Assassin’s Creed: Origins Preview – “Revitalized”
Home » Reviews » Previews » Assassin’s Creed: Origins Preview – “Revitalized”

Assassin’s Creed: Origins Preview – “Revitalized”

The next installment to the Assassin’s Creed  franchise is just a little over a week away. Called Assassin’s Creed: Origins,  this action-adventure AAA title from developer Ubisoft Montreal boasts new features that takes the series in a new direction, hoping to redefine and breathe new life into the IP. The game will launch on October 27th for the PlayStation 4, Xbox One and PC platforms.

Genre:  Action-adventure,  Stealth,  Open World
Developed byUbisoft Montreal
Published by:  Ubisoft
Release date:  October 27th, 2017
Platforms:  PlayStation 4,  Xbox One,  PC
Website:  https://assassinscreed.ubisoft.com/game/en-us/home/

Assassin’s Creed: Origins Features

  • A Full Country  –  From deserts to lush oases, from the Mediterranean Sea to the tombs of Giza, fight your way against dangerous ancient factions and wild beasts as you explore this gigantic and unpredictable land.
  • Rebuilt Combat  –  Experience a completely new way to fight as you loot and use hundreds of weapons with different characteristics and rarities.
  • Memorable Quests  –  Dive into a new adventure every time you play, with each quest telling an intense, emotional, and memorable story.
  • Story & Character  –  Egypt is faltering under the rule of inexperienced monarchs. It’s a time for the silver-tongued to attempt to take control, and for the Assassin’s Brotherhood to emerge and ensure that doesn’t happen.

Story & Setting

The story takes place during Cleopatra’s ascent to the throne in 49 BCE and centers around Bayek, the last Medjay, after he has left his native village of Siwa to pursue a certain mystery. This journey will lead him to travel across Ancient Egypt as the country experiences a shift in power, and play a role in the birth of the Assassin Brotherhood.

A new force called the Order of the Ancients is controlling Egypt through Ptolemy XIII’s rule. Ptolemy XIII is the younger brother of Cleopatra and is referred to as ‘the Boy-King’. Cleopatra and Bayek need to stop his rule which they do with the help of Julius Caesar.

assassin-s-creed-origins-ubisoft-montreal-action-adventure-open-world-playstation-ps4-xbox-one-pc-steam

Gameplay

For the most part, gameplay in Assassin’s Creed: Origins  is pretty atypical for the franchise. You’re thrust into this large open world playground as Bayek of Siwa, and you roam around Giza performing sick parkour, running and climbing onto structures then leaping off them, taking on missions and completing them either with stealth or an all-out massacre. Mission types can vary from tailing and/or chasing targets, fetch quests, infiltration, thieving and more. As standard as it may seem, there are certain changes, big and small within AC: Origins  that shakes up the franchise in a refreshing way.

For instance, combat in previous AC  titles revolved heavily around “Counter Attacks” to clear out a mob of enemies, while thrilling in of itself, can grow stale later on. Assassin’s Creed: Origins  steps away from this and encourages more aggressive tactics from players. Enabling this type of tactic is a new battle system with a focus on combo strikes, dodges, and deflections, ranged weapons and more. Dodges in this game is very reminiscent of Bloodborne’s  dash/dodge, quickly side-stepping to avoid a hit, stepping in for a quick jab and so on.

A highlight of the combat is the bow among the plethora of weapons available. Players can equip multiple types of bows for specific purposes with single-shot, spread-attacks and more. These implementations to combat will demand more thought and patience from players, and will reward them with a satisfying thrill.

Exploration in Assassin’s Creed: Origins  has had some innovations as well. Players are given an eagle companion, which can be used as a primitive type of UAV for map reconnaissance. There’s also a map players can use to fast-travel to any available locations unlocked.

Audio & Visual

As with all triple-A titles, graphical fidelity in Assassin’s Creed: Origins  is top-notch. The world is simply beautiful and Ancient Egypt has never looked more fascinating. Lighting in this game looks and feels organic. Shadows are done well giving a great impression to depth. Texture resolutions are of high-quality on environments, objects, vegetation and particularly on character models. Physics in AC: Origins,  are for the most part realistic, with foliage and vegetation seamlessly swaying with the wind and creating an incredible life-like experience.

Tying all of this together, players will experience breathtaking vistas when they “Synchronize” points throughout the game’s map. High fidelity also seeps into Assassin’s Creed: Origins’  audio department. The shriek/cry of your companion eagle commands a powerful presence as you soar up into the sky. And voice-acting for the characters sound decent and believable.

assassin-s-creed-origins-ubisoft-montreal-action-adventure-open-world-playstation-ps4-xbox-one-pc-steam
Just look at that impressive draw-distance!

From what has been shown so far, Assassin’s Creed: Origins  appears to have taken a step in the right direction with the new changes. There’s something new for fans and returning players to look forward to, and even more reason for newcomers to just leap right in.

Assassins’ Creed: Origins  is set to launch on October 27th, 2017 for PlayStation 4, Xbox One and PC.

You can check out more Previews here.

About the Author

Games

,
Comments

1 response to “Assassin’s Creed: Origins Preview – “Revitalized””


  1. The meta-story has been stuck at “mankind is doomed to slavery” since Assassin’s Creed 3 in 2012. Since then the characters have been officially either developing or playing video games, which, while explaining all the in-game sci-fi, isn’t exactly compelling from a story perspective. Indeed, the one good AC game since 2011, AC IV, had a lousy story, it was just so much fun playing a pirate I didn’t care.

    I’m guessing at this point their story innovation is going to be that they don’t even have a meta-narrative. I could be wrong. Maybe they’ll actually advance things for the first time in 5 years. I won’t find out directly through my own gameplay, but I’ll probably hear from a review or check out some online video.

Log in to leave a Comment

Latest from Fextralife