The Surge First Major Update Out Today for All Platforms

The Surge First Major Update Out Today for All Platforms

The first major update for Deck 13’s Action RPG The Surge is out today for players of the dystopic game. The game released on May 16th for the PS4, Xbox One and PC and the developer has been gathering player feedback and input since then which have all gone into this first update.

The patch makes several changes to the game, including enabling players to block most enemy attacks that were only previously able to be ducked or hopped. Lighter weapons will now be better at staggering enemies making them a much more viable choice. Furthermore various bugs and exploits have been patched and some of the game’s core mechanics have received some tweaks, such as hitboxes of enemies and actions that consume stamina. Overall, these tweaks aim to bring some refinement and balance to the game’s visceral combat.

The full patch notes are listed below (keep in mind some of these are only PC related notes as these were the notes released):

The Surge – Update Notes

Added:

  • Play your own music in OPS! Drop WAV, OGG or FLAC files to “My Documents/The Surge/songs”
  • A kill switch button combination for players being stuck has been added (Press ‘LB’, ‘LT’, ‘RB’, ‘RT’, ‘LS’ and ‘RS’ at the same time, ‘F4’ is the default binding on the keyboard) – Please only use this when your character is stuck.
  • Added an option to bind jumping/ducking from blocking to the left stick (when using a controller)

Bug Fixes:

  • Player will be able to block most attacks. This refers to enemy attacks that were only able to be ducked or hopped, which prior to the change ignored blocking. You will now be able to block these attacks, but they consume more stamina than ‘standard’ attacks.
  • Fixed some random crashes triggered by accessing invalid memory
  • Fixed some cases where display refresh rates were not displayed correctly within the menu (PC)
  • It is now easier to stagger enemies using light, faster-hitting weapons.
  • Removed Exploits where the player could receive unlimited Tech Scrap by switching the UI while dismantling objects
  • Potential random crash in the animation system
  • TDR crashes on Kepler GPUs (Nvidia 7## and 6## series)
  • Fixed holes in collision where the player could get stuck
  • Prevent the screensaver from kicking in when using a PS4 controller (PC)
  • Correctly apply fall damage when doing a plunging/jumping attack
  • The staff wielding security guards will no longer parry counterattacks and backstabs
  • Always apply the correct damage from counter attacks following from ducking under or jumping over enemy attacks
  • Fixed the behavior when binding target switching to the right stick
  • Properly store the button imagery configured in the options menu
  • Properly negate 100% toxic damage when wearing the Liquidator armor set
  • Enemy super armor was not decreasing properly in some cases after a string of quick successive hits
  • Fixed level transition elevators that were no longer available after dying in the moving elevator
  • Fixed respawn positions of the player on level transition elevators that caused players falling into their death immediately after loading a savegame
  • Loot drops of the smelting machines are now saved in the level so it can be collected even when dying after defeating the smelting machine
  • Fixed an issue where the “Big Sister” achievement did not unlock properly after killing the Big Sister 1/3
  • Mapping the dodge button to Circle will no longer cause the player to dodge every time the player “backs out” of the game menu.
  • Possible crash when leaving New Game+ at the beginning and starting a new game.
  • Gameplay blocker if the player does not collect the Security Exo-Rig after destroying the case. This will also fix broken saves.
  • Various AR elements should no longer appear in the wrong locations.
  • Counter attacks on drone enemies are no longer interrupted when using a Single-rigged weapon.
  • Closed door in Resolve Biolabs now opens correctly. This will also fix broken saves.
  • Using an implant that is on cooldown in the same moment an enemy is finished will no longer cause a repeating error message.
  • Fixed issues where armor items were unable to be equipped in New Game+.
  • Hobbs no longer asks for help after the player has helped him.
  • Player can no longer get stuck at certain stairs in the tunnels of Resolve Biolabs.
  • Player can no longer target the upper part of PAX while PAX is standing up.
  • Sorting items by ‘Newest’ now works properly.
  • Removed Quicksave/Quickload bindings.

Tweaks:

  • The values for health related implants have been adjusted to fall more in line with the desired/projected player health progression (more health)
  • The damage of the beam ranged attack of the Nano mass enemy has been reduced
  • The windup of the beam attack has been increased
  • Reduced the volume of the ‘secret finding implant’ – even more so when using a controller and rumble is enabled
  • Deactivate the ‘secret finding implant’ in the medbay
  • Implants granting a weapon proficiency level bonus now also grant a proficiency reward bonus so it becomes more viable to level up more than one weapon type
  • Added an option to bind jumping/ducking from blocking to the left stick (when using a controller)
  • Jumping/ducking from blocking can now also be done by pressing the bound keys for moving forward/backward (when playing with mouse and keyboard)
  • Tweaked hitboxes of the staff wielding security guards’ attacks
  • Tweaked hitboxes of some enemies wielding forklift weapons
  • Tweaked hitboxes of some enemies wielding two handed weapons
  • Tweaked the timings for the perfect block window for the player
  • Improved behavior of the Security Guard.
  • The music in Ops will no longer play after the player has died and respawned.
  • Improved behavior of the Black Cerberus when his attacks are blocked.
  • Elevator positions have been adjusted to avoid waiting for an elevator after dying.
  • Proximity Sensor no longer emits a beeping sound when an enemy is locked.
  • Character is now invulnerable for a short time after a finishing move is finished.
  • Increased the duration of the stamina buff triggered when collecting enough Tech Scrap to be worth a level up.
  • Reduced the stamina cost for continually blocking.
  • Increased the time for the continual block stamina cost to begin.

TheSurge-03-min

The update is live for players on PS4 and Steam, and the Xbox One version is scheduled to release shortly. If you’re interested in learning more about this Dark Souls and Bloodborne inspired game from the creators of Lords of the Fallen, check out our review of The Surge to see what we thought about it (hint: we liked it a lot).


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Editor at Fextralife. I look for the substantial in gaming and I try to connect video games to the emotions and stories they elicit. I love all things culture and history and have an odd fondness for the planet Jupiter. I think my dogs are pretty awesome too.

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One comment on “The Surge First Major Update Out Today for All Platforms”

  1. Avatar Fexelea says:

    These are some good changes!


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