Assassin’s Creed Valhalla Patch 1.4.0 Introduces Tombs of the Fallen Plus More
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Assassin’s Creed Valhalla Patch 1.4.0 Introduces Tombs of the Fallen Plus More

Ubisoft released patch 1.4.0 today for Assassin’s Creed Valhalla adding Tombs of the Fallen, puzzle based tombs, Oskoreia Festival and more.

Assassin’s Creed Valhalla Patch 1.4.0 Introduces Tombs of the Fallen Plus More

Ubisoft is releasing update 1.4.0 for Assassin’s Creed Valhalla which will release on November 9, 2021, at 12pm UTC/GMT, 1 pm CET, 7 am EDT, 4 am PDT, and 11 pm AEDT.

The patch size will be around 20 GB depending on the platform and will contain Tombs of the Fallen:

  • Xbox Series X|S: 25 GB
  • Xbox One: 20 GB
  • PlayStation 5: 6.75 GB
  • PlayStation 4: 4.55 GB
  • PC: 20.31 GB

The addition of Tombs of the Fallen adds four new puzzle-focused tombs to the game which span across England. There will also be two new trophies/achievements to gain by completing one or three Tombs of the Fallen. In order to access these new tombs, players will need to have progressed through the main storyline to have unlocked the settlement.

Oskoreia Festival – Odin’s Wild Hunt Event

Taking place from November 11th to December 2nd players will be able to access new quests and activities in the Oskoreia Festival. This will include horseback riding and a tournament against spirits with spooky rewards. In order to take part, players will need to have reached England and complete one of the first two narrative arcs (Grantebridgescire or Ledecestrescire) and have a settlement at Level 2.

Assassin’s Creed Valhalla Patch 1.4.0 Game Improvements

A number of improvements and fixes also come with this patch which spans over quests, world events, side activities, gameplay, UI, as well as performance and stability. You can check out the changes below:

Main Quests, World Events, and Side Activities

Addressed:

Unable to interact with AxeHead.

Unable to escort convey in quest “Old Friends,” marker did not move.

Cavalier/Heavy Cavalry stopped fighting when the player was mounted on a Horse and was further away.

Basim and Sigurd didn’t follow the player in Brewing Rebellion.

Quest NPC could be beneath the world in The Thegn of Lincoln.

Cordial Invitation couldn’t be started due to a dead NPC.

Orwig Neverdeath didn’t spawn in Hordafylke.

Couldn’t interact with NPC during Edmund’s Arrow world event.

Couldn’t defeat boss in Binding Fate due to them spawning underground.

“New Avenge Quest” celebration repeatedly appeared on the screen when looting or interacting with objects near the avenge corpse without picking up the quest.

Unable to pick up Arc of Elan in the longhouse.

“Exploration Area” did not disappear when tracking another quest.

Discovery Tour: Viking Age – Quest objective didn’t update in A Barter for Peace.

River Raids – Removed fish to balance ration availability.

Wrath of the Druids – Unable to interact with letter in Flann Sinna’s tent during Courting the Kings quest.

Gameplay

Addressed:

BattleCry didn’t affect alpha animals during fights.

Missing vibration or haptic feedback on PS5 after version 1.3.2.

Level 2 Axe Fury did not receive intended ability modifiers.

Numerous NPC behavior issues.

Weapon perks not activating correctly or activating outside of their intended conditions.

Numerous clipping issues.

Some 1H swords could cost more to upgrade than others.

Animals didn’t go into the stunned stance emptying their defence bar with melee attacks.

Fish could be seen teleporting when fishing under certain conditions.

Helmets could still be displayed during some cutscenes, even when not intended.

Eivor was unable to perform a forward roll when jumping from a height using M&K.

Players can now toggle walk/run state during auto movement.

UI/HUD

Addressed:

Numerous Menu Narration issues.

Numerous UI/HUD issues.

Constant New Quest alert since Title Update 1.3.1.

Discovery Tour: Viking Age – The Playtime in Discovery Tour is displayed as 0hrs in game menu.

Discovery Tour: Viking Age – Discovery Sites and Behind the Scenes pop-up is present during the intro cinematic in Seaworthy.

Level scaling options did not show the correct values for the River Raid section in the quest log.

Graphics, Animation, and Audio

Addressed:

Numerous graphics, texture, animation, or lighting issues.

Numerous Colorblind mode issues.

Improvements to some raven textures.

World

Addressed:

Instances of misplaced or floating objects or textures.

Instances where Eivor, NPCs, or the longship would get stuck.

Performance and Stability

Improved performance and stability


For more news find it here in Monster Hunter Rise X Sonic Collab Arrives This Month and Mass Effect Image Teasers The Series Will Continue.

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