Fallout 4 1.4 Update

Fallout 4 1.4 Update

Bethesda has released Update 1.4 for Fallout 4 on PC, with it due to release shortly for PS4 and Xbox One. The update consists mostly of general fixes and some additions to customization options in Settlements, with the most notable update being support for the future DLC. Take a look at the patch notes in detail:

Fallout 4 1.4 Update:

New Features:

Support for add-ons

Additional art customization added to Workshop:

  • Super Mutant clutter including meat totems, meat bags and meat cart
  • Raider clutter including raider poles, cages and tents
  • Abstract and portrait paintings
  • Variety of new signs
  • More metal and wood doors variants

Fixes

  • General stability and performance improvements
  • During “Getting a Clue” quest, Kellogg’s desk will remain a working container
  • During “Rocket’s Red Glare”, resolved issue where companions could not be dismissed after completing the quest
  • Fixed an issue with “Kremvh’s Tooth” quest item not spawning properly
  • Settlements under attack will now display an updated message with the results of the attack if player does not respond
  • Fixed an issue with screen effects not clearing away properly after using a scope
  • Fixed an issue with trying to sprint while in third person with a minigun equipped
  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
  • The Scrounger perk now includes additional common ammo types
  • Fixed an issue where Calvin Whitaker would disappear in Vault 81
  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
  • Fixed an issue where Rank 3 of Grim Reaper’s Sprint did not fill critical meter properly
  • Fixed an issue with key cards not spawning correctly in Vault 75
  • Fixed an issue where enemies would stop spawning during “Airship Down”
  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
  • Fixed an issue with the autosave counter getting incorrectly reset
  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
  • Fixed issue where exiting workbenches would cause third person to stop working properly
  • The Scribe can now be assigned consecutive settlements properly
  • Fixed issue with duplicating scraps shipments
  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
  • Fixed issue with the quicksave and autosave message persisting through loading screens
  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
  • Fixed an issue with loading save with a placed object in water, not properly floating

The first DLC, Automatron is due to release sometime this month, and subsequent months will see the release of Wasteland Workshop and Far Harbor. Further DLC beyond those three is anticipated as well, for a total value of around 60 USD. Excited to jump back in to the Commonwealth? Let us know your thoughts in the comments.


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One comment on “Fallout 4 1.4 Update”

  1. Avatar wilsonraine114 says:

    1.4 update out now on xbox one and ps4