Fextralife is a video game community and video game news resource fueled by a team of dedicated gamers with a focus on the RPG genre as well as innovative games. We are here to share detailed game mechanics and information via our Video Game Wiki Hub, and news, previews, reviews, articles and guides from our contributors on the blog as well as lively discussion and debate on our forums.
After many years of experience with wiki creation, guide writing, journalism and community building, we made the decision to take our projects to the next level, where other gamers can find strategies and collaborate with others. We support all our sites through unobtrusive advertising and Amazon affiliation, providing the world with great RPG Wiki resources! We also have a VIP membership with special benefits for the most dedicated gamers.
Updated daily with news and feature articles, Fextralife covers topics in the RPG genre as well as innovative games. Stories are integrated with images and videos, with links to primary sources and related topics providing a wealth of information on the RPG video game genre. Readers can use the search function to find a large selection of archived articles on topics of interest.
Fextralife is known for showcasing the top content in RPG and innovative games from the video game industry’s diverse network of developers and publishers. Articles are selected from press releases, direct interviews and other materials daily and edited to ensure high quality, integrity and accuracy. User submissions are accepted but are subject to topical relevance and content approval, and are edited by a member of the editorial staff to ensure it meets the expected standards of quality, integrity and accuracy. All corrections and updates to published content are notated in articles for transparency.
Fextralife’s articles, features and wikis have been linked by prominent publishers and developers in the video game industry as well as many publications, news organizations and bloggers and is a regular presence at yearly gaming conventions such as E3 and Gamescom, bringing interviews, previews and features to their audience.
Reviewing a game at Fextralife is one of the most important things we do as journalists, because reviews often have an impact on the purchasing decisions of gamers. We take this into consideration when publishing reviews and as such take their construction seriously. When we publish a review for a game, we are giving it a score based on its state at release, and we evaluate it according to the genre and nature of the content. A game is not scored until the review is considered by members of the editorial staff, and the score will always reflect a logical conclusion to the written body of the article. After all, this is an online publication, and the content of the words should always be the focus, with the scores a culmination of those thoughts. Despite our careful choosing of scores to match the written review, we encourage our readers to read the review in detail, and use the paragraphs within to help formulate their own opinions on the merits of the game.
Because time is often a consideration for many, we will always provide an encapsulated summary of the review at the end along with the final score. This is not meant as a substitute for the proper review and instead can be viewed as a mental bookmark to come back to later, when time allows for a thorough reading.
In the modern era of day one patches and ongoing development, we recognize that games can improve over time. In certain instances we may choose to revisit a game that has received dramatic overhauls to its core systems and gameplay with an update article, but we will never change the score of a review. We owe it to the entire industry to maintain the integrity of our published words. If a game has really made strides in post-launch development, we will be the first to sing its praises in future articles.
Early Access Reviews
It is Fextralife’s opinion that any product being sold to customers may be evaluated within the context of a review. We won’t necessarily review every early access title but will if we feel the game title is asking a significant investment, whether that’s time, money or energy, from its user base. But because it’s difficult to understand what state a game is in when it releases to early access we feel its valuable to provide prospective buyers with more information to help them make an informed decision.
As with our full reviews, the game will always be evaluated within proper context of genre, cost and presentation. With early access we are evaluating where it is in its present state with its future potential held in consideration. As a result the score we assign will reflect something in between its early access state and its final state. If the game never gets another update and releases in full, expect a final review to have a lower score than the early access review. If the game continues to be developed and approaches its potential, expect a final review to have a higher score than the early access review. What the score of an early access review reflects is an answer to the question: Should I invest in this game?
We will always clearly label an early access review with the proper verbiage and disclaimers. We want our readers to understand that we are evaluating a work in progress and not issuing a final judgement. These early access reviews do not factor into review aggregators and as such will not affect the game when it releases. When the game does release in full, we will publish a new full review that evaluates it in its complete state and will assign a brand new score.
From time to time, we may feel it appropriate to update an early access review if the game experiences a significant development. Keep in mind that this pendulum swings both ways and can reflect positive developments as well as negative.
We grade games based on the following criteria: Story & Setting, Gameplay, Design (Visual, Audio), Replayability, and Pricepoint (Value). The cumulative final number is a reflection of the game as a whole, after taking all those elements into consideration. The following is a breakdown of what our scores mean:
10: Perfect. The perfect game of its kind. An excellent peerless entry into the pantheon of gaming legends. This is an exceedingly rare score, and rightfully so, as games of this nature are often at the height of game innovation and push the industry in new directions.
9: Brilliant. These games are fantastic experiences for their genres, and are near flawless in every area. They may be innovative in certain elements even if they are not groundbreaking overall.
8: Great. These games are not only fun to play but very well designed examples of their genre. They may be held back by less than stellar execution in a single area, a slight lack of content, or a handful of minor bugs but nothing that overshadows a high quality experience. Fans of the genre will definitely want to give this game a play.
7: Good. These are quality games that are fun to play and do a few things well. They may be average or uneven experiences where certain areas outshine others, or games that do many things effectively, but perhaps lack an overall polish. Bugs may be present, but not game altering. Fans of the genre should find the game worthwhile.
6: Passable. These are ok experiences that may perform well in one area but mediocre in others. There may be memorable moments sprinkled in the game. Bugs may be present, some potentially annoying. May be a game most enjoyed by a niche section of the genre, because of a singular element, story or setting.
5: Mediocre. Nothing great, nothing horrible, a playable game with a basic story and gameplay. Bugs may be present, some annoying. Most likely a game for fans of the genre who are devoted to the story or setting.
4: Poor. A game that is not well executed in design, gameplay, or story. The game may be playable and at times passable but overall design choices have made the game a frustrating experience. Bugs are likely present and they affect the gameplay experience.
3: Bad. A bad game that fails to execute anything in even an adequate fashion. Likely a confusing, obtuse, or low quality production. Aggravating at parts, and may have bugs that have dramatic impacts on playability.
2: Terrible. The only thing that separates this from a 1 is that it may actually successfully launch. A low effort experience that can’t even be compared to a cash in.
1: Broken. A game receiving this score is not something that should be considered a game. Miserably fails in execution of every area, and may even be unplayable due to crippling bugs. Stay away.
Editor in Chief
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