In less than 24 hours, Obsidian’s new game, Pillars of Eternity 2: Deadfire has been fully funded via the Fig crowdfunding platform, and stretch goals are now in play. In celebration, Obsidian has released some new information for fans wondering how the game will change from Pillars of Eternity.
Subclasses are the game’s next stretch goal and will give added customization to class choice. They are similar to kits in 2nd Edition AD&D which was featured in Baldur’s Gate 2. The monk class features a subclass that gain benefits from drugs but their wound threshold is increased, while the ranger class features a subclass that can summon the ghostly spirit of a former animal companion.
Obsidian also confirmed that saves would carry over from end game Pillars of Eternity saves. Your quest states, conversation choices, and how you personally dealt with your companions, friends, foes, and orlan babies will all carry over. The save game is cross platform compatible, so you will be able to import from Mac to Linux, Gog to Steam, etc. If you directly or indirectly got a companion killed or never recruited them in your save game, they will not be present in the Deadfire. If you’ve never played Pillars of Eternity, during the introduction to the Deadfire, you will be able to make choices from Pillars of Eternity as though you had played through the game, similar to the Mass effect series. In all cases, you’ll begin as a level 1 character.
A few other questions were answered, such as no multiplayer and specifics regarding backing and add-ons. It was a successful day for Obsidian’s next entry in their Pillars series which also includes alternative history spinoff Tyranny. We’re looking forward to seeing how the game’s development unfolds. Pillars of Eternity is set to release sometime early 2018 for PC.
Visit the Fextralife Wiki Hub