Hellpoint, A Sci-Fi Soulslike Announced on Kickstarter
Home » News » Hellpoint, A Sci-Fi Soulslike Announced on Kickstarter

Hellpoint, A Sci-Fi Soulslike Announced on Kickstarter

Developer Cradle Games has announced a kickstarter for Hellpoint, an upcoming Sci-Fi RPG inspired by From Software’s Soulsborne series. It is scheduled to release early 2018 on PS4, Xbox One and PC across Steam and GOG, DRM free.

Embark on a soul conjuring journey aboard a derelict space station and figure out the twisted series of events that led to an occult quantum catastrophe. Hunt, or be hunted by insane mobs, decadent daemons, and deep space monsters, all under the constant watch of the black hole.

You will have to navigate your way through the overrun space station that orbits in real time and changes the landscape and behaviors of the denizens depending on where it is in space. It will support splitscreen co-op and PvP and feature crafting and customization. Upon death the station and game will change around you. This all unfolds in a 3rd person combat perspective that should be familiar to Dark Souls fans.

hellpoint-2

Cradle Games is a video games studio based in Quebec, Canada founded by industry veterans, and as a studio they focus on the RPG genre. For this indie venture, they’re aiming to raise around 37,000 USD by May 9th. To back them you can check out their kickstarter page and keep an eye out for an in-depth hands on preview from us coming soon!


More News

 

About the Author

Games

Comments

13 responses to “Hellpoint, A Sci-Fi Soulslike Announced on Kickstarter”


  1. I’m actually really impressed by this, they have great ideas and good concepts, and for a pre-alpha the game was running decently.

    It needs investment, and work, and love and attention, but the “good idea” is there.

  2. >

    No no no. I merely meant that they are really going for being really similar to a Souls game. Whether it turns out to be a good or bad thing remains to be seen and depends on the person, BUT, to me, it looks really, really similar, like they’re trying to be Souls, not just inspired by, or taking notes from, but actually make a souls game….in space. If they can fully replicate the core Souls experience, and expand on it, Fromsoft will start having up their game (pun intended).

  3. >
    It did kinda feel like souls but a LOT clunky-ier. It’s pre-alpha, so that’s to be expected. If they put the time into it, it could have the same smoothness DS3 has.

    And to put Eldritch’s concern to rest, it’s not a copy and paste of Demon Souls. For one, it’s too clunky for that. Two, they are similar but they’re not exact copies. There are only so many ways you can swing a sword after all.

  4. >
    You probably meant this disparagingly but considering how Souls games have some of the most fluid and satisfying controls, movements and animations as far as combat is concerned I only see it as a good thing that a third-party company would be able to replicate the same combat feel (if in fact they did, I still haven’t started up the demo yet) is impressive, laudable even, considering how the Souls games are all closed-source (as a contrast to, say, Let It Die which I’ve seen considered a “Souls-like” though having actually played a bit of it, it doesn’t feel Souls-like at all. The control layout is vaguely similar but it plays and feels more like a 3D beat-em-up than a Souls game).

  5. The demo you can download from their Kickstarter page. https://www.kickstarter.com/projects/hellpoint/hellpoint-a-dark-sci-fi-rpg” rel=”nofollow

    The only sci-fi game I’ve heard was in the works by FromSoft was a new Armored Core. Then another dark medieval fantasy-themed game and whatever else. I can’t foresee them making a “Sci-Fi Souls” anytime soon. Really all I want from them at this time is an official U.S. release of Metal Wolf Chaos and re-releases of both Otogi games (and maybe even a third game!). FromSoft has an amazingly varied back catalog of games, it’s just that the Souls games put them on the map, at least FAR more than any game they made before that. Though I certainly wouldn’t want to see them become a company pigeonholed/typecast into making every game from here on a Souls-like in some way, I want to see them continue to be the creative venture open to varied, unique ideas and takes on different gaming genres like they always have been.

  6. i was under the impression that myazaki was going to make a scifi game next. that would be a bad direct competitor to have.

  7. So, I played the demo. And I must say, it’s quite fun. While it is Dark Souls at the core, it’s got a lot of little differences. Kinda like how Bloodborne is to Dark Souls but not as extreme, if that makes sense.

    Differences from Dark Souls:
    >Weapons level up. As you use a weapon, it gains XP which unlocks passives and weapon arts. For example, the hatchet I started with gained passives that increased my stamina limit and regen. It also gained a frenzy move, a throwing move, and a shield breaker buff.

    >Resource recovery is different. Health only comes back from a healing spell or finding red item drops that spawn inconsistently. Mana only comes back from smacking people with your melee weapon. Stamina is the same as DS, so yeah.

    >Parkor. The ability to jump adds a lot to exploration. I managed to climb up to the rafters of a room, jump along the top of the wall, and then across a bottomless pit to a ladder. Got a nice reward of 1600 axiom (souls) for that.

    >You carry NPCs with you. You find these items called Memory Cubs (i think), and when you bring them to a machine, you can talk to the person inside. They offer backstory, and advice for your adventure. One of them told me about a secret area back near the start of the game that only opened when the Black Hole shone on it. The other warned of an ultra powerful enemy that only showed up when the Black Hole was at a certain time. (more on the Black Hole later)

    >Dialogue choices. It’s like Dark Souls, where you get a choice between two responses but there are way more of them. In the two conversations I had with the NPCs, I made more dialogue choices than in an entire playthrough of a Dark Souls game.

    >THE BLACK HOLE!!!! Marked by a little time dial where your covenant would be, the Black Hole spins around the space station. (the space station is in orbit around the black hole, but whatev) It’s position changes various things in the world. When it was high noon, that door i mentioned earlier opened. At the tick marks around the time dial, that ultra powerful enemy would spawn. In between the times of 2 and 4, and 8 and 10, a main junction of hallways would be closed off by red fog walls. Inside, waves of increasingly hard enemies would spawn. All in all, this is a really cool system that I hop they do more with.

    >Your ghost. When you die, you leave behind a ghost that will roam the area. You got to kill it to get your axiom (souls) back.

    >Weapon attachments. While I didn’t find a workbench in the demo, I did find a couple of attachments. It sounds like it works like Bloodborne’s blood gem system.

    So yeah, that should be everything. It was a pre-alpha demo, so it had tons of bugs but it still ran fairly well. I really liked it, and I’m looking forward to the full game.

  8. Looks like it could be really good or really meh. I hope it’s really good. Might as well give the demo a try.

  9. Man, this game makes Lords of the Fallen look dissimilar to Souls in comparison. Really, this looks so much like Demon’s Souls with a sci-fi paint job. Player character even moves and attacks almost the same, like they just copied animation assets.

  10. Well I like the idea, I’ve wanted to see a Souls-esque sci-fi game but I’ll hold off from funding. I do hope though they are successful and make something quite good that won’t disappoint. I’ll give the demo a go perhaps when I get the time to test what they are sharing.

  11. Hmmmm…

    To be honest, that’s not looking so hot at the moment. Hope the kickstarter funding (if successful) can lead to some improvements.

    On the other hand, for $18 US, you could gamble on a copy of the game and help them get the funding to do more work. That’s a fairly low gamble I suppose.

Log in to leave a Comment

Latest from Fextralife