TSMP wrote:Actually, I kind of like the Archdeacon Great Staff and Golden Ritual Spear as-is. Note that 60fth costs roughly 50 levels, whereas 40int+40fth costs roughly 60 levels, so you can go 20int+60fth for the same total level investment, and in practice Archdeacon's is only slightly less powerful than Court Sorcerer Staff. You get to use all the good sorceries at very nearly full power, while still having fully powered miracles with Yorshka's Chime. ADS and GRS are for Faith-heavy dual casters, so they're pretty unique.
If you can spare a ring slot for the Darkmoon Ring, it opens up a lot of possibilities with spell loadouts. Two extra slots is not a bad deal when you're pyromancy or miracles and all the good **** costs two slots.
Oh, that's actually another problem of mine. 40 Int + 40 Faith does indeed give you indeed the equillavant of 60 Int or Faith by their lonesome... With means that a Pyromancer actually needs, on a fully optimized build with the proper starting class chosen, 8 more stats than a Sorcerer or Cleric. 8 point might not seem a lot, but for a build that alredy is struggling with points, this is pretty bothersome.
I know that back how it worked in DS2, it was far too much tipped in the favour of Pyromancers and Hexers, where 30 Int + 30 Faith gave you the equillavant of 60 Int/Faith. Now, because Pyromancies deal so much damage by their lonesome already, this isn't toooo bad, but if there ever should be a proper re-balancing of spells, they should made it so that you "cap" at 35 Int + 35 Faith. That Way Pyro's might have 2 points more than Clerics and Sorcerers, but that is a much fairer difference than 8.
Eh, I know you that's a possibility with the Archdeacon Great Staff, but it still really doesn't do it for me. You basically gimp your Miracle damage to maybe get a Great Farron Dart that also isn't as powerful if just going full Sorceror. I know, that should be how it works when going hybrid, but then there is also that silly fact about those darn Rings, increasing that gap even more. I might be okay if only the Deacon Staff worked that way, but the Golden Ritual Spear should have a gimmick more unique to itself instead of being the melee version of said Staff.
This also forces me to think about how the Scholars and Cleric's Candlestick requires Faith. I know that that is a running theme with the Deacon weapons, and it isn't much here, but that still are points wasted for nothing except if you go for a very, very specific build... At what point you are probably better off using another catalyst weapon.
Though why the Scholar's Candle stick requires Fiaith is beyond me. I mean, it only effects Sorceries... And it's a Scholar's
Candlestick. Even the description hardly makes any sense to give this thing a Faith requirement. I guess it hardly matters, but still, it locks up options for Int Sorcerers to possibly use this as a (stilly very bad) weapon instead of just get it for the buff it grants.