death match game, anyway. Dragon Age: Inquisition was generally more positively received than Dragon Age 2. Hopefully they can build on that success with Dragon Age 4.

dragon age origins

The original and still the best? It had some of the most complicated moral decisions…and more  Morrigan.

What would you like to see from Dragon Age 4? Please comment below & let us know!

If you liked this article then check out the 10 RPG Sequels We’d Like to See in 2018 article. You may also be interested in the Anthem Official Corn Maze article.

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14 comments on “Bioware’s General Manager Casey Hudson addresses Dragon Age 4 concerns”

  1. ckmishn says:

    If Anthem does a Star Wars Battlefront 2 or Mass Effect: Andromeda level face-plant I wonder if Bioware will even be around to make a Dragon Age 4. If they do make DA4, expect it, like Anthem to be like Destiny: A game that plays like an MMO, including the microtransactions of a "free-to-play" game (likely in the form of "loot boxes"), but with a $60 buy-in, day-1 DLC on-disk, and more overpriced DLC than you can shake a stick at.

    Also, like Mass Effect: Andromeda, it’ll be open world (making it easier to hide the lack of player agency in the world).

  2. Avatar Elhanan says:

    I would take another ‘face-plant’ like ME:A over most other cRPG’s out there today. While I still prefer DAO as my fave campaign game, and like the ME series more, I await DA4 with anticipation that borders on hunger.

  3. ckmishn says:

    Whatever your opinion of the ME:A face-plant, one party that we can be reasonably certain wasn’t happy with it is EA.

    It’s not that I actually want Bioware to fail, despite how PC their games have gotten and their ties to EA. There are few studios that can compete with Bioware in terms of the number of favorite games of mine they’ve created. Three of the ones that could are Bullfrog, Origin and Maxis. You may notice a pattern.

  4. Avatar Elhanan says:

    EA changed CEO in 2013; some have forgotten that. And while DLC was cancelled for ME:A, the game still is widely played and used; may not be the bombshell financially many presume.

  5. Avatar Rakuyo says:

    No more micro transactions!

    Image

  6. Avatar dn1nd says:

    I Will Get It, But I Will Be Pissed If They Have Another War Table Or Microtransactions.

  7. Avatar Rakuyo says:

    I kind of liked the war table…

  8. Avatar dn1nd says:

    They Could Have Done So Much More Thank Making It A Wait Timer. Linking It To The Multiplayer, Or Even Getting To An Active Minigame Assigning Agents That Will Increase Or Decrease The Success Of A Mission.

  9. Avatar Fexelea says:

    The wait timer on the War Table was indeed nonsense. I don’t get a lot of time to play and it felt I was missing out for not being able to chain do these missions or log in everyday to do them.

    I did really like Dragon Age Inquisition – so I’m looking forward to what the next installment has. I’m hoping it will continue delivering the engaging stories it has so far.

  10. Avatar Elhanan says:

    I used a walkaround for the War Table, and more recently others use a mod to bypass the timer.

    And Metacritic is not an advisable source for info, as anyone can score; not only those that have played the title. Plus these scores can appear immediately upon launch, and they use erroneous algorithms for totals. This is not a new problem:

    http://www.brainygamer.com/the_brainy_gamer/2010/05/metacritic.html” rel=”nofollow

  11. Avatar Rakuyo says:

    I’m well aware of that, but you just can’t find a source that objectively scores games anymore.

    At least Metacritic is still good for getting some idea of the general appeal of a game.

    But ya, the user scores get abused, and haters weigh in very heavy in those scores.

    1/10 isn’t a fair review score, but it does portray the disappointment players felt after buying Battlefront II.

  12. Avatar Elhanan says:

    The way one feels is not accurate or objective. Personally, I tend to loathe the cute art design seen in many franchises and titles, but saying that all anime, cartoon, etc games are bad is not correct.

  13. Avatar Lich180 says:

    I agree that feelings aren’t always objective enough to base a good review on, but when a company blatantly includes microtransactions that grant combat advantages then use a matchmaking system that groups up big spenders (with great gear) with free to play people (with crappy gear) as a way to force people to buy microtransactions, it’s a little irritating.

    Plenty of games include microtransactions. Some of them so a good job (Elder Scrolls Online, Warframe) and others a terrible job (Call of Duty, Star Wars Battlefront 2, etc).

    I’m glad they aren’t planning on doing anything like that with this game.

  14. Avatar AngryFrozenWater says:

    I don’t care about objectively evaluating games. Games are supposed to be fun and that is what I judge them on. That’s purely subjective, like having fun is.

    I am one of those who liked DA:I. However, I dislike how the games are monetized these days. Let’s hope EA stops that nonsense, but I am afraid that it will enter DA4. There is no reason to assume that EA will make an exception for that game.

    I like open world games, but I dislike DA:I’s generic filler quests. In DA:I the open world felt like it was there to check a box on the marketing team’s feature list. A good open world is not a large area to fill with quests. An open world is a stage on which the story is played. DA:O was not a real open world game, but at least the world felt like it was designed around stories. There is no reason why this could not be done in an open world game.

    If there is multi-player in an RPG then it should be integrated in a story. I dislike the battlefield syndrome where all you do is kill other players over and over again. I understand that some people like game mechanics more than story, but then again they shouldn’t play an RPG. I liked how DD:OS2 did it. The MP was integrated in the story and if you liked SP more then you got the same attention. It is not that I want DA4 to be like DD:OS2, but there are lessons to be learned from that game.


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