Bethesday E3 Conference Summary: Fallout 4, ESO, and more!
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Bethesday E3 Conference Summary: Fallout 4, ESO, and more!

This year’s E3 begins with Bethesda’s first E3 show! And boy was it a good one. One of – if not THE – the best E3 conferences I’ve ever seen. So much to talk about. You’ll get plenty of fluff tomorrow so, without further adieu, let’s get right to it. You can watch the video here.

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Rest assured, if you want to shoot demons, Id Software has you covered. Bethesda’s conference kicked off with a gameplay sequence showing Doom‘s classically extensive arsenal of lovingly detailed big fucking guns. Taking a departure from the horror theme of previous Dooms, this game’s gore is almost slapstick. Stunning enemies with gunfire causes them to glow, signaling that you can use a finisher to rip, chop, crush and eviscerate a demon, whereupon they erupt in a shower of health and ammo pickups. Stunning and executing enemies to make sure you never run out of ammo looks very satisfying. We also see parkour! You can quickly pull yourself up onto ledges, and even double-jump.

Then we took a look at Doom’s multiplayer. Wouldn’t be Doom without it. Powerups and explosions abound. One player hops into a mech and bombards others with mounted railguns while flying above. Then Bethesda dropped a surprise on us. Doom’s multiplayer will take advantage of their new player-generated content engine called Snapmap.

Game logic, environments, match rules, enemies, weapons, and everything you can think of are fully customizable in an intuitive GUI. I cannot begin to describe how extensive this feature is – it would be the entire article. And your creations can be instantly shared. Holy crap, right?

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Next up is Battlecry. Bethesda is now accepting signups for the beta at https://battlecrythegame.com! Register before June 18th for bonuses! A brief trailer was shown detailing Battlecry’s newest faction: The Han Republic. New classes include the Brawler, Enforcer, Infiltrator, Ranger and Gadgeteer.

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Next we saw a prerendered trailer for Dishonored 2. The sequel takes place in Carnaca, a province in the Empire of the Isles, after the throne has been seized by an “otherworldly usurper”. Everything in the game looks amazingly beautiful. At the beginning of the game, you choose to play as either Corvo or Emily Caldwin each in their own campaign and with unique powers. While Corvo’s powers are about subterfuge and stealth, Emily’s powers seem more about aggressive mobility. She can grapple and pull herself to a distant spot with Far Reach, and turn into a clawed smoky creature to pass through narrow spaces while time slows around her. In the trailer, Emily combats saber-wielding clockwork robots with Corvo’s sword on her way to assassinate her mark in his palatial estate.

Remember rats? They fly now.

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While the Zenimax devs were not present at the show due to being super busy, they prepared a brief trailer for new content coming to Elder Scrolls Online this year. New regions were shown, including the fallen Imperial City; and Orsinium, Realm of the Orcs. The last thing we saw on-screen was a parchment with a black handprint, with the words “We know” scrawled below. We know what that means! Also, bear mounts. Enough said.

What’s that? More Elder Scrolls, you say? Funny you should ask! Bethesda has yet to divulge details, but they announced a new strategy card game called The Elder Scrolls: Legends!

We’re almost there. But before we get to the main event, let’s discuss Fallout Shelter, the new mobile game Bethesda has been considering since 2007. As the Overseer, you oversee your own Vault full of residents in a 2D resource management game. Todd Howard cites inspirations such as Sim City, XCOM, FTL and Progress Quest (lol). Vault dwellers have various traits which improve by using the Vault’s educational and recreational facilities, and by venturing into the wasteland in search of resources beyond your sight. They’ll bring back random loot to empower your other peons. Dwellers may be called on to defend the Vault against threats such as accidental fires and hostile outsiders. The game is already out so find it on the app store.

Now, the game you’ve been waiting for: Fallout 4. After a staggering wealth of concept art, we were shown part of the game’s intro sequence. It begins pre-war, in a pleasant Boston suburb. Character creation occurs with your character looking into their bathroom mirror. When you switch genders, the character’s spouse takes their place at the mirror. Character creation contains no sliders: simply select facial features with a cursor to change and deform. Afterward, stroll around your home, meet your infant whose appearance Howard says is generated based on the traits of the couple you created. A statesman knocks on your door and provides starting stat distribution in the form of an Apocalypse Preparedness speech, then he eats door. Grr, those annoying public representatives! Things quickly turn sour, and after the bombs drop, you emerge alone from Vault 111 two-hundred years later.

Immediately, the world is open in all directions. This is the biggest and most detailed world Bethesda has ever made. The graphics are a massive step up from Fallout 3. Surprisingly, an NPC addresses the player BY NAME (Todd Howard says this is not scripted; thousands of names have been recorded). Conversation options are assigned to face buttons, and Todd told us we can simply walk away mid-conversation, or even draw and fire. Your canine companion can be given commands by pointing and activating. We see the player indicate an item inside a building, and the dog ran in to retrieve it, then brought it back to the player. VATS no longer stops time, only slows it to about 10%. Molerats provided a demonstration of ragdoll physics, and the ability to trigger or abort the next queued action in VATS.

The Pipboy has received big upgrades. It even has retro arcade games! The Fallout 4 Collector’s Edition comes with a REAL PIPBOY. You can slide your iOS or Android phone into it, and use the FO4 app. Silly? Yes. Cool? Hell yes.

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Ready to have your socks blown off? Bethesda then showed us their new crafting system for Fallout 4. All that junk lying around now serves a purpose. Dismantle a tin can or lamp for raw resources needed to craft weapons and armor or – brace yourself – farms, generators, power lines; powered machines such as turrets, street lights, control terminals; structures such as houses, forts, barricades; all in a snap-to creation mode, in real-time. I DON’T EVEN.

NPCs will flock to your community as you build it, including traders with rare and powerful items. You can establish caravan routes. Raiders are attracted to your settlement, necessitating defenses.

The possibilities don’t end at home. Weapon and armor customization has been taken to absurd levels. Over 50 base weapons and 700+ interchangeable, craftable mods! Power armor is customizable down to each individual part. The player calls in and boards a helicopter with a mounted minigun and takes a cruise over downtown Boston! Power armor with jetpacks! Hindenburg! Fatman!

When do we get to play it? 10th November 2015. HYPE.


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10 responses to “Bethesday E3 Conference Summary: Fallout 4, ESO, and more!”


  1. Fallout 4 was amazing, so much improvements from New Vegas. Definitely one of the games worth waiting for.
    Doom 4 was pretty good actually, chasing the demons with a chainsaw was something I haven’t seen since Serious Sam 2. Also that Super Shotgun (DBL Shotgun) seems good.

  2. I get why fans of old Doom games would be disappointed in the new one. Personally, I was never interested in the series, and had no interest in this one either until I saw it. It’s not a pure shooter. It’s about unloading on demons, then using finishers to replenish your ammo and health. The flow of gameplay looks really fun to me. But yeah, I get why fans of the series would be turned off.

    Either way, you gotta admit that creation tool looks pretty fuckin’ cool.

  3. I’d dubious there. It’s already/always a huge pain to get/keep several major mods running, without something like BOSS and the NMM/FOMM I don’t see more than a couple major mods actually being viable. Visual upgrades could tank the performance pretty easily too (especially anything involving water or lighting.)

    I’m thinking it’s just the mods microsoft/bethesda approve or something. I don’t know that microsoft/bethesda will risk their respective images by allowing ignorant people to break their games and whine about it or see some of the mods that usually end up in that type of game.

  4. >

    I haven’t been impressed by an iD game since Romero left. He seemed to be the only one with imaginative ideas.

    Doom, Doom II and Quake were fantastic. After that it all went downhill and generic.

  5. exactly! Doom isn’t about pausing to switch guns, or mindlessly tearing apart your enemy to shreds of flesh and blood. i mean, the jumping? the DOUBLE JUMPING?? come on! get it together ID :P

    Doom Guy clearly isn’t the same Doom Guy. and the running around super quick? I just was unimpressed. i hope they have a lot of fan feedback and retune the game. i doubt they will.

    Brutal Doom has always been the spiritual successor of Doom. Doom 4 is just a shell of a game, i felt like :crying:

  6. Have to say I was disappointed with Doom 4.

    Negatives: So many poor design decisions and choices – slow paced, limited enemy groups, same enemies…AGAIN, pause mid fight to change weapon, dull (coloured) enemies just look like vague humanoid shapes (might be just the lighting…?), bullet sponge (weak rank) enemies make weapons seem feeble, same weapons…AGAIN, weapon noises weaker than a 22 year old game.

    Positives: Brutal kills could be fun (albeit they further slow the pace of the game), Door noises were good (since seemingly they were using the original door noise…AGAIN).

  7. That’s it…I’m screwed. Any hope I had of balancing real life with gaming will evaporate in November.

  8. oh my god i forgot doom was bethesda now!!!

    https://www.youtube.com/watch?v=xVaWl1GtDHU

    edit: honestly, why are they even calling this game doom? lol. just because you have permission to use the assets and game name, doesn’t mean its Doom. game looks great, i just dunno why they had to call it doom.

    i give it a :yawn:

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