Here's what's wrong with this boss and with everyone who praise him to be the best
-Waiting times: there's nothing hard in waiting, nothing. Waiting for him to do one of the stupid attacks instead of his op ones is just cheesing. There's never a challenge in waiting and I don't know how nobody can't get it.
-Patterns: kinda like Sulyvahn, there's no way you can base your dodges on your reflexes because of the dumb castledelays (delays in commands like in the 1st castlevania from the NES). This is not really their fault, but it's about the game itself.
-1st phase: Well... It's not a phase, mom! Kinda like the majority of phases before the final, the 1st is just a sandbag- waste of time (but it's really appealing, I guess, except for the dragon that looks like a peacock)
Not much for the people, except that they're just being hipsters with this new term "artificial difficulty"
People that prefer the Nameless King's fight instead of Midir or Gael are the same that says "giving a lot of HP/ATT won't them ACTUALLY hard" wich translates in: lemme show off and tell everyone how tough I am compared to you, casul, after I died countless times in deep frustration and learned their patterns to perfection before actually killing them.
It's just a phrase that baffles me. They're basically saying that levelling is not important (because stats) and NG+ is useless (because stats, again). Mhm... What about the jokes of SL 80 1st game, 100 2nd, 120 blaze it meta ng++?
Same goes for trading hits wich goes on armor and most of all poise, wich again, poise is something that hipsters will shove to your face if you dare to make the most little meme (joke. Everything is a meme when*****talking about poise), but if this is the excuse to trash Midir and Gael fights, instead of this waiting simulator, then that whole phrase is just pointless.
"But deeeh, once you learn the patterns they're so easy", yes, you sadly just described the whole game