Bioware Makes Major Changes for Mass Effect Legendary Edition Including The Mako’s Instant Deaths
Home » News » Bioware Makes Major Changes for Mass Effect Legendary Edition Including The Mako’s Instant Deaths

Bioware Makes Major Changes for Mass Effect Legendary Edition Including The Mako’s Instant Deaths

Bioware have released new details outlining the major changes coming to Mass Effect Legendary Edition which releases this May.

Bioware Makes Major Changes for Mass Effect Legendary Edition Including The Mako’s Instant Deaths

The remastered version of the Mass Effect trilogy, Mass Effect Legendary Edition is almost here, in just over a month players will be able to experience the series of games with upgraded graphics and on a number of platforms. However, these are not the only changes coming to these iconic games.

Bioware have shared details on gameplay tuning to rebalancing and more. This includes changes to The Mako, the legendary vehicle from the first Mass Effect game, which has now been improved in terms of physics tuning, making the ride much smoother than before, but just as “loveable” according to the blog post. This also means faster shield recharging and new thrusters. There is also the welcomed change of no longer experiencing an instant Mission Failure when touching lava, but instead, it will deal damage over time.

Combat has had quite the focused overhaul in Mass Effect Legendary Edition, with many adjustments being made to the first Mass Effect, which had quite a different approach to the gunplay-focused sequels. The first game “was heavily influenced by traditional RPG mechanics”, meaning weapons could feel less accurate or not as reliable due to the randomness of a dice roll compared to Mass Effect 2 and 3.

Hearing feedback from fans, Bioware has decided to retune the accuracy of reticle bloom and weapon sway across all weapons plus improved aim assist. Abilities have also been rebalanced.

We heard the consistent feedback that it was pretty frustrating to take a few shots with an assault rifle and suddenly have the reticle enlarge to span a large portion of the screen, so we looked at tuning the mechanics to provide better handling without outright scrapping the spirit of the original games.

Other major changes to the other games in the trilogy include an overhaul of the karma system in Mass Effect 2, rebalancing for Mass Effect’s Galaxy at War mode as multiplayer and mobile aspects are no longer a factor.

Changes and Improvements coming with Mass Effect Legendary Edition

You can find the list of changes below:

Abilities in Mass Effect 1

Shepard can now sprint out of combat

  • Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
  • Weapon accuracy and handling has been significantly improved
    • Reticle bloom is more controlled
    • Weapon sway removed from sniper rifles
    • Aiming down sights/”tight aim” camera view has been improved
    • Improved aim assist for target acquisition
  • All relevant enemies now take headshot damage in the first game
    • Previously some did not, including humanoid enemies
  • Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game
    • Previously, these stopped dropping at higher player levels
    • They are now also available to purchase from merchants
  • All weapons can be used by any class without penalty
    • Specializations (the ability to train/upgrade certain weapons) are still class-specific
  • Weapons cool down much faster
  • Medi-gel usage has been improved
    • Base cooldown reduced
    • Levelling benefits increased
    • Increased Liara’s bonus to cooldowns
  • Inventory management improvements
    • Items can now be flagged as “Junk”
    • All Junk items can be converted into Omni-gel or sold to merchants at once
    • Inventory and stores now have sorting functionality
  • Some abilities have been rebalanced
  • Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:
    • Effectiveness/strength is increased (duration reduced in some cases)
    • Heat now resets on power activation

Gameplay Improvements

Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3

  • Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging
  • Cover has been improved across the trilogy
    • Additional cover added to some encounters
    • Entering and exiting cover is now more reliable
  • XP has been rebalanced in the first game (details below)
  • Ammo drops have been rebalanced in Mass Effect 2 (details below)

The Mako Improvements

  • Improved handling
    • Physics tuning improved to feel “weightier” and slide around less
  •  Improved camera controls
    • Resolved issues preventing the Mako from accurately aiming at lower angles
  • Shields recharge faster
  • New thrusters added for a speed boost
    • Its cooldown is separate from the jump jets’
  • The XP penalty while in the Mako has been removed
  • Touching lava no longer results in an instant Mission Failure and instead deals damage over time

Additional Enhancements

  • New unified launcher for all three games
    • Includes trilogy-wide settings for subtitles and languages
    • Saves are still unique to each game and can be managed independently of each other
  • Updated character creator options, as mentioned above
    • FemShep from Mass Effect 3 is the new default female option in all three games (the original FemShep design is still available as a preset option)
  • Achievements across the trilogy have been updated
    • New achievements have been added to the trilogy
    • Progress for some achievements now carries over across all three games (e.g. Kill 250 enemies across all games)
  • Achievements that were streamlined into one and made redundant were removed
    • A number of achievements have had their objectives/descriptions and/or names updated
  • Integrated weapons and armor DLC packs
    • Weapons and armor DLC packs are now integrated naturally into the game; they’re obtainable via research or by purchasing them from merchants as you progress through the game, rather than being immediately unlocked from the start. This ensures overall balance and progression across ME2 and ME3
    • Recon Hood (ME2) and Cerberus Ajax Armor (ME3) are available at the start of each game
  • Additional gameplay & Quality of life improvements
    • Audio is remixed and enhanced across all games
    • Hundreds of legacy bugs from the original releases are fixed
    • Native controller and 21:9 display support on PC, with DirectX 11 compatibility

Mass Effect Legendary Edition will launch on May 14 for PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC. While there are no current plans for a Switch version, Bioware has not ruled it out completely, as they may consider working on a Switch version.


For more news be sure to check out next Diablo 2: Resurrected Tech Alpha Announced For This Weekend and Elder Scrolls Online Console Enhanced Coming To PS5 & Xbox Series X|S.

About the Author

Games

Comments

Log in to leave a Comment

Latest from Fextralife