Wark wrote:Well since I don't want the game to stay easy, I think I'm going to keep playing until the game becomes literally unbeatable
I didn't know luck was of any use other than getting items.
I play melee, so spells are of little concern to me.
Technically, it's not even good for getting items. It takes about 40 levels spent just to equal the amount of extra item find you get from a rusted gold coin.
Luck's good for three things: Anri's Straight Sword, the Man-Grub Staff, and the Hollow infusion, and it's actually kind of bad at two of those things. The Man-Grub Staff is weaker than other staves when you factor in spell Int requirements for the total level cost (not to mention how CMW doesn't scale with it), and Hollow weapons actually have something close to a C-rank scaling factor for Luck, which is usually lower than their natural Strength or Dexterity scaling even after infusion. Anri's Straight Sword is... functional. It isn't the all-destroying beast it was on release, and now it's just weak enough that you kinda sorta need to buff it if you want it to do enough damage compared to other swords. And what with the (minor) Faith scaling on it and MGS not giving Lck scaling to CMW, it's just too much better on a Fth/Int hybrid than a pure Lck or Int/Lck, and Hollow weapons give it too much competition in Str/Lck or Dex/Lck hybrids.
If you want to make a Luck build, just keep in mind that at after all the patches they're basically inferior versions of other builds. Str/Lck and Dex/Lck (both Hollow) builds lost the bleed status that used to be the only reason they could outdamage pure Str, pure Dex, and Str/Dex hybrid. Fth/Lck only has one weapon to its name (Anri's), and even then the Sunlight Straight Sword is better for Faith buffing now. Int/Lck has absolutely zero synergy between its stats, and at no point do they work together to make the build worth how many levels you spent on it. Pure Luck not only has the same one weapon problem Fth/Lck has, but it can't even buff it and Anri's isn't strong enough to stand on its own anymore. Basically, the novelty factor of having a Luck build tends to wear off really quickly when you realize Hollow builds are virtually indistinguishable from Heavy, Sharp, or Refined builds nowadays, and that Fth/Int+Lck is limited to exactly one melee weapon.
Side note, the NG+ difficulty increase stops at NG+8 or something like that. Past that point, it stops getting harder.