Exploring the Factions in Elex
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Exploring the Factions in Elex

In the upcoming Scifi/Fantasy RPG, Elex from Piranha Bytes and THQNordic we will be transported to a world called Magalan, a once technologically advanced world of billions, now in a struggle to survive after their devastation by a meteor impact. However, the meteor also brought with it the element Elex, a precious, limited resource that arrived with the meteor. Elex can power machines, open the door to magic, or re-sculpt life into new, different forms. With this new power source offering hope for the future, several Factions have arisen to compete for control. Let’s take a look at a few of them and what their goals are.

The Berserkers

The Berserkers hail from Edan and have found a way to transmute Elex into pure Mana, a magical substance which they are using to transform the wastelands into lush, living woodland. Setting their goals opposite of the destructive Albs, the Berserkers are looking to offer the people of the world hope through the possibilities of magic.

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The Albs

The Albs hail from the mountains of Xacor. They focus on harnessing the power of Elex for technological use as well as consuming pure Elex to become stronger, think clearer and free themselves from emotion. They claim Elex as their property and are motivated to conquer the land of Magalan, envisioning a future where the weak are sacrificed to make room for the strong.

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The Clerics

The Clerics take refuge in Ignadon, the site of the meteor’s impact which is under constant volcanic activity. They follow the god Calaan, and see the consumption of Elex as a sin. The Clerics use Elex to power their machines as guardians of Magalan’s technology, focused on the promise and hope that technology can bring to the land. They envision a Magalan that is more advanced than before.

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The Outlaws

The Outlaws hail from Tavar, a rocky wasteland. They are scavengers of the ruins of the past and have no allegiance to any of the other ideologies. They live by the motto, that life may be brutal, but it’s free and easy, and that all shall be rewarded for their strengths. Seemingly anarchistic, they envision a future of chaotic freedom.

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The game’s open world is massive, and the locations differ geographically and thematically depending on the climate and the culture of the faction present. These factions will form a backbone for many of the interactions in the game. As you quest through the world, you may run into a fight between two parties, and how you approach the resolution can result in new available quests. Every NPC can be killed, including quest givers and the game will account for this and adjust accordingly.

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We had a chance to see and play through the game first hand during this past E3 and put together an extensive writeup of our impressions. Check it out to learn more about this promising game set to release sometime in 2017 for PS4, Xbox One and PC.


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6 responses to “Exploring the Factions in Elex”


  1. Sounds quite interesting. I gotta hand it to the Developing Parties though, a combination of SciFi and Magic will always be awesome…..that goes for me being a softcore fan of 40K.

  2. Our hands on version of it was pre-alpha but it def had a Fallout meets Witcher feel to it. It’s definitely promising!

  3. From the videos I’ve seen, its gameplay reminds me of Fallout 3. This is high praise from me – F3 is my favorite of the “modern” (those being 3, NV & 4) Fallouts.

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