Witcher 3 to have two expansions

Witcher 3 to have two expansions

CD PROJECT RED announced today that they are working on two expansions for their upcoming title The Witcher 3: Wild Hunt. The expansions are:

  • Hearts of Stone
  • Blood and Wine

The press release is below:


CD PROJEKT RED, creators of the open world RPG The Witcher 3: Wild Hunt, announce two massive expansions — Hearts of Stone & Blood and Wine
 

The Witcher is a story-driven, next-generation open world role-playing game, set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, a professional monster slayer tasked with finding a child from an ancient prophecy.

“With the development of Wild Hunt coming to an end, the team has embarked upon the creation of two new really big adventures set in The Witcher universe,” says Marcin Iwiński, CD PROJEKT RED co-founder. “We remember the time when add-on disks truly expanded games by delivering meaningful content. As gamers, we’d like to bring that back. We’ve said in the past that if we ever decide to release paid content, it will be vast in size and represent real value for the money. Both our expansions offer more hours of gameplay than quite a few standalone games out there.”

Hearts of Stone will take Geralt on an all-new, 10-hour-plus adventure into the wilds of No Man’s Land and the nooks and alleys of Oxenfurt, where he’ll try to complete a contract from the mysterious Man of Glass. Caught in a thick tangle of deceit, Geralt will need all his cunning and strength to solve the mystery and emerge unscathed.

Blood and Wine, a 20-hour-plus tale that will introduce the all-new in-game region of Toussaint, will take Geralt to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret.“While we’re offering the Expansion Pass now, we want to make one thing clear: don’t buy it if you have any doubts. Wait for reviews or play The Witcher and see if you like it first. As always, it’s your call,” Iwiński concludes.The upcoming expansions will offer gamers new adventures, gear and foes and will feature characters both new and dearly missed — all crafted with maximum attention to detail and quality by the joint forces of CD PROJEKT RED’s Warsaw and Cracow studios.Hearts of Stone will premiere in October, while Blood and Wine is slated for release in the first quarter of 2016.

Both expansions will be available on all three platforms: Xbox One, PC, PlayStation® 4.For more information on obtaining the expansions, please visit buy.thewitcher.com

 

 


 

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MMO raider by day and guide writer by night, Fex enjoys multiplatform gaming, good books and animes, and streaming with a cold beer.

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26 comments on “Witcher 3 to have two expansions”

  1. Avatar TSMP says:

    I like how they’re using the term expansion packs and not DLCs. Shows a good attitude I thought was long dead, and haven’t seen since Diablo 2.

  2. Avatar Fexelea says:

    Twenty hours of content is indeed an expansion. Funny you mention Dlc, apparently the game will have sixteen free dlcs!

  3. Avatar AnCapaillMor says:

    The most important question of all, will the dlc’s have extra of the ever popular but utterly pointless nudity scenes? Love the games and not against any sort of nudity but goddam they were so cheesy in the 2 games, kinda took away a bit from what were 2 great games.

    There’s content\lore there for an almost elder scrolls length game\story and i’d say they won’t take the piss with DLC, they were pretty generous with it on steam.

  4. Nimrael81 says:
    The most important question of all, will the dlc’s have extra of the ever popular but utterly pointless nudity scenes? Love the games and not against any sort of nudity but goddam they were so cheesy in the 2 games, kinda took away a bit from what were 2 great games.

    In Witcher 1 the nudity was 20 pictures, and you could maybe see the odd breast on some of them.

    In Witcher 2 the "infamous" nudity scene was with Triss in the bath, and it was fantastic – both sexual and tasteful.
    You could do a prostitute scene, or Vex scene, but you could also run your whole game without a single sex scene.

    In the end, I’ll never understand why the odd piece of nudity disturbs people when the same games and TV shows and movies show beheadings, mutilation, murder, torture etc. – but a breast here or there is crossing the line.

  5. Avatar AnCapaillMor says:

    It didn’t disturb me, i had the opposite reaction, my only problem was people talked more about the scenes as the reason to get it than the fact they were 2 very good games, gameplaywise, characters, storywise etc.

    That baffles me too, killing is cool but a bit flesh is no no.

    Ps don’t forget the succubus scene, never laughed as much at that.

  6. Avatar Forum_Pirate says:

    That’s people being tools. And stupid (i mean this is the internet, free nudity is probably 80% of the place.)

    I hate the gameplay of 1. It’s just so bad, and the controls make it worse. Everything else is so good too, it’s a huge flaw in the experience.

  7. Nimrael81 says:
    I hate the gameplay of 1. It’s just so bad, and the controls make it worse. Everything else is so good too, it’s a huge flaw in the experience.

    Everything about it felt familiar at the time (it was the Aurora engine) and I didn’t have many issues.

    That said, if you’re talking about the combat – I agree, at best, I thought it was "passable", and certainly nothing special.

    Overall though, I loved TW1, it had a decent story, great atmosphere, a good number of choices, etc.
    I loved TW2, though it was a very different game.

  8. Avatar AnCapaillMor says:

    Took me a while to get used to the controls\gameplay but once i did, i just loved the simplicity of it.

  9. Avatar Forum_Pirate says:

    1, it’s mouse and keyboard only, which is ****ing disgusting on several levels.

    2, it’s click time combat. This isn’t 1997, where at least they had that excuse (it wasn’t good then either,) it’s 2009. Click time combat is unacceptable.

    At least typical RPG combat is all menus so it’s 100% strategy and can be hard on that front. The witcher 1 is hard anyways, and it’s even harder because I’m using a detestable and unfimiliar setup *and* even when i get going I’m fighting with clunky *** movement and abysmal combat to get anything done. I can’t even use a work around because ****ing clicktime combat.

    I’ve played a lot of games, but I’ve never played one that controls worse short of ignoring your inputs all together.

  10. Avatar AnCapaillMor says:

    Actually you could play with mouse only.

  11. Avatar Praise-the-sun says:

    My question is whether this will be better then dragon age inquisition.

    Iv never played a witcher.

  12. Avatar Forum_Pirate says:
    Actually you could play with mouse only.

    Not better.

    @Praise different types of games. Direct comparison doesn’t really work.

    That said, 1 and 2 are cheap, go play those. A lot of things make a lot more sense if you play 1 before 2, it’s safe to assume something similar is true of 3.

  13. Nimrael81 says:
    My question is whether this will be better then dragon age inquisition.

    Iv never played a witcher.

    Will it be better?
    Short answer: "Yes."
    Long answer: "F+++, yeah."

    DA:I is a good game, but it lacks depth. Depth in the story, depth in customization, depth in the RP department, depth in combat, depth in world design, depth in pretty much everything.
    They’ve sacrificed bucket loads of RPG factors to cater to the CoD/GTA crowd. It’s shiny and sparkly and obviously had a huge budget… But ultimately, it’s shallow and forgettable.
    Bioware wants to make more people play their RPG by watering down that RPG and streamlining it, appealing to the "casual" gamer.
    Dragon Age Origins was a masterpiece. DA2 and DA:I were pretty poor by RP standards, each in their own way.

    Witcher series doesn’t really make compromises, it goes straight after the RPG fans and wants to make more people play their RPG by making an excellent RPG – never straying from the RP core.

    I haven’t played TW3 yet obviously, but I can promise you that CDPR makes their games with passion and puts their heart into it, wanting to make a great game first and profit from it as a consequence.
    Most AAA devs these days want to make a profit first, and if the game they make is a quality product – that’s the bonus.
    If not, they still made a profit.

    Having played both the Witcher games (and read the books), having played DA:I and Bloodborne and Pillars of Eternity…
    I fully expect Witcher 3 to completely dwarf them and easily be my (RP)GOTY (counting DA:I here even though it came out in Nov 2014).
    That’s my expectation, for the game to be THAT good. Anything else would be a disappointment.

  14. Avatar Forum_Pirate says:

    I reiterate, apples and oranges.

    The witcher is (more or less) about a preset and well defined character. There are certainly choices, but he has a personality and a history before you show up. There isn’t much for headcanon RP as in dragon age. The combat is also done in a completely different style (2 is closer to dks than dragon age.)

    I certainly have problems with inquisition and the direction EAware is taking their games, but they’re no more similar to the witcher than gran turismo is to mario cart.

  15. Avatar Juli says:

    This trailer is great: https://www.youtube.com/watch?v=-NxWHYO87MM

    Naked women! Dying in a fire! War crimes! Racism! Getting called a cocksucker! Everything you could ever want in a video game! Will you pacify the jerkwad in the tavern by buying him a drink, or will you kill him in the name of Justice? Complex moral choices like these await you in the realistic fantasy world of Witcher Wild Hunt.

  16. Avatar Praise-the-sun says:

    Nirn@
    But dragon age: I, has so many notes. Surely theirs more depth ?

    Forum@ what are your problems with Dragon age Inquisition’s direction ? Im 100 hours in and im debating if this game is even better then skyrim, maybe dark souls. No spoiler tho

  17. Nimrael81 says:
    Nirn@
    But dragon age: I, has so many notes. Surely theirs more depth ?

    Mmm, what do you mean "notes", I don’t understand the question. I’ll gladly answer it once I do. 😀

  18. Avatar Forum_Pirate says:

    It’s shallow, it goes against series lore, it’s action oriented, it’s overly flashy, holding R2 to attack is stupid, tactical camera works poorly, **** AI, extremely limited control of the AI, the game telling you how special you are every 37 seconds, other races basically go unrepresented.

    In short it went from a complex and tactical dark fantasy with a focus on politics and world building to yet another power fantasy action RPG. It’s even more shallow than mass effect, which at least asks complex moral questions when it isn’t busy with explosions. Inquisition doesn’t even do that outside the same "mage freedom" thing it’s been using for 3 games.

    I rarely agree with Nimrael81, but as far as Inquisition being a shadow of the glory that was Origins, I have to agree. A damn shame too.

  19. Avatar Praise-the-sun says:
    Nirn@
    But dragon age: I, has so many notes. Surely theirs more depth ?

    Mmm, what do you mean "notes", I don’t understand the question. I’ll gladly answer it once I do. 😀

    When you claim a location/read a note/read a book/discover a codex, a black box appears in front of your screen.

    Id say that all these black boxes combined have more lore then skyrim and oblivion combined, hence depth.
    If Witcher 3 has more lore then this, ima have to get some new glasses B-)

  20. Nimrael81 says:
    Nirn@
    But dragon age: I, has so many notes. Surely theirs more depth ?

    Mmm, what do you mean "notes", I don’t understand the question. I’ll gladly answer it once I do. 😀

    When you claim a location/read a note/read a book/discover a codex, a black box appears in front of your screen.

    Id say that all these black boxes combined have more lore then skyrim and oblivion combined, hence depth.
    If Witcher 3 has more lore then this, ima have to get some new glasses B-)

    Oh, the codex.
    Mmm, yeah while it’s inferior to the codex entries in DA:O, it’s nice.

    Actually, let me pull up an old summary of my thoughts on DA:I from another forum, you’ll see what i mean…

    Start from the beginning…

    Character creation and UI:
    – it’s detailed, very much so, but…
    – it’s 2014, and how your character looks MATTERS… 14 bad hair cuts, 9 of which are bob cuts, that’s pretty much unacceptable in an AAA game. Also, why no black hair, seriously?
    On male characters, stubbles are good, but beards are hit and miss. Short beards are non-existant (hence they go into bad), but the long bears are good.
    Point is, no matter what I do with the face, it’s nearly irrelevant because I’m forced to play with silly hair (combined with silly looking head gear it’s very annoying)
    Even if Bioware were limited to shoulder-long hair, it just feels like very little effort was put into this.
    The Qunari have like 3 hair options.
    And with no mods possible, unless BW themselves add in more hair styles, we’re stuck on this.
    – UI felt very console-y… I got a mouse and keyboard and a giant screen for my gaming rig… Why do I have to switch 5 menus and look at 3 items in HUGE letters when I can see 10-30 at a time in other RPGs?
    It feels very much like the game was optimized for consoles and the big screen while sitting on a couch 3 meters away.
    I can switch to a controller, but it doesn’t fix the awfulness of the UI IMO.
    – why no tooltips with ability descriptions? Especially since you can’t access the persona window in combat?

    Rating: 6/10

    Classes and combat:
    – manually attacking is an awful concept in „tactical combat“. Spamming one button takes no skill, it’s just tedious and boring and frustrating. This isn’t Dark Souls where your every single hit matters and feels different and weapons have a different move set. It’s just a horrible idea IMO
    – Tactics were destroyed for no reason, I haven’t seen a single positive post about this, I have no idea what they were thinking
    – Tactical camera does not work… Points covered across numerous threads on the forums, no need to delve into them again here
    (Tactics and tac-cam are also my biggest beefs with the game, it makes the combat a chore on higher difficulties, and gets very frustrating, losing and/or dying because of hilariously stupid AI)
    – I didn’t like being forced into being limited to a single weapon… why not dual-wield warrior, etc?
    – why no weapon swapping? I get on low health on my rogue, I’d prefer to switch to a bow… Can’t. Why? Whose idea was that?
    – inventory and Persona screen aren’t accessible in combat…. Why? Seriously…
    – I wish they didn’t remove leveling up stats.. It allowed for more versatility and you could adapt according to which stat you need…
    – combat is a bit too flashy for my tastes, but i can live with it
    – it can get very satisfying, and my DD rogue was fun to play (my 2H Warrior is a bit boring though)

    Rating: 5/10

    Questing, itemization and exploration:
    – I realize there are some BW fans who don’t like the quasi-open world, but I loved it
    – every zone post-Hinterlands was well-done and some were amazing
    – focusing on the „zone story“ meant no trivial, menial tasks and combined with exploring a huge zone I had loads and loads of fun (Hissing Wastes and E. du Lion were my favorite)
    – what it could benefit from was an outline which zone was meant for which level (I ended up basically skipping two whole zones, came back later at level 20 just to kill me some dragons)
    – this was done properly and is the best part of the game IMO
    – itemization felt very MMO-like, I’d prefer not to be level restricted when to gear, but I can live with it

    Rating: 9.5/10

    Role playing and immersion:
    – some stuff was taken out in DA2 and I hated it then, I hate it now… no pickpocketing, no lockpicking, no persuasion…
    – why no item descriptions? Taken out in DA2, but it doesn’t make it better
    – companion banter was great and it made for some great moments while travelling and exploring
    – I loved some of the touches while judging people (goat guy, dead woman in a crate etc.)
    – overall, it was decent, but not great (exploring helped with immersion though)

    Rating: 7/10

    Story and companions:
    – in short, most of the companions were interesting and not as stereotyped as in DA2…
    – on the other hand, the story was mediocre, but worse, it was badly presented

    What I mean by badly presented?
    Well first of all, you got no backstory to your character. Who he is, how he got there, what was he doing to even get into that situation, etc.
    And then comes the story – which like I said, felt lazily presented.

    Cassandra and Leliana: „You killed the Divine !“ (being the only one left alive, I figure I’m in deep…at best, a long imprisonment and questioning)
    Me: „No, I didn’t.“
    Cass and Lel: „Lol, okay.“
    Me: „That’s it? I’m free?“
    Cass: „No. But, we go and like, do stuff?“
    Me: „Uhm… Why?“
    Cass: „You got the green stuff glowing on your hand!“
    Me: „Yeah so? We live in a world with dragons and archmages… It’s nothing, just like illusion magic, you haven’t seen me do anything with it?“
    Cass: „Whatever dude, just come.“

    5 minutes later:
    Cass:“We’re forming the Inquisition, dude. You’re leading it. You’re Jesus.“
    Me: „Wait. Who are you fighting against?“
    Cass: „Dunno yet.“
    Me: „So why are you …?“
    Cass: „Dude. Stop asking questions. You’re leading us! You’re Jesus.“
    Me: „Like. Wow.“

    Also, assume for a second that someone is playing a Dragon age game for the first time.
    All of the characters, Cass, Leliana, Cullen were presented so sloppily it’s borderline ridiculous.

    However, the one character who saves the story from being utter rubbish (IMO) is Morrigan.
    In half the game, she completely takes the show away from the Inquisition.

    Like I said, I felt the companions were much better than in DA2 but not as good as in DA:O.
    I also think Bioware might be feeling it too, seeing as how Morrigan and Leliana play major roles 5 years after DA:O was released.

    I also felt the romances didn’t have the right feel to them. With Morrigan and Leliana and Alistair you got the slowly developing thing, etc.
    Here it’s just talk, press the heart icon here and there and suddenly ROMANCE options pops up.
    If felt forced and unrealistic. IMO.

    Rating: 6.5/10 (shoddy story, decent companions, mediocre romances)

    Overall: 7.5/10

    I feel some stuff was done brilliantly and certain aspect of the game were great, SOO much fun.
    At the same time, they dropped the ball in some rather basic areas, and what’s worse, half of which were FINE in previous games.
    It made a potentially great game turn into an „okay“ one.

    For reference point, I’d rate 9-9.5/10 games like Dark Souls and Skyrim and DA:O….
    7.5/10 would be games like Kingdoms of Amalur.
    A good enough romp for a night or two, but you can’t help but think it could’ve been so much more.

    In short, I saw DA:I as a decent GAME, but a rather mediocre (or even bad) RPG.

    It was a completely forgettable experience, and far far away from the brilliant game that DA:Origins was and is.

  21. Nimrael81 says:

    I rarely agree with Nimrael81, but as far as Inquisition being a shadow of the glory that was Origins, I have to agree. A damn shame too.

    We "rarely" agree on about 2 topics, and we agree on this one.
    Who knows, we might agree on the next 100.

    Bioware just took DA in a completely different direction – how much it had to do with EA, I don’t know, but they abandoned the core that made Dragon Age the game that it was.

    Whether one likes games like Elder Scrolls series, Witcher, Dark Souls, etc…
    Their devs always tried to improve the formula and tweak it, always catering primarily to their core audience.

    Bioware made their own bed with DA2 and put out a shinier, richer version but still lacking depth in DA:I.

    Back to Witcher 3, my ONLY real fear is that the story gets diluted and has problem with its pace because the world will be so open.

    If they can overcome that tricky obstacle (cohesive story in an open world is always hard), I’m 100% sure TW3 will be one of the great games of the decade.

  22. Avatar Forum_Pirate says:

    Just because I haven’t often gone out of my way to tell you I don’t agree in your ~250 posts, doesn’t mean much.

    I’m nou sure how I feel about an open world.

  23. Avatar Praise-the-sun says:

    I couldn’t read that review nirnael, I fear the spoilers.

    Il just have to try dragon age origins when Im finished with inquisition, hmmm should in a good 700 hours or so…….

    But could you maybe give me a little tiny hint on where the way of the assassin is ? Im aware its a book, but I have no clue where to look lol.

    Just knowing the environment is enough(snowy or rainy), or even give me a riddle if you’re in the mood. I already felt spoiled when someone told me the location of a dragon, took out that rewarding suspense !

  24. Avatar Forum_Pirate says:

    There weren’t spoilers past the first like 20 minutes of play.

    How will they keep you on track in an open world? I’m hoping for brual enemies if you stray off to early. Or a timer, like you fail things if uou don’t get there in time and it changes the story.

  25. Avatar Praise-the-sun says:

    I was talking about his dragon age:I review.

    What Iv seen from the witcher 3 is that you can only play as one character, doesn’t this limit the amount of experimentation aka fun one can experience ?