What We Know About Cyberpunk 2077

What We Know About Cyberpunk 2077

Now that The Witcher 3 is a completed project, DLC and all, and with the standalone Gwent in beta, nearing its release, we can start looking at the future for the powerhouse studio CD Projekt Red. That future is a dystopic, gritty world called Cyberpunk 2077. While all is quiet on the news front, the game is undergoing heavy development and we’ve put together an everything we know article to help the inquisitive.

What is Cyberpunk 2077?

Cyberpunk 2077 is an open world RPG developed by CD Projekt Red of the Witcher series. It is set in the universe of the tabletop role-playing game Cyberpunk 2020 developed by R. Talsorian and written by Mike Pondsmith. The game will feature a multiplayer element in addition to its single player experience. Cyberpunk 2077 takes place in the year 2077 in the “sandbox environment” of Night City, a fictional city between San Francisco and LA that exists in the Cyberpunk pen and paper RPG. The game was announced in 2012 and in 2013, the following teaser trailer was released:

All manners of unsavory characters fill the city’s streets and in 2023, corporations are openly at war for control. Cyberpunk 2077 will cover what happens as a result of this war and the 50 years period after it began. While story details are scant, according to Pondsmith, he left a hint in his writings: “One of them is a big hint I left for everybody at the end of the fourth Corporate War, when I dropped a small pocket tactical nuke in the middle of the Arasaka Towers, and that left kind of a really large real estate space that we’re gonna be playing around with.” You can see Pondsmith’s take on the game in this video:

When will Cyberpunk 2077 release?

CD Projekt Red has not given an exact release date yet, but we know that it plans to release Cyberpunk 2077 between 2017 and 2021 for the PS4, Xbox One and PC, along with another, still unannounced RPG. There are rumors beginning to circle that we may see it in Fall of 2017.

What kind of graphics will the game have?

The game will use Red Engine 3, their game engine developed for Witcher 3 and Cyberpunk 2077.

cyberpunk-screen-2

How big will Cyberpunk 2077 be?

Cyberpunk 2077 will be far bigger than anything else that CD Projekt Red has done before, including The Witcher 3. The team working on Cyberpunk 2077 are a separate team from the Witcher team and there are more people working on Cyberpunk than ever worked on The Witcher 3 at the same time. Furthermore, celebrated Witcher 3 composer Marcin Przybyłowicz is working on the soundtrack.

What will the multiplayer be like?

“It will be a story-based RPG experience with amazing single-player playthroughs,” said managing director Adam Badowski in 2013, “but we’re going to add multiplayer features.” We don’t know any other details, but Cyberpunk 2077 will be an RPG like those the developer has previously created full of quests to tackle and enemies to defeat, and definitely not a multiplayer shooter.

What kind of gameplay can we anticipate?

The original pen and paper system is based on dice rolls. However, Cyberpunk 2077 will feature a lot of shooting with different weapons, action, and explosions. As a result it will be more action-like with a system that lets you use active skills during gameplay rather than just passive skills like in the books. There will be new weapons and technology invented for the year 2077. Braindances, a form of futuristic, drug-like VR, will play a big role. “People live someone else’s life while sleeping in the gutter,” said lead gameplay designer Marcin Janiszewski.

What kind of character and dialogue systems can we expect?

Cyberpunk 2077, unlike taking on the role of Geralt in the Witcher, is a self-defined role-playing experience. There will be character classes and your style and personality will have deep and far-reaching effects on the world and how it reacts to you. There will be several features that allow you to create your visual style, and your style will affect gameplay, storyline and relationships between characters. Your appearance and your dress will change the behavior of NPCs, and will also affect the story. Style and appearance work together with the personality you create for your character. The choices and attitudes you express in conversation will determine how the world reacts to you, and a significant amount of development is being allocated to the new dialogue system.

What can we expect from the story?

The teaser pits the police force against a being with augmentations and cyberware and although those enhancements are a big part of the world, it is not a game about police hunting cyber augmenters with it instead a sub-plot. The story will not have some world spanning implications where you save the world or the city, instead the focus is on the main character’s problems.

The base fiction of the story is being adapted. When the sourcebooks for Cyberpunk 2020 were originally written, 2020 was still in the distant future. In the time that has passed, our modern tech has actually advanced far enough to make that world of Cyberpunk 2020 seem a little outdated. As a result, things are being updated while trying to retain the mood and vibe of the world.

cyberpunk-screen

What we lack in specifics we gain in interest and anticipation. You can check out the sources for this compilation on the FAQ page on the wiki for more. Thoughts on the game after reading all this? Keep checking with us for all the latest updates on the game!


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Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

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9 comments on “What We Know About Cyberpunk 2077”

  1. Avatar TSMP says:
    Braindances, a form of futuristic, drug-like VR, will play a big role. “People live someone else’s life while sleeping in the gutter,” said lead gameplay designer Marcin Janiszewski.

    Welcome to dystopian fiction, here’s your complementary cyborg prosthetic and crippling ennui.

  2. Avatar Emergence says:

    Yo, if you’re gonna use ennui in a sentence, which I totally commend, you’ll want to spell "complimentary" correct.

  3. Avatar Nodos says:

    Something worth waiting for.

    A dystopian, futuristic themed world. Guns. "Augmentations". Flying-cars.
    Great music score.

    Girls with prosthetic hand spikes ?!? I’m in…. :00020:

  4. Avatar Forum_Pirate says:

    It kinda sounds like what would happen if you took VtM:B and Shadowrun Returns and sorta smashed them together into a shooter. Granted details are scarce and impressions subject to change.

  5. Avatar SilkyGoodness says:

    We haven’t heard jack shit from them since like 2012. It could be an entirely different game now. All the witcher 3 stuff is out, they should just drop something already. D;

  6. Avatar TSMP says:
    Yo, if you’re gonna use ennui in a sentence, which I totally commend, you’ll want to spell "complimentary" correct.

    They’re actually two different words.

    Complimentary
    Complementary

    That said, I did use the wrong one.

  7. Avatar abraksil says:

    Months ago Cd-Project received a Massive Research & Development grant to create a unique technology for making a "Living City". From the description it sounds like they’re doing it for "Cyberpunk 2077". It seems they are trying to create something so massive no one have ever done before. On the other hand creating this kind of technology takes time so I wouldn’t count for the game to some out sooner then at the end of 2018.

  8. Avatar Agurzil says:

    Say, what kind of music can we expect? Do they already have contracts with any musicians? I think synthwave artists would really fit the game (basically the same style of music as in Furi or Hotline Miami, but maybe not with the same kind of bullet hell atmosphere, so not necessarily Carpenter Brut for example, but others come to mind…

  9. Avatar Burnsidhe says:
    Yo, if you’re gonna use ennui in a sentence, which I totally commend, you’ll want to spell "complimentary" correct.

    I don’t know, crippling ennui and a cyborg attachment seem perfectly complementary to Cyberpunk 2077.