Dark Souls 3 New Regulation Coming Tomorrow, Adjusts Multiplayer Matchmaking & More

Dark Souls 3 New Regulation Coming Tomorrow, Adjusts Multiplayer Matchmaking & More

High level players of Dark Souls 3 are getting some changes to their multiplayer matchmaking as a new regulation is inbound tomorrow for players on all platforms. The following are the new parameters:

In addition the following changes will also be implemented:

  • Fixed issue where the bonus souls earned by equipping the Mendicant’s Staff would not stack when equipped in both the right and left hands.
  • Fixed issue where the two-handed R1 / RB attack of Friede’s Great Scythe did not have shield-piercing properties.
  • Fixed issue where the increased damage effect of Bloodlust would suddenly disappear.
  • Fixed issue where, when equipping the Lothric War Banner in the left hand and using the Lothric War Banner skill, using Rotten Pine Resin or Carthus Rogue on a weapon equipped in the right hand would apply negative status effects to allied players

After the update, the newest version will appear on the top left of the title screen:

App Ver 1.14 (PC)

Regulation Ver 1.35 (PlayStation 4, Xbox One)

Server Maintenance schedule

PS4
JST 2017/06/15 (Thu) 10:00am – 12:00pm
CEST 2017/06/15 (Thu) 03:00am – 05:00am
PDT 2017/06/14 (Wed) 06:00pm – 08:00pm

Xbox One
JST 2017/06/15 (Thu) 10:00am – 16:00pm
CEST 2017/06/15 (Thu) 03:00am – 09:00am
PDT 2017/06/15 (Thu) 06:00pm – 12:00am

Steam
JST 2017/06/15 (Thu) 05:00pm – 07:00pm
CEST 2017/06/15 (Thu) 10:00am – 12:00pm
PDT 2017/06/15 (Thu) 01:00am – 03:00am

Regulation Update Time

PS4
JST 2017/06/15 (Thu) 11:00am
CEST 2017/06/15 (Thu) 04:00am
PDT 2017/06/14 (Wed) 07:00pm

Xbox One
JST 2017/06/15 (Thu) 11:00am
CEST 2017/06/15 (Thu) 04:00am
PDT 2017/06/14 (Wed) 07:00pm

Steam
JST 2017/06/15 (Thu) 06:00pm
CEST 2017/06/15 (Thu) 11:00am
PDT 2017/06/15 (Thu) 02:00am


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6 comments on “Dark Souls 3 New Regulation Coming Tomorrow, Adjusts Multiplayer Matchmaking & More”

  1. Avatar TSMP says:

    Huh. Yeah, that kind of solves a series-long problem with the matchmaking, where higher level players didn’t have anyone to play with.

    SL351, though? At SL271 you can already put 40 in all stats, including Luck. SL321 lets you have 50vig, 60int, and 60fth. I guess you could probably bring Str to 50 for the one hammer and shield that use it for SL331, and then 50dex for SL341 because why not I guess. But where are you going to put the other ten levels? Bring Luck to 50? IIRC that’s supposed to be the bleed/poison status softcap, but…

    Well, whatever. It’s still an improvement. All the overleveled do-everything people get to play together instead of having virtually nobody because level matching. That’s a good thing.

  2. Avatar BWO_RazrSrorm says:

    tbh unless they chuck out the invasion switch i’m probably not coming back.
    Might do duels in the undead arena from time to time though.

  3. Avatar Nahztek-Shadowpath says:

    They must of noticed how quickly the game is dying compared to previous titles.

    There is a good reason for that, and it has little to do with matchmaking. DS3 is a great game but it’s too much of the same old thing. If it wasn’t for the last DLC, which I really enjoyed, I wouldn’t of played since last autumn. Meaning my playtime was maybe 4 months at that point, since I had taken a few breaks in that time which probably added up to a couple months.
    My full playtime with last DLc added in is maybe 5 months. I actually put more time into DS2 than in 3. And I had more in DeS than 2. Of course, the most was DS1 which I played pretty regularly on and off for 3 years.

    It’s more an issue of playing the same game for so long. Thats why I stopped playing MMOs. And Souls are just starting to feel like large expansion packs to an old game rather than a new game with each release.

  4. Avatar dn1nd says:

    Well good to see they expanded matchmaking for the very upper level range.

  5. Avatar announakis says:

    Why would anybody continue playing the same toon past sl150 is beyond me but good for those who can see a reason

  6. Avatar TSMP says:

    Easy: So they don’t have to make any other characters or go into NG+8 just to try something new. Plus, some things just don’t work at lower levels anywhere near as well as they do at crazy high levels like that. Then there’s the part where you can do basically anything without needing to worry too much about viability.

    It’s the "fuck this, I’ll do what I want" level range.


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