Bioware Shares How Anthem Could Influence New Dragon Age and Mass Effect Games
Over the weekend at PAX West 2018, Bioware held a panel where they talked about Anthem’s story structure. They shared that the way it would be told as part of a live service, allowing the developers to continue to write and release storylines after it’s launch. This method of narrative is expected to trickle into other franchises.
Structured as a hub world, Tarsis is where players will experience more traditional RPG elements in Anthem and explore the backstory of the game. It’s online world however will focus more on gaining loot and shooting.
We’ve got the continuation of stories after we’ve launched. If you remember back to the ancient times we released a game and that would be the story for a set of characters, and we’d release DLCs that enabled us to tell unique bits of story afterwards.
Michael Gamble – lead producer on Anthem.
Gamble goes on to explain while traditional story telling comes in the form of DLCs to add more backstory to characters or focus on other story lines, they hope to have a more adaptive way to explore this.
So After Anthem we can say, okay, now we’re going to expand the storyline for one of those Agents, or now that certain points in the game world have happened, this changes the relationship, this changes this character, this changes the type of missions for certain characters. Or even we add new characters, we add new Agents. We can do all that and Anthem gives us the tools to do all that.
He even goes on to say that this doesn’t just stand for the likes of Anthem but other franchises:
My point is that I hope that future games, whether it’s Dragon Age or the other one that starts with ‘Mass’, continues to utilise this kind of storytelling.
This isn’t the only feature that Bioware touched upon, they shared that the content will be free for Anthem, letting players continue to explore the storyline without the barrier of a paywall. While other games focus on gaining more revenue through the DLC structure it looks like Bioware are willing to forgo this method in order to support the game’s content and player experience.
Mark Darrah the executive producer on Anthem also went into more detail about the hub system:
One of the things that we’ve really done in Anthem is focus a lot of attention on Tarsis, it’s the primary place where we do the reactive storytelling.
As a result we’ve pushed Tarsis further than we’ve ever pushed any of our hubs before. It’s a reactive space, a space that feels more living, more alive. And I think going forward with future Dragon Age games, or others games, that you’re going to see that reactivity, that depth in our hubs that we’re bringing out in Anthem.
We will have to wait and see how Bioware explores this idea of reactivity when to comes to storytelling, as well as how well is does in Anthem as this could be the future for other games in their franchise.
Anthem is set to release on PS4, Xbox One and PC on February 22nd and will be getting it’s first demo on February 1st 2019 for those who pre-order.
If you enjoyed this article be sure to check out Bioware’s Anthem Will Have A Single Player Mode and Bioware’s Anthem Release Month Announced For March 2019. You should also check out our wikis as they will help you with getting through Dragon Age 3 and Mass Effect: Andromeda.